
Nathan Hardisty from Platform Nation deciphers story from storytelling.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
You can't just say that as a blanket statement, because regardless of whether you are wrong or right there will always, always be an exception.
Oh whatever. Fuck you media bitches.
Wow this guy’s article was so boring i couldn’t even finish it. Ranting about story when he himself could not right a good article.
I don't get what he means. Don't you get good storytelling from a good story? Don't I have to build the wire frame of the story before I tell it? If I tell you a story about 3 girls for example don't I have to make the setting, build the character, set the emotional tone etc. The way he puts it as if I just start telling the story with the 3 girls and just make it up as I go along with no plan or direction and hope my storytelling skills are good enough to keep you awake. This is the same crap developers do. Throw all their 'charaters' into a whirlwind of emotion, twists and turns,relationships and life lessons that are never fully explained, expanded on or make any solid connections.Telling a story well is necessary but a good story to begin with is important too.
o rly?