All Channels
Popular
290°

Crysis 2 has 'best AI in gaming history' - Crytek

CVG: Crytek has claimed that the enemy AI in its Crysis 2 is the most sophisticated in video game history.

Read Full Story >>
computerandvideogames.com
chidori6665783d ago (Edited 5783d ago )

Killzone 2 has the best AI PERIOD.

KZ2 AI are like fuking navy seals of videogames, try it in elite and do the traditional take as much cover as possible and expect grenades headed your way! peek your head and they will shoot it off don't cook grenades and you will be wasting them etc etc..

Conloles5783d ago

'

KZ2 AI are like fuking navy seals of videogames, try it in elite and do the traditional take as much cover as possible and expect grenades headed your way! peek your head and they will shoot it off don't cook grenades and you will be wasting them etc etc..'

Wow good for them then again Killzone's not set in an open world environment and for that reason Crysis' which is pretty much on par with Killzones is far superior.

reload445783d ago

no wonder, they failed to deliver best graphics due to KZ3, now they want piece of AI cake

jebabcock5783d ago

Its nice that crytek is proud of their work... but it seems like generally the positive articles on here about crytek start with "Crytek: ". I just don't think it is news for a company to think their game is amazing... I don't think any AAA developer is going to be thinking otherwise about their current development titles...

Active Reload5783d ago

Too bad its not using the same 3D effect that the UE3 is using that lets normal HDTV's display the 3D effect.

OSU_Gamer5783d ago (Edited 5783d ago )

Did I play the same KZ2 as you? There is no way. Just because it was harder on elite mode doesn't mean they have the best AI. KZ2 was a great game, but the AI was not that impressive.

As to the Crysis claim... I think this claim happens with every major FPS before release. IT doesn't mean jack squat.

raztad5783d ago

@conloles

Kz2 is a very old game already. It had a very good AI for what it does, better than FEAR 1 IMO. KZ3 levels are 10xtimes bigger, so the "open world" excuse will be put to rest soon enough.

DeathMetal5783d ago (Edited 5783d ago )

"KZ3 levels are 10xtimes bigger, so the "open world" excuse will be put to rest soon enough."

It's still a corridor shooter on rails with no freedom of choice

JsonHenry5783d ago

I didn't think that KZ2 had AI above and beyond anything you see typically in a video game. However the AI from the first crysis was nothing special either.

Eiffel5783d ago (Edited 5783d ago )

Amazing AI, setting Radec on fire and watching him run around for five minutes teleporting then cinematic suicide. I bought Killzone 2 a few months after release, that game was pretty hyped itself. Nothing about it made it industry changing from really any other shooter. Honestly I was a bit disappointed. Sure it has it's shine, but the gameplay is just the same recycled material we've seen for the past decade. Not only that but apart from the story, it's a pretty forgettable game.

Here's hoping Killzone 3 lives up to it's hype. I like that they are bringing in destructible environments, that's a step in the right direction.

raztad5783d ago

"Nothing about it made it industry changing from really any other shooter"

Sorry but I dont agree. Look at Brink, incorporates KZ2 art-style + cover system. Look at Crysis 2 itself and FEAR 3 both are incorporating KZ2 cover system. That is w/o mentioning the groundbreaking industry standard setting visuals, that forces every body else to up their game.

BTW, I see this thread, yet again, ending in a KZ2 bashing/defending. Lets talk about Crysis 2 AI.

Eiffel5783d ago (Edited 5783d ago )

How can you honestly hold Killzone 2 accountable for all those outcomes? Most of the games you've just suggested have been in development long before Killzone 2 even released. A cover system is a cover system, systematically you can never know which one inspired the other. I've used Killzone 2's cover system and no doubt there was inspiration behind it as well. Even if what you say is true, a cover system doesn't set anything truly revolutionary, There have been tons of games that incorporated their own or even have others adopt it, but most of those games are your average shooters. Visuals have always upped their game, that's the basic function of technology evolving, even more in the gaming industry, Developers have always upped their abilities on a console over time, they grow used to the hardware and get their hands dirty seeing what can be pushed through and evolved and made possible. Why do you think most games before when the 360/PS3 was new they didn't have the enforced quality most games today do? Even more so because most of those games developed before hand were developed on platforms from before and carried over.

raztad5783d ago

"How can you honestly hold Killzone 2 accountable for all those outcomes"

Why no? KZ2 is already out for a year and half and the FIRST PERSON cover system was announced in 2008. Crysis 2 is months away, as are Brink and FEAR 3. It sounds quite likely game designers took that idea from KZ2 implementation.

BTW, I have read here people claiming KZ3 is ripping off REACH jetpacks.

"A cover system is a cover system"

Agreed. However BEFORE KZ2, all previous cover systems in FPSes like RS:Vegas had a transition to TPS when poped into cover. It was KZ2 that showed that a First Person cover system was not only possible but the right thing to do.

There is no way to prove what I'm saying is true. However for the very sequence of facts my "theory" sounds more likely than yours. You are free to believe whatever please you of course.

Baka-akaB5783d ago

Not taking side in this silly convo , but FYI killzone had jetpack already on psp , and neither KZ or Halo invented the concept anyway

Arnon5783d ago (Edited 5783d ago )

You cannot be serious in saying such an arrogant and ignorant thing. I mean it's like... the epitome of desperation to state that Crytek and Bethesda needed Killzone 2's influence, a game that not only almost flopped (please look up the definition flop before you start screaming), but is a PS3 (i.e. console) exclusive. Something both developers are the opposite of, and in fact are PC developers.

"That is w/o mentioning the groundbreaking industry standard setting visuals, that forces every body else to up their game."

Dear god... really? Here's the industry standard:

http://img17.imageshack.us/...

Here's Killzone 2:

http://www.entremaqueros.co...

It's nowhere near the industry standard.

"Agreed. However BEFORE KZ2, all previous cover systems in FPSes like RS:Vegas had a transition to TPS when poped into cover. It was KZ2 that showed that a First Person cover system was not only possible but the right thing to do."

Apparently it wasn't, as they limited said cover system to a single-player campaign only. It's apparent that the thing doesn't work well in a multiplayer situation, so I'm not sure how that's the "right thing to do." If you would kindly take that somewhere else where people won't lol at the very sight of said comments, it would be very much appreciated.

squelchy155783d ago

I'm sorry raztad, as good as K2 is, the cover system isn't THAT good...You cannot blind fire. Covering is used to avoid getting hit, so why would you wanna poke your head out each time you wanna shoot? My main gripe with the cover system however is the fact that it can't be used online...Whats with that?

randomwiz5783d ago

You cannot be serious in saying such an arrogant and ignorant thing. Do you really mean to say PC developers can't be influenced by a ps3 game just because the game is on the ps3? Also, I recommend you look up the definition of "flop" again.

Arnon5782d ago (Edited 5782d ago )

http://en.wikipedia.org/wik...

Flop represents poor sales. The game has sold around 2.5 million since it's release over a year ago. The game sold 200k on it's first week? Get off your high horse. Cover systems have been done in FPS titles long before Killzone 2.

Please, do tell me what Killzone 2 has been giving PC developers. Worse graphics than a title said PC developers released back in 2007? Controls that people constantly complain about? A story with some of the most immature dialog in a video game? I'm waiting to hear an answer as to what Crytek, the worlds leading developer in a video game engine, is being influenced by here. Please, do tell.

randomwiz5782d ago

its useless arguing with you.

I'm not even sure you know what the term "flop" means. You say it has sold 2.5 million, and you're calling it a flop. If killzone 2 was a flop, why do people still play it today? Why are we still talking about it? Why does it have a metacritic score of over 90? Why is a sequel being made? How did the developer make money? The game has clearly made an impression in the gaming world. Hardly a flop.

I'm arguing that PC developers CAN be influenced by ps3 devs. I'm not saying Killzone 2 influenced Crysis 2. I'm just saying you need to get the notion out of your head that developers won't communicate with each other just because of what the game looks like on the outside. You probably don't understand the programming that goes into it. You could do the same thing millions of different ways programatically, and its likely that GG or any of the other first party sony devs were consulted by Crytek during the development of Cryengine 3.

+ Show (6) more repliesLast reply 5782d ago
Eiffel5783d ago (Edited 5783d ago )

Gah *Double post*

Ju5783d ago

Oh, please. Higs take different routes in Elite. They will flank you. Stay on one spot and you're dead. Certainly depends on the class you run into. Elite troopers are obviously "smarter" than foot soldiers. You actually see this distinctive behavior between classes. If you run into one of those guards, and your too close up he'll pull out his knife and goes for the melee kill.

And funny, that statement comes from Crytek themselves again. Not some 3rd party who thinks it is.

Kleptic5783d ago

killzone 2 was the only first person shooter i've played so far that had obvious 'commanders' in a group of enemies...FEAR sort of did, but it seemed random in that you couldn't target one calling out orders, and have the rest get confused and run away...

thats exactly what would happen in killzone 2...pay close attention and you'll see one or two helghast in a group calling out the orders to others...be it by pointing at you, or yelling your location to them, telling them to take cover, etc...and if you pick off that leader, you'll then hear helghast yelling back and forth at each other that they don't know where you are...until they make eye contact with you again...

it was an awesome effect imo...but its not used much in the game until the last half...and on harder difficulties (assuming you don't go through the youtube tutorials) you HAVE to use those cues to survive...

its obvious that a lot of people saying killzone 2 simply had 'average' AI...have played very little of the game...AI has to be transparent also...the best AI is AI you don't really think about...it just has to be believable...and killzone 2's AI in that sense is second to none for me...

ProjectVulcan5783d ago (Edited 5783d ago )

Enemy AI is easier to do than ally AI. Killzone 2 had good enemy AI, but IMO terrible ally AI lol. Crysis has pretty good enemy AI too. Someone will crack the problem of ally AI one day but for now its often remains mediocre. Online gaming has practically solved the problem anyway, what with so many co operative games.

For outright enemy AI though i have to say FEAR 1 and 2 are really superb and often cited when AI comes up. They work together in squads and respond aggressively, search, press and flank like the trained soldiers you expect them to be. If anyone wants to build AI on a game, those are the games you need to play

nycredude5783d ago

Vulcanproject

Uncharted 1 and 2 already cracked that ally problem.

iceman065783d ago

There is a reason for why the ally AI in KZ2 was off. It is because they literally had to dumb it down. In the first code that they wrote, the ally AI was so good that the player didn't really get a chance to feel like the center of the fight. The ally AI would clear rooms before the player could really get kills. So, GG simply used the coding for the ally bots in the online multiplayer of KZ2.

Christopher5783d ago

Not based on the videos I've seen so far. Sorry Crytek, game looks very nice on the PC but the AI was very dumb.

TROLL EATER5783d ago

halo has the best enemy AI especially on legendary. hope dey fix the freindly AI though lool.

+ Show (9) more repliesLast reply 5782d ago
cobraagent5783d ago

claims a lot of thing. Lets see if they deliver

Quagmire5783d ago

Crysis looks to be both graphically impressive, as well as the tighter and intense action, but I hafta say, the Killzone 2 AI was to the point of pure paedophilia. Couldnt see where they were shooting from, they would often flank you, hardly ever pop out, and overall smart, if a little predictable after a few player deaths

Snakefist305783d ago

Looking Forward To Buy The Game.

chak_5783d ago

We'll see crytek.

For now you have my trust, since you did a good job with far cry and crysis 1.

BUT, if it happens you lied to your customers you'll lose a shitload of credibility.

Talking much isn't always a good choice

raztad5783d ago

Videos doesnt show that mindblowing AI, but whatever, lets hope the best. I'm more concerned for the PS3 version status than for the AI.

Show all comments (82)
40°

Our Story – Episode 2 – Crysis 2 to Ryse: Son of Rome

Crytek : In episode two of Our Story, the team discusses the evolution of Crysis into Crysis 2 and 3 (and the pressures that came with it), how a local connection landed an incredible collaboration with legendary composer Hans Zimmer, and the New York trip that inspired much of Crysis 2. For the gladiators among you, you’ll also get an exclusive behind-the-scenes look at the development of Ryse: Son of Rome and the attention to detail that went into it.

100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

Read Full Story >>
gamerheadquarters.com
Games1st2140d ago (Edited 2140d ago )

Just in time for those that got the month trial.

DrDeath2140d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster2524d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072524d ago (Edited 2524d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142524d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2523d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2523d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2523d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2523d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2518d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.