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250°

Naughty Dog: 'Most developers get game acting wrong'

Naughty Dog have shared the secret behind making sure Uncharted cut-scenes kept the drama locked in.

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computerandvideogames.com
Forbidden_Darkness5773d ago

Uncharted's acting is awesome. Love just watching the cutscenes

D4RkNIKON5773d ago

It was partially because they did the voice acting and the motion capture acting at the same time. So the actors were really acting the scenes out instead of sitting in a sound room reading off of a script pretending.

xYLeinen5773d ago

They are using the same technology for CoD: Black Ops

Ocelot5255773d ago

but sometimes the faces they made were a bit strange tough

OneSneakyMofo5773d ago

Most of the time I would slam a developer for boasting, but these guys are the masters of their craft. Well done, Naughty Dog. Bring on Uncharted 3.

19425773d ago (Edited 5773d ago )

they are 100% right but i still would rather they just ignore the rest of the devs in the industry. you know people will try and spin this into them trying to bash others or that they are cocky. ND is the only devs who should be talking about how to make a really high quality cinematic game but still shouldn't. they should just let their games continue to do the talking as they have been. everyone noticed ND created a masterpiece and are now trying to do the same using uc2 as a blue print without having ND say anything to them they just see the huge gap in quality between ND and the rest of the industry.

edit: not once in the article did ND mention other devs doing anything wrong. they are just talking about how they did voice acting and why they think it helps the performance.

Dnied5773d ago

I didn't really look at it as bashing at all. I think they were pretty brave to reveal all their methods, to me it sounds like they just want the gaming industry to improve overall and are willing to help other developers...

It's not like they're boasting about something that nobody else can do, mocap is pretty common, just not in the gaming industry, I'm sure with a bit of extra effort developers will move towards this after seeing the success of Uncharted and its quality. I'm sure most of them already have.

MajestieBeast5773d ago (Edited 5773d ago )

Sucker punch is taking a page out of the ND playbook with actors doing the mocap and voices in infamous 2.

adonis1835773d ago

ps3 FTW! you gotta love thoses uncharted 2 cutscenes. i hate gta iv cutscenes they were terrible

swiftshot935773d ago

do not demean the production values Rockstar puts into their games. The cut scenes were amazing, and the attention to detail is still unheard of.

D4RkNIKON5773d ago

I agree that Rockstar are awesome and their attention to detail in the open world is untouchable. BUT we are talking about cutscenes here, motion capture, voice acting and that is where ND lead the way and R* could take notes.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
34d ago
phongtro123_com34d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde34d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

40°

Naughty Dog's Evan Wells Selected as Hall of Fame Inductee for the 29th Annual D.I.C.E. Awards

The Academy of Interactive Arts & Sciences (AIAS) is proud to announce that Evan Wells, former Co-President of Naughty Dog and one of the most respected studio leaders in modern game development, will be honored with a prestigious Hall of Fame Award. Wells’ induction will take place at the 29th annual D.I.C.E. Awards on February 12, 2026, at the Aria Resort in Las Vegas. Neil Druckmann, a longtime collaborator from Naughty Dog, will present Wells with his Hall of Fame Award live at the ceremony.

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interactive.org
340°

Neil Druckmann Reveals He’s Working on an Unannounced Game at Naughty Dog

Neil Druckmann, the creative director of The Last of Us, is working on a new, unannounced game at Naughty Dog.

RaidenBlack370d ago

I know they've expertise in third person games.
But given the lack there of in PS catalog, I'd want the other project to be a narrative first person ND game.
Look, there are lots of 3rd person Sony games in variety of flavors. And ND is already doing intergalactic. And since they're pretty expert at gameplay and tech wise in whatever they do, they can easily venture a new genre and ship a first person game/shooter.

VenomUK370d ago

Hopefully the lead character is a boss babe who will challenge the patriarchy.

RaidenBlack370d ago

So, judging from the dislikes, hardcore Sony fans here don't like first person games, anymore?

arkard370d ago

Let naughty dog do what they are great at, 3rd person games

crazyCoconuts370d ago

I don't really have a big opinion on first vs third person perspective. That's one of the least important things to me when rating how much I like a game

Flewid638369d ago

Sounds horrible. The downvotes are right on this one.

badz149369d ago

I actually hate 1st person. very hard to associate with a character you only see their hands most of the time.

+ Show (3) more repliesLast reply 369d ago
OtterX370d ago

funny thing is with failures like Concord and soon to be Marathon, Factions could have been Sony's guaranteed huge success with a shooter! I don't ever play online shooters anymore, but I would have come out of shooter retirement for a new Factions game.

RaidenBlack369d ago (Edited 369d ago )

{ coming from the above thread }
So PS Fellas hate first person games now? (Understandable)
But praise Killzone and Resistance series, as well?
And hope for a return of first party first person games? ~ but from where? insomniac is deep in marvel territory, guerilla is deep in aloy territory ... suckerP are not as big to undertake that change + dedicated to Ghost series
The only options are ND and Santa Monica, who are rumoured to be involved in parallel projects. ~ so take your pick.
And the other 'new' studios at Sony are not that hot right now with knee deep in live service fiasco

darthv72370d ago

...Way of the Warrior 2: Electric Boogaloo

Amplitude370d ago

It’d be cool if they bought the Parappa licence and made Parappa 3 that’d be the real good timeline

+ Show (1) more replyLast reply 369d ago
Lightning77370d ago

Wait I thought they cancelled a game? Or did they announce another project?

https://wccftech.com/naught...

pwnmaster3000370d ago (Edited 370d ago )

I’m assuming it’s the unannounced game in the title you posted.

“Naughty Dog Reportedly Canceled a Single Player Game This Year, But Another Unannounced Game Is Still in the Works“

Lightning77370d ago

OK I gotcha. That makes sense.

jznrpg370d ago

Devs cancel games all the time early stages if it doesn’t turn out the way they envisioned it. We just don’t hear about every one of them.

Notellin369d ago

Yeah only a narcissist like Druckmann would announce a game this early that has a 99% chance of being cancelled.

badz149369d ago

so a 2028 release at the soonest

Lightning77369d ago (Edited 369d ago )

Some speculate it could be Uncharted spin off. It's already 3 years in production so yeah 2028 maybe 2027 at the absolute earliest but most likely 28 release.

Also to add. kojimas next game that's not OD is said to be 5 to 6 years out for PS. That metal gear inspired game. These games are just too far off it seems.

pwnmaster3000370d ago

This dude is busy.
So who is running intergalactic?

Knushwood Butt370d ago

'We have several directors on Intergalactic. I work with two game directors: Matthew Gallant and Kurt Margenau, [and] I have a co-writer in Clair Carré.'

pwnmaster3000370d ago (Edited 370d ago )

Okay you got me, I skimmed the article and video .
Thanks lol

vTuro24370d ago

Cuckmann is going to be Naughty Dog's downfall.

370d ago
itBourne369d ago

Going to be? The damage is already done lol.

Flewid638369d ago

Sunlight is good for you, I promise. lol

vTuro24369d ago

Damage has been done but it's not too late yet if they dump him now. Probably won't happen though. It's sad, honestly. We'll see what happens after Intergalactic. That game is going to have a huge impact one way or another.

StormSnooper369d ago (Edited 369d ago )

Yes because they didn’t make some of the greatest games. Right, we all just agree to live in your fantasy from now on.

Flewid638369d ago

yall say that about ever developer and then they end up becoming more successful lol

mkis007369d ago

Downfall? If anything he is a huge reason they are on the map! A few apes don't like the material hasn't stopped his games from being massive hits.

DarXyde369d ago

I have grievances with Druckmann, but he does deserve some benefit of the doubt. He's been in crucial roles at the company through all of their successes.

Maybe wait and see?

+ Show (3) more repliesLast reply 369d ago
StormSnooper370d ago

Interesting. So they are working on more than we knew.

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