10°

Edge Interview: Ron Gilbert

Edge speaks to the co-creator of Monkey Island about the state of videogames today, the dangers of becoming what you parody and why his departure from Hothead Games was inevitable.

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next-gen.biz
5689d ago
70°

After 40 years of adventure games, Ron Gilbert pivots to outrunning Death

Interview: Storied designer talks lost RPG, a 3D Monkey Island, “Eat the Rich” philosophy.

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arstechnica.com
50°

Ron Gilbert says he doesn't want to make another point-and-click simply "for nostalgic reasons"

Ron Gilbert says: "If I'm going to do another adventure game, I want it to be a really interesting and unique and different game"

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gamesradar.com
YourMommySpoils151d ago

Remaster DeathSpank trilogy on PS5 Ron.

80°

The Best Adventure Games from the '80s and the '90s

Since their humble beginnings as text-based narratives, adventure games have come a long way. Over the years, they have evolved and transformed into immersive and visually stunning experiences. Text-based adventure games, or interactive fiction, emerged in the late 1970s and early 1980s. These games relied solely on text descriptions to guide players through a story, allowing them to make choices that would affect the outcome. Computer text adventure games started with Scott Adam's Adventureland, but the most famous one is probably Zork: The Great Underground Empire by Infocom. The company created many other excellent titles, including Starcross and Planetfall, released in 1983.

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gamesnostalgia.com