
Prepare to get Geeky. The gorgeous environments, vehicles, and characters that populate our videogames are typically created through two processes: modeling and texturing. Modeling refers to the creation of polygons to shape an object, like a city or a chainblade. But texturing involves breaking those polygons up and wrapping them with a 2D image, not unlike your normal JPEG files. The process can be tedious and frustrating, but a technological breakthrough called Ptex aims to revolutionize the process forever.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

You can get Hall effect controllers slightly cheaper, but you'd struggle to find as feature-rich a package without some heavy, heavy sales.

Pascal Gilcher calls DLSS 5 impressive but shares the "AI slop" sentiment, explaining the likely tech behind it and why he dislikes it.
I fail to see how this is AI shhhhlllloooop. Looking at the different games they showed, this has made many of them look far better.
If you don’t like it, just don’t enable it. Personally I think it looks great from the videos I have seen.
Making characters look more realistic not ok because we want the developer to decide on how the game was intended to look. - Internet
Change entire game through mods thus changing how the developers intended the game to be is ok. - Internet
All the comments I see are reminding me of how we got to the current state of gaming when microtransactions were first introduced: "It's completely optional guys, we promise! If you don't like it just don't buy it!"
I think we all know how that ended up.
Biggest Scam. Overrides lighting and shadow. So why keep Ray tracing? It's all a scam to raise graphic card. We now see Nvidia with Microsoft downturn anything against them. Sony is next!
Game developers being able to work faster, at least on the 3D content side, and thus can create bigger games on a smaller budget. The reduction in manpower thanks to this tech should be pretty noticeable.
If developers put more time into making an innovative engine, it makes a big payoff. Unfortunately, the money and/or the ideas are not always in the right places.
Texturing will require a lot less effort with Ptex. That should result in some nicer looking games as it will speed up the texture processing time a lot. I will have to mess around with this new tech in 3ds max when I get a chance.
I can imagine this having the biggest effect on a series like Gran Turismo, where the devs have to model and texture hundreds of cars and close to a hundred track variants. Apart from dev time, dev costs should naturally come down as well. Too bad this didn't come to fruition earlier, as we might not be spending $60 for a new release. Oh how I miss the days when a $50 price tag was considered a bit steep.
Does this mean cheaper games developer? I'm not paying 70 buck for a game next generation.