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20°

Subversive Gaming Is Fun

Subverting a developer’s intentions brings an additional layer of interactivity to a game and empowers the player to make the experience their own. While modding, exploiting, and glitching are capable of both delighting and frustrating gamers, it’s undeniable that the party responsible for the design has made their mark in a tangible way.

But that is the hands-on side of of subversion -- the grimy underbelly. The altogether lighter and brighter side operates strictly within the rules the developer creates, but outside of their intentions. The aim is to redefine the objective of a game without breaching its boundaries.

Darkstorn5824d ago

Agreed. Subversive gaming mechanics, when supported in games, is very cool to discover and exploit.

50°

Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij

The second part of GTA BOOM's interview with Obbe Vermeij where they turn from origin stories to craft. Specifically, how early GTA games created the illusion of life, and why that illusion still matters more than brute-force simulation.

50°

GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth

In an exclusive interview with GTA BOOM, former Rockstar North technical director Obbe Vermeij reveals how Rockstar North really operated and debunks one of GTA’s biggest myths.

40°

Modders are bringing GTA: San Andreas to GTA 5's RAGE Engine

Revolution Team, the modding team behind GTA Vice City NextGen Edition, has announced GTA: San Andreas NextGen Edition.

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Agent75179d ago

I'm surprised modders haven't taken GTA 3, Vice City and San Andreas and connected them as one big game. I remember GTA 3, you had to complete so much of the game to open up the other part of the city, which was connected by a bridge, although there was a flying car cheat.