
Video games just aren’t as difficult as they used to be. Games from back in the NES days are considered some of the hardest video games of all time. Many NES games used the "lives system", making gamers start the game over if they lost all their lives. Games have progressively been including features that make the adventure easier to finish...

Mega Mixtape has some good grooves coming in, and Gamerhub UK talks more with them.

Red Dead Redemption hits 3.3 million Netflix downloads on mobile, underscoring how subscription access drives reach over paid sales.
More like people don't play these type of games on their phone normally and don't try them out. Not like the places where people do play these games haven't crushed those numbers easily.
How many people actually played more than an hour of the game or came close to finishing it on mobile is the real question. If people aren't playing the games to a point that is purposeful, then why try when a subscription that is behind a streaming service isn't a sign of success but just curiosity.

Rockstar says the free upgrade issue affecting Red Dead Redemption Xbox 360 owners requires more time to resolve, with another update expected within five days.
I’m not sure what the exact issue is. I had no trouble getting the free update—you basically get the new game for free if you have the 360 version in your digital library. Maybe the problem is related to owning or not owning the Undead DLC expansion.
most games are on the easy side now days
And the growing number of casuals is the problem.
Demon's Souls. That is all.
If a game is to hard it's not enjoyable if its to easy
its not so enjoyable but still more enjoyable than
to hard.
games back then weren't harder, just designed with an "arcade" mindset. i.e. timers, 3 lives, no continues, 1 hit kills, etc.
games just seem easier because devs killed off those features that were holdovers from the arcade days.