
IGN had the pleasure to sit down with Curve Studios directors Jason Perkins and Jonathan Biddle, who showed-off their new 2.5D action game, which is a smooth homage to solid, old-school gameplay. But don't think Explodemon is only an ode, and nothing more. The game also delivers a unique experience that twists the old-school style action game up, and puts it firmly on its head.

Explodemon combines the retro style of 16-bit platform games and Japanese action titles with the upgradable skills, hidden collectables and clever puzzles from more modern titles. Players use Explodemon's self-destructive nature to combat enemies and fly through the air, all the while solving a huge variety of physics-based puzzles.

Joseph Butler-Hartley looks over the release of Explodemon on Steam for Zero1gaming.com

(CriticalIndieGamer) It has been said many times that imitation is the highest form of flattery. Nearly everything from the 20th century thought to be an original idea was derived from some other work. Homages, remakes, tributes all of these words apply to the same thing, the philosophy that originality is dead and everything is a rehash. Charles Caleb Colton is famous for the phrase “Imitation is the sincerest form of flattery,” which brings us to Curve Studios' effort, Explodemon.