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Killzone 3 Game Director speaks out on Controls

One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game’s first-person animations. It was also Killzone 2’s most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

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killzone.com
RememberThe3575805d ago

I loved the weighty feel of the game but it really made me kind of suck at regular shooters after words and I'd have to re-acclimate to the quicker shooting styles. It sounds like they are finding a bridge between the two styles. I really hope the game still feel unique but I'm happy with what I am hearing so far.

Hopefully it doesn't feel like COD though.

cobraagent5805d ago (Edited 5805d ago )

They required skill and made the game different to generic shooters... However, i think lighter controls will attract more players resulting to more sales that GG totally deserves. By the way i can't wait for Killone 3 and i would love some co-op

Vojkan5805d ago

Killzone 3 looks great but personally i cant wait to see what next they come up with. New IP that is. they are big team so who knows.

socomnick5805d ago

So having 180 ms controller lag means a game requires skill ?

ExplosionSauce5805d ago

Controls were the best post patch though. At least guns didn't feel like there were paper light.

UltraNova5805d ago

I think they are totally going the right way here. Pleasing both sides. Personally i could use a bit more responsiveness but i would like them to keep that weighty feel from KZ2.

If they go the COD way they will definitely alienate most KZ2 players, plus they will give room to haters/reviewers to bash on the fact that KZ3 is similar/same with COD or other shooters.

+ Show (1) more replyLast reply 5805d ago
chidori6665805d ago

i hope GG not turned the controls in mediocre cod controls.

sikbeta5805d ago

There is always something called -> [OPTION]

KZ3D will be Totally Epic...

hybridtheory125805d ago

like Medal of Honor...exact same as COD controls. Besides the same button for activating the Grenade Launcher

claterz5805d ago

The game would suck if it had CoD controls. Hopefully the controls feel more like Battlefield, I think that's the only FPS that has mastered the realistic feel when you're moving around.

marinelife95805d ago (Edited 5805d ago )

That makes me feel better. I hope they're not just blowing smoke. They do realize we'll all find out well before the game release? The weighty feel made KZ2 feel unique.

Immortal3215804d ago

I hope they don't screw up the online

+ Show (2) more repliesLast reply 5804d ago
Donny5805d ago

oh man i cant wait for killzone 3! and like ^^^^^^ said, dont make it paper weight like cod please! :)

writersblock5804d ago

My people, sons and daughters of helghan
...

this much, I vow
The history of these days will be written in blood

And then the GG symbol comes up and you can skip the rest. I have the first half memmorised from hearing is so much :P

gietzy5805d ago

I couldn't see the source. What does it say?

RememberThe3575805d ago

The article says that they are completely re working the controls to make them more responsive but also keep the weighty feel. It also says that they have yet to find that sweet spot but that they are getting close.

nickjkl5805d ago

One of the most characteristic qualities of Killzone 2 was its control scheme, which underscored the weighty feel of the game's first-person animations. It was also Killzone 2's most divisive quality: some players loved the sense of realism it provided, while others believed it impacted the responsiveness too much.

For Killzone 3, Guerrilla's developers are aiming to keep the unique sense of weight in the game while ramping up the accuracy and responsiveness of the controls. We talked to Game Director Mathijs de Jonge to get a better idea of the considerations involved with the redesign.

"Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2's players - what they liked, what they disliked, and how they felt things could be improved," Mathijs says. "Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

That might sound contradictory, but one doesn't have to preclude the other. "For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme," Mathijs explains. "The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment."

When the team went back to the drawing board, they began by exhaustively analyzing every aspect of the underlying system, taking into consideration factors like input lag, acceleration and dead zone [the amount of movement on the analog stick required to produce a reaction in the game –Ed.] and how each affected the overall gameplay. Their findings were used to make improvements to the accuracy and responsiveness of the controls.

The results so far have been very encouraging. "Right now it's still a work in progress," Mathijs says, "but we're definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other

ThanatosDMC5805d ago

Be careful, you cant post whole articles like that.

BloodyNapkin5805d ago

See finally to prove to people that they purposely used lag, which people said it was a "Weighty Feel". Proves those people wrong. Keep the weighty feel and fix the lag and deadzone then i am game for sure.

Hotel_Moscow5805d ago

bloody the deadzone was fixed with the high precision option

kasasensei5805d ago

I was not very pleased by the controls of kz2. Good thing for me, they decided to change them a little. :)

"We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy. Best of all, we've managed to retain that sense of weight that set Killzone 2 apart from other shooters."
It will be much better like that!

Baka-akaB5805d ago

a pity , if they are aware of the divide , that they can't include an option , disabled by default .

Sure it might create some false imbalance for those using the "weight" , but at least it would be their choice ... it's certain some would even pride themselves into playing like that over the "noobified , cod controls" like the rest of players

Graey5805d ago

Very well said

not to mention the pride part as some would def. consider themselves better if playing with the weighty feel.

Personally I'd def keep the weighty feel. I suck at online play unless I actually practice and that wouldn't happen unless I had friends to play online with.

But I agree, just have an option so that people can have the style they most enjoy. This creates balance. Even more so people will complain if it has to be changed, maybe not out loud but def in their head so....

to remedy that just have it pop up on screen right before the game starts what control scheme you want. See simple fix.

JM2C

raztad5805d ago

KZ3 needs its own identity. Its own gameplay. GG can fine tune the controls but they wont provide optional setups, meaning different gameplay experiences. On multiplayer things get worse due to imbalance issues.

I hope GG finds the perfect balance between responsiveness and weighty feel, while making it MOVE compatible. I cant wait to try it.

Show all comments (61)
piroh559d ago

There's too many games to choose from

No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head

PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.

FinalFantasyFanatic558d ago

30 is way too low over the entire history of Playstation, I just wouldn't be able to narrow it down that much, I would pick 100 at least.

Storm23558d ago

Yeah...really odd list. I get that it is personal preference and I love most of the games listed, but my list would definitely be different. I agree though, it would be incredibly difficult to come up with just 30.

lockedongamer1558d ago (Edited 558d ago )

I only picked first-party titles. Otherwise, I agree!

EDIT: Except for Days Gone, I don't get the love for it but you do you!

Chocoburger549d ago

I didn't like Days Gone either, it doesn't deserve to be on any best of list.

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230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1124d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1124d ago

Can’t wait for their next franchise

SullysCigar1124d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1124d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491124d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381124d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1124d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1124d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381124d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1124d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761124d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1124d ago
REDGUM1124d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301124d ago (Edited 1124d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1124d ago

thank you fps lover, I'm with you

talocaca1124d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1124d ago (Edited 1124d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1124d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1124d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

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dsogaming.com
1875d ago
bouzebbal1875d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1875d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1875d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1875d ago

Even emulators are super simple to use.

jukins1875d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1875d ago
Vegamyster1875d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1875d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1875d ago (Edited 1875d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1875d ago
AzubuFrost1875d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1875d ago

I rather play it when it's available then wait 10 years.

MadLad1874d ago

Did you purposely miss the entire point of my post?

Inverno1875d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1874d ago
RevXM1875d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1875d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1875d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1875d ago

60fps is peasant for FPS games now

1875d ago
Show all comments (22)