250°

Ptex 3D Texturing to Revolutionize Game Development

Prepare to get Geeky. The gorgeous environments, vehicles, and characters that populate our videogames are typically created through two processes: modeling and texturing. Modeling refers to the creation of polygons to shape an object, like a city or a chainblade. But texturing involves breaking those polygons up and wrapping them with a 2D image, not unlike your normal JPEG files. The process can be tedious and frustrating, but a technological breakthrough called Ptex aims to revolutionize the process forever.

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consolepress.com
DJ5748d ago

Game developers being able to work faster, at least on the 3D content side, and thus can create bigger games on a smaller budget. The reduction in manpower thanks to this tech should be pretty noticeable.

a_squirrel5748d ago

The article confused me at first, and then I was like: O.O It's right!

nveenio5748d ago

Ummmmm...this will never take over. Right now, we can already paint right on the model without worrying for seams. You can do this with BodyPaint in 3DS Max. For high-poly models sculpted in ZBrush (like Uncharted 2), the tools are already a part of the app out-of-the-box.

sehnsucht5748d ago

Not to mention the fact that changing the geometry would still destroy the UV maps...My wife is a 3d animator, she was annoyed at exactly how NOT revolutionary this is.

nveenio5747d ago

Exactly. I've been in 3D Animation for over 20 years. Mapping a texture to a face is still pointless if you change the shape of that face. But with a product like ZBrush, you can quickly repaint the texture in that single spot and export both the model, texture and normal maps. That's why so many studios have started using it for games.

I think this article is written for publicity.

bostoner5747d ago (Edited 5747d ago )

I'm a 3D modeler/animator and I think this will actually help... I think you guys are just misunderstanding it.... although the article doesn't really explain it fully. Ok if you know what a UV map is you know how tedious the work of putting the 3d poly's on the map in a way you or anyone else down the pipeline knows what they are looking at in each projection. The problem is whereever the polys seperate it creates a line that you will have to match completely in color, bump, specular, concave, normal or whatever else type of map you are using. which of course sucks big time. In this article they said something like it treats every poly as its own and fuses them all together in way that creates none of the aforementioned gaps you must fix/match up. Furthermore if late changes must be made it says it treats scaling of the model in way not to stretch the textures. This is a good thing. Again he doesn't really explain why but he wouldn't of stated an advantage if the wasn't one.
@ inveni0 Since companies like Autodesk are already integrating it into there software and they own maya, and 3ds max then its probably a step to help the bodypaint feature rather than replace it. But Zbrush is still my baby no matter how good this is.

nveenio5747d ago

It can't adapt the texture to a scaled face because it has no idea what details you've added to (or taken away from) from the texture.

bostoner5747d ago

YES IT CAN! thats what Im saying. The only reson it couldn't before was the x,y,z changes for the UVs. so obviously if the position changes it would mess up. but this interpet each poly individually. All you need to do is refresh the buffer. because it doesn't use the xyz or UV layout info, it seperately fuses each poly individually together. Think how Zbrush you can paint directly on the UVs and then convert UV to texture. That exactly what this is. It just has to reinterpret the poly to the UV. I don't know why this wasn't in place before as a buffer between the modeling and texturing.

nveenio5746d ago

Dude, you aren't understanding what I'm saying. That's okay. Simple misunderstanding.

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a_squirrel5748d ago

If developers put more time into making an innovative engine, it makes a big payoff. Unfortunately, the money and/or the ideas are not always in the right places.

RememberThe3575748d ago

I guess this time they were. Gotta thank the big bad Disney for this one.

RememberThe3575748d ago

They are one of the worlds largest media conglomerates. They always have a bad rep.

PS360PCROCKS5748d ago

What? Disney doesn't have a bad reputation

Snakefist305747d ago (Edited 5747d ago )

It has because of lame episodes of hannah montana and Bullsh*t Music of Jonas Brothers.lol

+ Show (1) more replyLast reply 5747d ago
FragMnTagM5748d ago

Texturing will require a lot less effort with Ptex. That should result in some nicer looking games as it will speed up the texture processing time a lot. I will have to mess around with this new tech in 3ds max when I get a chance.

Hoje03085748d ago

I can imagine this having the biggest effect on a series like Gran Turismo, where the devs have to model and texture hundreds of cars and close to a hundred track variants. Apart from dev time, dev costs should naturally come down as well. Too bad this didn't come to fruition earlier, as we might not be spending $60 for a new release. Oh how I miss the days when a $50 price tag was considered a bit steep.

RememberThe3575748d ago

Does this mean cheaper games developer? I'm not paying 70 buck for a game next generation.

Show all comments (26)
30°

Top Racers Need Top Gear – Introducing the Forza Horizon 6 Limited Edition Controller and Headset

Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

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news.xbox.com
40°

EasySMX D05 review

You can get Hall effect controllers slightly cheaper, but you'd struggle to find as feature-rich a package without some heavy, heavy sales.

70°

"It's Just So Lame" - RTGI Modder Thinks DLSS 5 Is Impressive But Shares AI Slop Sentiment

Pascal Gilcher calls DLSS 5 impressive but shares the "AI slop" sentiment, explaining the likely tech behind it and why he dislikes it.

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wccftech.com
CrimsonWing6931d ago

I fail to see how this is AI shhhhlllloooop. Looking at the different games they showed, this has made many of them look far better.

isarai_lee31d ago (Edited 31d ago )

It's AI slop because it ignores the artists intent and changes the details ESPECIALLY when it comes to character faces. The scariest part of it is introducing it as the next stage of DLSS, a feature where the current iteration already has controversy surrounding it and for quite a lot of games cannot be fully disabled. So reasonably the precident is already set for what path this could take, and it's not good

blacktiger31d ago

In case you didn't watch the video then let me point just one part. It overrides the lighting. Then the question of what is the point of ray tracing cost and so on. Many of the lighting deletes shadow, including shadow on the face like eyes even chin.

Chard31d ago

Why stop at art when it comes to human input - why not just have AI play the game for us, remove human input altogether

theshizer31d ago

If you don’t like it, just don’t enable it. Personally I think it looks great from the videos I have seen.

isarai_lee31d ago

And what about when you can't? Cause there's plenty of games where you cannot fully disable dlss already, i mean we're well into an era where it's a major crutch for developers to cover up their cut corners, why would this be any different?

blacktiger31d ago

You are playing with people's money and allow Nvidia to scam you.

In case you didn't watch the video then let me point just one part. It overrides the lighting. Then the question of what is the point of ray tracing cost. This is all lie to raise the cost of the graphic card.

Andrew33631d ago

Making characters look more realistic not ok because we want the developer to decide on how the game was intended to look. - Internet

Change entire game through mods thus changing how the developers intended the game to be is ok. - Internet

isarai_lee31d ago

Something consumers can do to a product after they have purchased it, entirely optional and can always be undone with a fresh install

VS

The leading gaming hardware manufacturer making this the next iteration of the main AA/Upscaling technique that is heavily relied upod by modern devs and is not optional in most games.

Not at all the same but nice try

jwillj2k431d ago

At the moment you need 2 5090’s just to get an image on the screen so this is all vaporware until proven otherwise.

Andrew33631d ago

The good news is you can just not use it as well.

Christopher31d ago

It's all about choice in the end. But, I would say that calling it 'more realistic' is quite a stretch. It looks like AI art, and that's rarely realistic.

Urrakia3431d ago

All the comments I see are reminding me of how we got to the current state of gaming when microtransactions were first introduced: "It's completely optional guys, we promise! If you don't like it just don't buy it!"

I think we all know how that ended up.

Popsicle31d ago (Edited 31d ago )

I had the same exact thought the first time this was brought up in a separate article about a week ago. Took me straight back to the conversations surrounding “horse armor.” Just don’t buy it they said. Years later, many IPs I previously enjoyed are so infected with monetization schemes that I don’t even consider purchasing them anymore.

DLSS 5 and the like are the same thing wrapped in a different package. History rhymes but many of us never learn from it.

blacktiger31d ago

Biggest Scam. Overrides lighting and shadow. So why keep Ray tracing? It's all a scam to raise graphic card. We now see Nvidia with Microsoft downturn anything against them. Sony is next!