250°

Ptex 3D Texturing to Revolutionize Game Development

Prepare to get Geeky. The gorgeous environments, vehicles, and characters that populate our videogames are typically created through two processes: modeling and texturing. Modeling refers to the creation of polygons to shape an object, like a city or a chainblade. But texturing involves breaking those polygons up and wrapping them with a 2D image, not unlike your normal JPEG files. The process can be tedious and frustrating, but a technological breakthrough called Ptex aims to revolutionize the process forever.

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consolepress.com
DJ5691d ago

Game developers being able to work faster, at least on the 3D content side, and thus can create bigger games on a smaller budget. The reduction in manpower thanks to this tech should be pretty noticeable.

a_squirrel5691d ago

The article confused me at first, and then I was like: O.O It's right!

nveenio5691d ago

Ummmmm...this will never take over. Right now, we can already paint right on the model without worrying for seams. You can do this with BodyPaint in 3DS Max. For high-poly models sculpted in ZBrush (like Uncharted 2), the tools are already a part of the app out-of-the-box.

sehnsucht5691d ago

Not to mention the fact that changing the geometry would still destroy the UV maps...My wife is a 3d animator, she was annoyed at exactly how NOT revolutionary this is.

nveenio5691d ago

Exactly. I've been in 3D Animation for over 20 years. Mapping a texture to a face is still pointless if you change the shape of that face. But with a product like ZBrush, you can quickly repaint the texture in that single spot and export both the model, texture and normal maps. That's why so many studios have started using it for games.

I think this article is written for publicity.

bostoner5690d ago (Edited 5690d ago )

I'm a 3D modeler/animator and I think this will actually help... I think you guys are just misunderstanding it.... although the article doesn't really explain it fully. Ok if you know what a UV map is you know how tedious the work of putting the 3d poly's on the map in a way you or anyone else down the pipeline knows what they are looking at in each projection. The problem is whereever the polys seperate it creates a line that you will have to match completely in color, bump, specular, concave, normal or whatever else type of map you are using. which of course sucks big time. In this article they said something like it treats every poly as its own and fuses them all together in way that creates none of the aforementioned gaps you must fix/match up. Furthermore if late changes must be made it says it treats scaling of the model in way not to stretch the textures. This is a good thing. Again he doesn't really explain why but he wouldn't of stated an advantage if the wasn't one.
@ inveni0 Since companies like Autodesk are already integrating it into there software and they own maya, and 3ds max then its probably a step to help the bodypaint feature rather than replace it. But Zbrush is still my baby no matter how good this is.

nveenio5690d ago

It can't adapt the texture to a scaled face because it has no idea what details you've added to (or taken away from) from the texture.

bostoner5690d ago

YES IT CAN! thats what Im saying. The only reson it couldn't before was the x,y,z changes for the UVs. so obviously if the position changes it would mess up. but this interpet each poly individually. All you need to do is refresh the buffer. because it doesn't use the xyz or UV layout info, it seperately fuses each poly individually together. Think how Zbrush you can paint directly on the UVs and then convert UV to texture. That exactly what this is. It just has to reinterpret the poly to the UV. I don't know why this wasn't in place before as a buffer between the modeling and texturing.

nveenio5690d ago

Dude, you aren't understanding what I'm saying. That's okay. Simple misunderstanding.

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a_squirrel5691d ago

If developers put more time into making an innovative engine, it makes a big payoff. Unfortunately, the money and/or the ideas are not always in the right places.

RememberThe3575691d ago

I guess this time they were. Gotta thank the big bad Disney for this one.

RememberThe3575691d ago

They are one of the worlds largest media conglomerates. They always have a bad rep.

PS360PCROCKS5691d ago

What? Disney doesn't have a bad reputation

Snakefist305691d ago (Edited 5691d ago )

It has because of lame episodes of hannah montana and Bullsh*t Music of Jonas Brothers.lol

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FragMnTagM5691d ago

Texturing will require a lot less effort with Ptex. That should result in some nicer looking games as it will speed up the texture processing time a lot. I will have to mess around with this new tech in 3ds max when I get a chance.

Hoje03085691d ago

I can imagine this having the biggest effect on a series like Gran Turismo, where the devs have to model and texture hundreds of cars and close to a hundred track variants. Apart from dev time, dev costs should naturally come down as well. Too bad this didn't come to fruition earlier, as we might not be spending $60 for a new release. Oh how I miss the days when a $50 price tag was considered a bit steep.

RememberThe3575691d ago

Does this mean cheaper games developer? I'm not paying 70 buck for a game next generation.

Show all comments (26)
30°

Keebmon’s “keyboard PC” promises RTX eGPU gaming - backers want proof

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

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notebookcheck.net
60°

Sony has patented a touchscreen controller that lets players choose where to put the buttons

Standard controllers aren’t comfortable for everyone…

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videogameschronicle.com
Flawlessmic26d ago

As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.

Eonjay25d ago

Reading the patent itself this does seem to be intended with accessibility in mind as it attempts to solve comfort issues that some users have with overall size and placement. Im completely fine with the current layout but its nice to know this option is there. It is intended to allow customers the ability to resize the controller to there liking even those the company may not manufacture that size. So, its cool to see they are thinking like this even though this product may not be for me. I would still love to see it release and see the potential use cases.

Goodguy0125d ago

Digital will always be worse than physical buttons for 99% of gaming lol.

DivineHand12525d ago

This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.

I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.

The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.

MetalNCarnet25d ago

Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.

fr0sty25d ago

Unless they've worked out a way for tactile feedback so you can feel them. Perhaps little air bladders that could inflate when a button is placed in that position, placed under a flexible screen? Maybe it wouldn't be the best controller for all of us, but I know people who have medical conditions that make holding traditional controllers very uncomfortable with their default button layouts, this could help them.

Duke1925d ago (Edited 25d ago )

More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.

They are just garbage

badz14925d ago

We are at the point in time when touch screen controls are cheaper to make than physical buttons. Just look at modern cars. More and more system controls are moved to the central screen now that all new cars come with screens. It's downright ironic too, considering just not that many years ago, people were warn to not use their phone while driving. Now all controls are moved to the central screen that you can't help but looking at screens while driving.

fr0sty25d ago

EXCEPT trying to connect your phone, lol. They make you stop to do that. But the big screen that is every bit as distracting as a phone, it's cool.

40°
8.5

G'AIM'E Review - Lightgun Fun on the Flatscreen - MP1st

GAIME review - The G'AIM'E console is shipping now! MP1st spent some time with it & have our review ready. Is lightgun gaming back for modern displays?