
Forge World in Halo: Reach is the foundation for the biggest change that the new game has to offer outside of the armor abilities. Think of it as a Sahara Desert-sized sandbox for would-be game architects.

GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."

Talented writers can build worlds that are as wondrous as real-life. Here are the best lore-rich video games for you to get immersed in.
How'd fallout not make the list. Atleast over cyberpunk, tales , and halo. Fallout been around since what 96 98 and has 5 6 games into it. It's full of lore when you play it. I'd even add star ocean to a point.
narration is more important than lore i'd rather watch the story and characters in a more cinematic way instead of searching for notes and stuff that's why i love sony exclusive games like uncharted and gow and hate from software games

Halo’s best ever campaign mode developed by Bungie has had its most annoying feature fixed after more than a decade, making the sci-fi FPS game better than ever
Awesome news - so can we look forward to playing Halo: Infinite with no online issues circa 2033?
Well I guess 12 years is faster than most fixes. I guess this is a cheap way to "remaster" something nowadays.....by just fixing something that used to always be broken.
Halo is dead. Microsoft has other shooter franchises it cares more about now. 343 are no longer Xbox golden studio. They are likely to shift things around or even close it all together and give the IP to someone else.
343i decided to pummel the IP into the ground...and when they see it didn't quite look like Glenn's face they decided to just keep on pummeling. Not sure if Glenn is the IP or the fanbase in this case though.
“ Halo Infinite, Halo 3, or Halo: Combat Evolved. It’s hard to say which of the sci-fi FPS games offers the best experience all round.”
He lost me with Halo Infinite.
Okay so this article is just a written presentation of the ViDoc. It details kill boundaries and 10-second barriers which will keep players inside a map in Forge World. But I do wonder if all of ForgeWorld will be rendered in a small ForgeWorld map. To me it seems an unnecessary waste of resources.
Edit: There will also be six Forge World-created maps in the multiplayer rotation at launch on the disc, and many more on the way, YAY!!!
"It all sounds too perfect, but of course Forge World comes with one catch: Its aesthetic theme is static. So unless the custom level is completely indoors and enclosed with no windows, or the creator applies one of the special visual effects (like a black-and-white filter for that Ansel Adams look), expect to see a lot of blue skies, green grass, and sun-drenched, snow-kissed mountains in the backgrounds of Forge maps."
This might become a problem but I suspect the Halo community will find a way to get around this. I'm also hoping that Bungie makes a night mode of each map and of Forge World. I always wonder why developers don't make a day/night mode of each map in their games.
Reach will be awesome
Expect nearly every multiplayer map ever to be remade in Forge World, no matter the game it comes from. Hell, people will probably remake the map pack maps, if any come out.
All I know is that Halo Reach is going to be an amazingly epic game. It is my most anticipated game this year.
The mind boggles with this kind of control,i know what im gonna be working on,i expect to see huge awesome monuments of all types.
@Bulletproofish-Thats exactly what came to my mind when i herd of this lol.Pure, god-like,epic-ness thats my description of Halo reach.