
Associatedcontent: I have always dreamed of an Xbox Live or PS3 multiplayer game that never slept. Imagine you turn on your Xbox or PS3 and enter the most expansive multiplayer map ever developed. It's a land made up of a dozen or so islands the size of those seen in Grand Theft Auto IV. But this isn't Grand Theft Auto IV, because in this game, every player who is playing the game is in this one single map. And, when players sign off and go to bed, their characters lie down where they left them on the map and fall asleep.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
Yes please, it sounds excellent.
Duke Nukem Forever?
i'd actually set that in a zombie apocalypse where the living have to make sure their surroundings are secure before they stop playing. someone can starve to death and return as the living dead if they don't log in soon enough so the other players must debate whether to kill him or risk a zombie in their midst.
your band would need to travel during the day when the zombies are relatively dormant and raid other survivors safe houses for food. the game would be played for 2 weeks in realtime and your goal is simply to survive until help arrives.
I've always wanted this too. It's probably impossible with todays technology. Well, I want it on a hundred-thousand to a million scale. Probably can't be done.
Okay, two things:
1. Why is there a Killzone 2 pic? That had nothing to do with the article. That totally wrecked my preconception of the spirit of the game he was describing.
2. He wanted the game to be called "Armaghetto". I would need butter and holders to swallow that corny title.
Other than that, eh, maybe not too bad of a concept, but if I can't kill anyone in their sleep, what's the fun of finding them in the first place? I'm sure you could rob a person you've killed, and besides, I can see non-stop looting if there's not safeguards like attack dogs or auto-turrets (either one in short supply if realistic (technologically, it doesn't sound tangible for the turrets, and I know people who steal attack dogs, but allowable in a game)