240°

id Software - Tech 5 Developer Walthrough

Legendary coder John Carmack walks us through 80 gigs of textures in his newest creation, Tech 5, the engine that powers Rage.

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gametrailers.com
DiLeCtioN6786d ago

these guys know their $hit...80gigs of texture dam

ShiftyLookingCow6786d ago (Edited 6786d ago )

wow I am now impressed totally, more than the trailer could ever impress me. Carmack is great at explaining stuff, should be a university professor. And I hope there is 3rd part of these videos where he demonstrates the engine.

[edit] come on guys approve this. its newsworthy.

tehcellownu6786d ago

no wonder the 360 version is goin to be 2 disk or even more..lol..glad i got the ps3..

tplarkin76786d ago

Didn't you hear John Carmack say that the PS3 was the lowest common denominator? He said that the PS3 was difficult to manage memory and "lagged" behind the PC and 360 in development.

gEnKiE6786d ago

Its good to see more than just the unreal engine getting tossed around this gen. I hope to see this engine used more often, it looks amazing. John Carmack definitely knows what hes talking about and if he can get a game running like that on a ps3, people are definitely going to be paying attention.

Fighter6786d ago

The engine looks gorgeous but like he said, the PS3 version is lagging more than the 360. I hope everything works out at the end and nothing is sacrificed from the PS3 version.

ShiftyLookingCow6786d ago

I think they are going to make sure all versions are running thru out the developement process as they intend to release to all of them. So if 360 or PS3 version has a little problem and they have to cut, it might affect all the platforms.

Fighter6786d ago

Then I feel really bad for PC gamers. No one deserves an abridged version of a game just because the other versions are suffering.

Kaneda6786d ago

I think he said lagging in production... not lagging in gameplay...

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50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g17d ago (Edited 17d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM17d ago

....I don't feel like you read the article, at all.

Seraphim17d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby17d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft16d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

15d ago
15d ago
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70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

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news.ubisoft.com
40°

Player Payment Habits in Gaming Show Rising Transaction Values for Crypto

The global gaming market is projected to reach $188.9 billion in 2025, with North America and Europe accounting for 46% of total spending despite representing just 20% of the world’s player base. A new report from Newzoo in collaboration with Tebex provides a detailed breakdown of how players are paying for games and which regions are seeing the fastest growth.

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juicenews.io
pollfff187d ago (Edited 187d ago )

Wow, the global gaming market keeps exploding! $188.9 billion in 2025 is huge, and it’s interesting that North America and Europe make up nearly half of the spending despite only 20% of players. Shows how monetization strategies and payment systems really shape the industry. Platforms like https://nowplix.com/platfor... are also riding this growth by tracking trends and payments across regions — a smart way to see where the action is.