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Motion Control Analysis: PlayStation Move

It may be the understatement of the year but lets face it; Motion gaming is here to stay. The E3 expo has come and gone, leaving in its wake a slew of games to salivate over for the coming months. It’s clear that most developers are beginning to invest some serious time into the concept. Not just for the casual market but for the Hardcore also. In an obvious effort to increase the console life-cycle, Sony and Microsoft have announced motion control devices to complement their current devices, launching (we hope) this fall. Both of these companies are approaching motion gaming differently, but both are using these new technologies as a way to re-launch their respective consoles. This is in no small way due to the huge success Nintendo and Apple has had with their answer to motion gaming.

With part two, we deal with Sony’s highly precise but slightly whacky-looking “Ball-on-a-stick”; PlayStation Move.

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sony.nyleveia.com
Cloudberry5758d ago

.
That's a good written article.

nickjkl5758d ago

okay wait what

its kinda pricey but its only 10 dollars more than a wii mote

writersblock5758d ago

Yes, it was a ---> WELL <--- written article.

moparful995758d ago

Ok I'm really tired of everyone giving nintendo credit for pioneering motion controls.. THIS IS FALSE. Nintendo is the first to make a console based purely around motion controls which helped to make the tech mainstream. There have been a whole slew of motion based applications since the early days of our industry.. Motion controls were pioneered by independent companies and slowly adopted into our indsutry. It really boggles me the amount of naivety that is abundant in our industry...

jack_burt0n5758d ago

"Lets all forget that sixaxis malarky"..... why!? because idiots knocked it, because ppl slated it so hard out of bias developers were afraid to use it when there was nothing wrong with it.

What independent game last year won GOTY!? oh yeah it was a game that uses nothing but sixaxis controls and was called visionary and inspired.

GTFO

Neo-Delta5758d ago (Edited 5758d ago )

Well when it comes down to it, the technology definitely isn't a compelling motion control option. There was absolutely no marketing for the technology.. That in my mind makes it a failure. It added little to the experience other then augmenting little bits of immersion. ie. Killzone 2. And it seems with PSMove now, Sony's forgetting it.

Poseidon5758d ago (Edited 5758d ago )

demons souls with the move ftw

writersblock5758d ago

I liked how it was used in Flow and Killzone, immersive without getting in the way

But I think its pretty expensive. if anyone else has opened up their PS controller (My R2 jammed)you can see the tiny little chip that is the sixaxis controller. Take that thing out and you could likely buy the controller for almost 2/3 the price. I would be willing to give up sixaxis for a $40 controller since Im getting move anyways

moparful995758d ago

Warhawk was and is the best implementation of motion controls I have ever seen anywhere.. That game had it pitch perfect, the amount of control and manuverability you had with the six axis was incredible and helped to add to the immersion..

nickjkl5758d ago

killzone 2 heavenly sword war hawk uncharted 2 all use sixaxis

six axis is just another way for developers to immerse the gamer in

in killzone 2 it could either help you or destroy you depending on how you play

if you snipe and you adjust youre sites with six axis then plus

or you can snipe and try to be as steady with the controller as you can as you aim with analogs

i wonder what they will do for the next ps3 controller will probably add either add a button where youre middle index and pinky finger lay to in crease comfort ability or just make it so that it exerts air from kep points on the controller ot cool you down

+ Show (1) more replyLast reply 5758d ago
raztad5758d ago (Edited 5758d ago )

I enjoyed sixaxis motion in Folklore. It was rather cool. It wasnt good enough though. It was never intended to replace the standard way to interact with games, just augment it. Interesting but limited. MOVE is the way to go.

Neo-Delta5758d ago (Edited 5758d ago )

Folklore and fl0w I thought were the best examples of SIXAXIS

Triella5758d ago

Folklore, Flower, Warhawk, Heavy Rain, Heavenly Sword : all these games make perfect use of the sixaxis controls but I agree the concept was pretty limited.

mrv3215758d ago

Let's all forget that sixaxis malarky because we don't want anyone brining up the fact that there will probably be more SIXAXIS games than Natal Games.

Alos885758d ago

Move isn't here to stay, Move is here to move!

ALFAxD_CENTAURO5758d ago (Edited 5758d ago )

I'm sold with Move. More than 40 Games are in the Catalog to support Move, and including real Next Gen Hardcore Games.

Scary695758d ago

Good article I must admit. Cons were the obvious, all though there are more games to look forward to other then the ones he mention. I definitely am looking forward to sorcery, I wonder if Harry Potter will include Move usage upon its release.

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80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
4d ago Replies(1)
BeHunted4d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy853d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele3d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla3d ago (Edited 3d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk3d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay3d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 3d ago
Athlon1014d ago (Edited 4d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit3d ago

Its not the war. Its the RAM issue.

jznrpg3d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon1013d ago (Edited 3d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz1493d ago

Oh no...should I get the Pro now before the price increase?

80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

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insider-gaming.com
17d ago Replies(2)
Reaper22_17d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle16d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker17d ago (Edited 17d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit16d ago

MS was definitely a bad influence on gaming.

raWfodog16d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_16d ago (Edited 16d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog16d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad16d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_16d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage16d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda16d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

16d ago Replies(2)
Show all comments (34)
40°

Sony Shows Off 20 Minutes of Crimson Desert on a Base PS5

Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

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powerupgaming.co.uk
BlazedKong42d ago

looks god awful on the base systems