
Bitmob: A few days ago, someone from my Everquest guild died in a car accident. It's an extremely sad story -- especially since she was heroically fighting cancer at the time of her passing. A few years before, someone who I had worked with very closely passed away as well. It got me to thinking about how MMOs create a setting that allows real life to inject itself into video games. The first issue, and by far the most minor, is that we no longer have the considerable talents of the player at our disposal anymore. But more importantly, we've lost someone we feel close to, even though it is unlikely that our paths would have ever crossed outside of the game. How many times have you had someone on your friends list never show back up, and you just assumed they'd quit the game?

During EG7’s Capital Markets Day stream earlier today, EG7’s CEO Ji Ham discussed several in-development projects including a potential EverQuest 3 that is in an early “ideation phase”.

In the “Producer’s Letter April 2023,” the team behind the MMORPG said the new UI Engine for the game releases in April, more Tempest Festival content is arriving in May, and Pride Month familiars are returning come June.

Ruinous circumstances are brewing in the shadows. Are you ready?
when life gives you lemons, make lemonade. epic WoW-style raid anyone?
seriously, death is always hard on everyone.
Very sad. May your friend rest in peace.
I wonder what they dropped
Very sad.
Sad to hear. I can understand the connection though.I played FF XI and started a static with a group.We played every weekend over a 2 yr span.Talking and joking around that long with people can make you feel close to them.We still keep in contact even though we havent played in yrs.I was hesitant to play an MMO,but I am glad I did.