
This week we'll have four game developers that must of us all know. These men are Ed Boon, David Jaffe, Cliff Bleszinski, and the man of a thousand broken promises -- Peter Molyneux. These 4 men will be fighting in HBG's first ever Developer Death Match.

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The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Molyneux could have taken everyone if he didn't have his crazy dog obsession.
Cliffy B is going to take everyone out. I promise you
Am i the only one imagining Cliffy B fighting in his bunny suit?
Damn I thought Boon would have had it with those Mortal kombat skills
I got $5 on jaffe