
Through years of gaming, we've probably killed more pixelated characters than we can count. Does any one of these virtual kills profoundly affect us, or is it just another notch on the scoreboard?

If you’re new to this long-running franchise, we’ve got you covered.
2 and 3, pretty much the only ones i really enjoyed. 1 was amazing for the time but aged quite poorly. 4 has the elephant gun, all i can praise from any entry after 3 lol
Ummmm 3 than stop.
Okay maybe two as well. But yeah probably 3 and then move on.
Far Cry 2. People constantly rant about games now being too easy, holding your hand, having too many unnecessary RPG-lite leveling features, etc. People specifically complain about open world games being too focused on tons of collectibles and "checkmarks" that just waste time.
Far Cry 2 is an answer to all of those complaints. It was made by Ubisoft before they fell into all the traps discussed above (and before they started inserting towers into their games to defog the map). It has respawning enemies, weapons that degrade, and the collectible diamonds are very useful in the game (which you find in a similar way to the way you find shrines in BOTW with a radar system). The map you have is an in game item you pull out while playing, not a pause menu that is unnecessarily detailed. Also the enemy AI and physics are much better than later entries in the series.
It has a mixed reputation because people at the time said it was too hard, the weapon degradation was annoying, and then respawning enemies were annoying. FC2 came out in 2008, so this was before games like Dark Souls and BOTW had come out and made it cool to like these types of features.

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good

The Far Cry series’ best game – not Far Cry 6 – just got more brutal and realistic thanks a mod than revamps and remakes the classic Ubisoft open-world FPS
Far Cry 2 where your guns never ever jammed until you got into a gunfight is their best? I disagree.
Far Cry 2 may certainly not be the most "fun" game in the series but from a narrative standpoint it definitely is the most interesting of the bunch. FC2 couldn't be further away from the pointless fragfests that the following episodes turned out to be.
I think it's a sign of a powerful experience if we do feel the viscerity of our actions. Whether or not the ensuing desensitization to violence is good for us or not has yet to be proven.
I think video game violence affects different people in different ways, however. Some people are more sensitive to it than others.
It's not that developers can't make games without violence. It's that violent games, particularly first person shooters, are what sells. Weapon sounds, blood splatter effects, and death animations are always more discussed than character development. The Sims has been a very successful franchise, but even with a game like that people take great pride in coming up with creative ways to torture and kill their sims. People are animals... face it. Hopefully more developers will see games like Heavy Rain and want to try their hand at something similar, but shooters and other violent games will dominate the market for a long time to come.
Remember those crazy Germans who wired up a pinball or foosball or whatever machine to shock the loser? Crazy Germans.
IGN published an article just like this recently, that video game violence should affect us. It's like someone who rallied against the "VIDEO GAMES KILL!" argument looked at their collection and took an objective look at their collection and said "Yeah, these are pretty violent...wow, I play these?"
Yeah, ya do. And it's okay, because video games aren't real. If Rockstar said that for every NPC killed in GTA, they'd step out onto the street and shoot someone, then we might feel bad. There are no real-life consequences for violence in games as long as the violence stays in the game.
And there shouldn't be.