
NowGamer reports that Prototype developer Radical Entertainment is currently hiring for a new triple-A title following job cuts earlier this year. The fortunes of the studio seem to have changed for the better.

In a recent interview, the producer of Radical Entertainment’s cult-classic Simpsons game, The Simpsons: Hit & Run, spoke on the possibility of a remake or remaster.
I would love to see it, but EA owns the rights to Simpsons games, and they have done nothing with it for years now, so I can't see it happening. They own the license still for one reason, to keep making money from that crappy mobile game (probably the only reason why they got hold of the licence in the first place)
In all honesty, I would rather not have a remake at all with EA in charge. I would much rather see it in the hands of any other company before that happened.
If they did remaster the game it would be censored by idiotic sjws. The Indian man we loved from the show Apu Nahasapeemapetilon would be ripped out of the game so fast.
I had ran Hit and Run on PC last month on emulator, it did really aged well, cell shaded really can live two generations. Just like Dark Cloud 2. A proper remastered version would be awesome then a sequel.

Once a hot bed for block buster video game development, the city of Vancouver is now a shadow of its former self. With most large Canadian developers moving East, what exactly happened and what does the future hold for the British Columbia development scene?
Both the video games industry and the movie industry are loyal to nobody. Taxes in B.C. are very low, but Ontario is providing both of these industries with even lower taxes, so they've packed their bags and moved east.
The only loyal game company in the Vancouver area is EA, and its because they've built a massive campus here, and so they have made an investment in the community unlike other development studios.
And as far as the movie industry goes, they'll move in any direction that the wind blows. They're a very mobile industry, they invest very little in terms of infrastructure, and they pay very little in taxes, so I say don't let the door hit your collective asses on the way out.

This year was great in general for videogames. Beyond the predictable success of games like Halo 4 and Call of Duty: Black Ops II, there were a ton of hits that came out of nowhere, including not just big publisher titles, but indie games as well. Narrative in gaming also started taking a greater stage with games such as Spec Ops: The Line and our very own game of the year, The Walking Dead, making waves with player agency in story and presenting well-developed plots and characters to boot.
The year wasn't entirely sparkles, double rainbows, and purple fairies though. Along with the good came a hoard of bad for the industry. There were a mass number of studio closures, for starters. Here's a recap of some of the many development studios that didn't make it through the year. Out of respect for the subject matter, this list is not presented in any particular order.
im actually gonna miss radical i actually liked the prototype series though i prefered the first to the second.
Zipper and 38 Studios will be remembered; Socom was a damn good third person shooter and KoA was one of the funnest games I played in 2012.
2 of my favourite studio's are on the list, I played the hell out of WipEout HD (online Eliminator is so awesome) and I still play MAG a few nights a week. Never a sequel, too bad.
Still I hope for a new WipEout game for PS4.
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Prototype 2 maybe?
I wouldn't call it a "good" times with inFAMOUS in 2009, but "amusing".
This site & GAMEFAQS board that time. : )
Oh man! I really hope so. In the end, Prototype ended up being better than Crackdown 2 for me.
Never played it, but it looked great. Maybe I'll pick it up before part 2 comes out
Prototype had great ideas, but a very flawed execution. It's all the more disappointing when you know the game could have been so much better.
I'm enjoying Prototype immensely. I just bought it a week ago used for cheap. I wish I had bought it sooner and given the developers my money! I enjoyed InFamous, but this game is much different. I'm tired of the comparisons. Cole uses electricity, Alex uses weapons, mutating powers, can drive vehicles.... there are so many more ways to cause destruction. I enjoy both games but I think Prototype has a SLIGHT edge. I like the collectibles and gameplay better, more options, more things to do. Morphing into enemies and infiltrating bases was fun.
The thing I like more about Infamous was the environment, it felt more alive. The graphics in Infamous were also better but there were more jaggies. Infamous was much more polished, but I think Prototype is more fun.
I'm hoping for Prototype 2.