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Dream Fight: Developer Death Match – Boon vs Jaffe vs Bleszinski vs Molyneux

This week we'll have four game developers that must of us all know. These men are Ed Boon, David Jaffe, Cliff Bleszinski, and the man of a thousand broken promises -- Peter Molyneux. These 4 men will be fighting in HBG's first ever Developer Death Match.

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hotbloodedgaming.com
Tovan5805d ago

Molyneux could have taken everyone if he didn't have his crazy dog obsession.

Kreyg5805d ago

I always said that dog was bullshit

BeaArthur5805d ago

He would just talk a bunch of sh!t about how great he is and then fail to deliver.

Army_of_Darkness5805d ago

Hahaha! so true, so true...

I'd say Ed boon will kick everyone's a$$! cause isn't he the creator of Mortal Kombat?! he should know a thing or two about fighting by now rite??!

omgpoppanda5805d ago

Cliffy B is going to take everyone out. I promise you

gamerzBEreal175805d ago

with what a 5 year old chainsaw? david jaffe and sweet tooth will blow up and run over all of these guys

Double Toasted5805d ago

Nah, The Hammer of Dawn will disintegrate that ice cream truck xD

Etseix5805d ago

yeah because the hammer of dawn can be aimed to a car on the run, seriously that thing is useless against any car.

MoeThirteen5805d ago

Am i the only one imagining Cliffy B fighting in his bunny suit?

MPR115805d ago

Damn I thought Boon would have had it with those Mortal kombat skills

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney50d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage51d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman50d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb50d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.