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War World Hands-on Preview

While there's no denying that there have been some great Xbox Live titles released since the service was implemented, many of the games were either recreations of old school arcade games or simplistic casual games. Much of this was due to the fact that Microsoft limited the file size of Xbox Live Arcade titles to 50 MB, which didn't give developers very much leeway when it came to creating the game of their dreams.

However, now that MS has announced that they'd be giving developers more megs to work with, we can hope that we'll be seeing some nicer-looking, deeper arcade games. TeamXbox recently had a chance to pay Ubisoft a visit for an exclusive hands-on with War World, an exciting new XBLA game from Australian developer Third Wave.

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previews.teamxbox.com
Sayai jin6846d ago

Nice, I like XBLA. When I get on Xbox Liv I feel that am connected to all of my friends can play my music, change my background, download games, demos, music videos, movies tv series, chat and PM. I really like playing Geometry Wars!

ParaDise_LosT6846d ago

the game looks great for an XBLA title....

MK_Red6846d ago

Not sure about the gameplay but these graphics are Crysis quality for a XBLA title. Hopefully the game turns out great and sells enough so other devs make more of such gorgeous downloadable titles.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer16d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde14d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy15d ago

And then MK1 killed it again.

DivineHand12514d ago (Edited 14d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net