
Prepare to get Geeky. The gorgeous environments, vehicles, and characters that populate our videogames are typically created through two processes: modeling and texturing. Modeling refers to the creation of polygons to shape an object, like a city or a chainblade. But texturing involves breaking those polygons up and wrapping them with a 2D image, not unlike your normal JPEG files. The process can be tedious and frustrating, but a technological breakthrough called Ptex aims to revolutionize the process forever.

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

Standard controllers aren’t comfortable for everyone…
As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.
This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.
I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.
The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.
Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.
More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.
They are just garbage

GAIME review - The G'AIM'E console is shipping now! MP1st spent some time with it & have our review ready. Is lightgun gaming back for modern displays?
Game developers being able to work faster, at least on the 3D content side, and thus can create bigger games on a smaller budget. The reduction in manpower thanks to this tech should be pretty noticeable.
If developers put more time into making an innovative engine, it makes a big payoff. Unfortunately, the money and/or the ideas are not always in the right places.
Texturing will require a lot less effort with Ptex. That should result in some nicer looking games as it will speed up the texture processing time a lot. I will have to mess around with this new tech in 3ds max when I get a chance.
I can imagine this having the biggest effect on a series like Gran Turismo, where the devs have to model and texture hundreds of cars and close to a hundred track variants. Apart from dev time, dev costs should naturally come down as well. Too bad this didn't come to fruition earlier, as we might not be spending $60 for a new release. Oh how I miss the days when a $50 price tag was considered a bit steep.
Does this mean cheaper games developer? I'm not paying 70 buck for a game next generation.