
Rockstar is pleased to announce that the Legends and Killers Pack for Red Dead Redemption will be available for download next Tuesday, August 10th for both Xbox LIVE and PlayStation Network. The Legends and Killers Pack boasts nine new multiplayer map locations and the brand new Tomahawk projectile weapon, as well as more opportunities to earn Achievements and Trophies. Eight characters from Red Dead Revolver will also make their debut as new multiplayer characters. The Legends & Killers Pack will be available for $9.99 on PlayStation Network and 800 Microsoft Points on Xbox LIVE.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
WOOT! Can't wait to DL this!
Sweet
Effing awesome.. this is gonna be another great batch from Rockstar
Tomahawk..nice..
I loved playing as one of the Indian characters and running around killing dudes with the throwing knives in free roam.Haven't played in about a month, gotta get back into it soon!
This is gonna be great but the grand dlc i am waiting for is the zombie pack.