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30°

"Console exclusive" - What?

Bit-tramp writes: "The ignorance in the term “console exclusive” is so frustrating that it has forced me into a keyboard smashing session (resulting in this post), it is often used around gaming communities, has been adopted by marketing mouthpieces for platform holders and publishers.

Yes, It has a definition and meaning, but that meaning stinks of ignorance and fanboyism and due to my self-appointed authority over the games industry, it is my duty to poke holes into that meaning and help you all overcome the stupidity of it."

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bit-tramp.com
Jdoki5775d ago (Edited 5775d ago )

Console exclusive is a pretty stupid term, as it holds no weight.

If I can play a game on multiple platforms then it's not exclusive. There is no argument.

My other fave term is Microsoft exclusive - a game only seen on Xbox and PC. What a joke; it just smacks of insecurity or marketing BS.

It's unbelievable that people need to attribute irrelevant tags to things to justify their purchase, allegiance or point of view.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb24d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.