190°

Prototype Dev Working On New Project

NowGamer reports that Prototype developer Radical Entertainment is currently hiring for a new triple-A title following job cuts earlier this year. The fortunes of the studio seem to have changed for the better.

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nowgamer.com
Cloudberry5655d ago

.
Prototype 2 maybe?

I wouldn't call it a "good" times with inFAMOUS in 2009, but "amusing".

This site & GAMEFAQS board that time. : )

Cajun Chicken5655d ago

Oh man! I really hope so. In the end, Prototype ended up being better than Crackdown 2 for me.

thereapersson5655d ago

inFAMOUS > Crackdown 1 > Prototype > Crackdown 2

I look at the games as having a requirement for both a good story AND fun game play. Out of all the games listed, I feel inFAMOUS had both in great quantities. Crackdown's game play was just barely more fun, but the storyline was pretty dispensable, so the game lost points in my eyes.

ATLGAMER5655d ago

Number one it has a story...thats all i need....it tried at least not just search and destroy...and the gameplay was better

ABizzel15654d ago

For me

inFamous > Prototype > Crackdown

Infamous was a great game, ruff around the edges, but great.

Prototype was a great idea, but implementation was 100% there.

Crackdown has GTA syndrome for me. I like playing it causing a bunch of chaos, but the story and missions don't grasp me.

CrAppleton5655d ago

Never played it, but it looked great. Maybe I'll pick it up before part 2 comes out

Ether5655d ago

Prototype had great ideas, but a very flawed execution. It's all the more disappointing when you know the game could have been so much better.

ElementX5655d ago (Edited 5655d ago )

I'm enjoying Prototype immensely. I just bought it a week ago used for cheap. I wish I had bought it sooner and given the developers my money! I enjoyed InFamous, but this game is much different. I'm tired of the comparisons. Cole uses electricity, Alex uses weapons, mutating powers, can drive vehicles.... there are so many more ways to cause destruction. I enjoy both games but I think Prototype has a SLIGHT edge. I like the collectibles and gameplay better, more options, more things to do. Morphing into enemies and infiltrating bases was fun.

The thing I like more about Infamous was the environment, it felt more alive. The graphics in Infamous were also better but there were more jaggies. Infamous was much more polished, but I think Prototype is more fun.

I'm hoping for Prototype 2.

ABizzel15654d ago

I'm liked Prototype as well, but inFamous was the better game. inFamous was more polised, had better characters, had a more involving story, better graphics, and the gameplay was simple which made it the better game.

Prototype is great fun, but the only character worth noting is Alex, not saying the entire cast of inFamous was memorable, but they helped move the story along unlike anyone in Prototype. The only help you'd get from people is by killing them for the web of intrigue.

The story of Prototype could be the script for any summer blockbuster. Nothing special or involving at all, just there to give meaning to the material.

Prototype isn't winning any awards for graphics, it runs well, but nothing look beyond average.

Finally there are too many button combinations. To do most moves you need to target and press to other buttons, which becomes an annoyance to remember when you have swarms of monsters on you especially during a boss fight.

Prototype has the best free running I've see in a game the flow of running through the city is unparalleled. And the powers are coll as well. It's a good game, but inFamous is better.

ElementX5654d ago (Edited 5654d ago )

I like the button combinations, personally. I mentioned the graphics were better in Infamous and that it was more polished. I just think the gameplay is better in Prototype. I'm enjoying the web of intrigue. I think it's cool to see glimpses of the character's memories.

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130°

The Simpsons: Hit & Run Producer “Could See It” Being Remade or Remastered

In a recent interview, the producer of Radical Entertainment’s cult-classic Simpsons game, The Simpsons: Hit & Run, spoke on the possibility of a remake or remaster.

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ladbible.com
SegaGamer2301d ago

I would love to see it, but EA owns the rights to Simpsons games, and they have done nothing with it for years now, so I can't see it happening. They own the license still for one reason, to keep making money from that crappy mobile game (probably the only reason why they got hold of the licence in the first place)

In all honesty, I would rather not have a remake at all with EA in charge. I would much rather see it in the hands of any other company before that happened.

GrizToof2300d ago

If they did remaster the game it would be censored by idiotic sjws. The Indian man we loved from the show Apu Nahasapeemapetilon would be ripped out of the game so fast.

InKnight7s2300d ago

Don't forget making a lot of female characters playable and independent and act masculine and makes Bart and Homer sissies.

NnOric2300d ago (Edited 2300d ago )

Please, stop bringing politics to topics where there are none.

InKnight7s2300d ago

I had ran Hit and Run on PC last month on emulator, it did really aged well, cell shaded really can live two generations. Just like Dark Cloud 2. A proper remastered version would be awesome then a sequel.

KeenBean3452300d ago

The game has aged so well and is a great time. Boggles my mind how EA haven't seen the potential in reviving the series

2BlackBelt2300d ago

Yes please!
PS4/PS5 Remaster/Remake asap.

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50°

Big Trouble in Little Vancouver

Once a hot bed for block buster video game development, the city of Vancouver is now a shadow of its former self. With most large Canadian developers moving East, what exactly happened and what does the future hold for the British Columbia development scene?

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briansharon.blogspot.ca
BattleAxe4515d ago

Both the video games industry and the movie industry are loyal to nobody. Taxes in B.C. are very low, but Ontario is providing both of these industries with even lower taxes, so they've packed their bags and moved east.

The only loyal game company in the Vancouver area is EA, and its because they've built a massive campus here, and so they have made an investment in the community unlike other development studios.

And as far as the movie industry goes, they'll move in any direction that the wind blows. They're a very mobile industry, they invest very little in terms of infrastructure, and they pay very little in taxes, so I say don't let the door hit your collective asses on the way out.

Game-o-holic4515d ago

...well put BattleAxe. Slowed down a lot here.

70°

Remembering Studios That Closed in 2012

This year was great in general for videogames. Beyond the predictable success of games like Halo 4 and Call of Duty: Black Ops II, there were a ton of hits that came out of nowhere, including not just big publisher titles, but indie games as well. Narrative in gaming also started taking a greater stage with games such as Spec Ops: The Line and our very own game of the year, The Walking Dead, making waves with player agency in story and presenting well-developed plots and characters to boot.

The year wasn't entirely sparkles, double rainbows, and purple fairies though. Along with the good came a hoard of bad for the industry. There were a mass number of studio closures, for starters. Here's a recap of some of the many development studios that didn't make it through the year. Out of respect for the subject matter, this list is not presented in any particular order.

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destructoid.com
prototypeknuckles4782d ago

im actually gonna miss radical i actually liked the prototype series though i prefered the first to the second.

Tetsujin4782d ago

Zipper and 38 Studios will be remembered; Socom was a damn good third person shooter and KoA was one of the funnest games I played in 2012.

VonBraunschweigg4782d ago

2 of my favourite studio's are on the list, I played the hell out of WipEout HD (online Eliminator is so awesome) and I still play MAG a few nights a week. Never a sequel, too bad.

Still I hope for a new WipEout game for PS4.

SilentNegotiator4782d ago

Quite a few under-performing Sony studios shut down this year.

trouble_bubble4782d ago (Edited 4782d ago )

Not exactly. Only two per the article. Liverpool and Zipper. Liverpool wasn't "underperforming" either, they just haven't done anything for PS3 since the successful WipEout HD 4 years ago.

4+ years of nothing is a long time. So Sony decided to re-allocate peeps to other projects http://www.destructoid.com/... .

With Zipper, it's a bit different. Where MAG was a successful new IP selling over a million, Socom 4 did worse than the outsourced Socom: Confrontation years earlier. Not good when another dev' sells more and gets higher ratings of the IP that you created. Especially the one behind the abysmal Resident Evil: Operation Raccoon City.

Other studios like Jaffe's EatSleepPlay and Jobe's Lightbox, aren't Sony owned. They were like Price's Insomniac, but new. They still exist but moved laterally to iOS projects, albeit with layoffs.

SilentNegotiator4782d ago

Well, fair enough, but I would still categorize "lack of output" as "underperformance"

trouble_bubble4782d ago

Yeah I can see that. Hard to justify paying to keep a studio open and its employees on a wage when they had no product to even recoup their losses from. They weren't making any money. One PS3 game in an expected 10 year life cycle ain't exactly a great performance. Wonder how much money Team Ico's burned already on Last Guardian?