80°

PlayStation Move vs Microsoft Kinect

Kinect and Move battle it out in our head-to-head analysis

Both have motion control at their cores and yet they're vastly different devices, giving gamers a decision to make come the holiday season. Just the differences in the way they detect your movement mean they offer completely differing experiences.

Read more after the jump.

By Mike Jackson

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techradar.com
Cloudberry5765d ago

.
Good article.

Nice written analysis too.

Darkstorn5765d ago

It wasn't as vapid as most articles comparing the two technologies.

I think it boils down to this: Kinect is the more impressive technology, but Move is going to be more versatile when it actually comes down to gaming.

DJMarty5765d ago (Edited 5765d ago )

Nothing impressive about Kinect laggy tech.

MOVE is far mor impressive, Precise, accurate.

Triella5765d ago

Move is definitely more versatile because it can use head/body tracking and voice control combined with a precise motion controler.

brazilianbumpincher5765d ago (Edited 5765d ago )

move sounds brilliant and may get me into motion controls but i will still wait i love controllers too much,kinect so far minus the hype seems a disaster,theres hope yet for kinect but right now its all hype no substance and the lag is worrying along with the limitations.

i would have preferred microsoft to put the investment into first party exclusives so they are prepared for the next gen, third party exclusives are diminishing

Shang-Long5765d ago

i actually cant wait for these things to hit the stores. id like to try both.

+ Show (2) more repliesLast reply 5765d ago
iamtehpwn5765d ago

Walking forward.

Think about it.

krisprolls5765d ago (Edited 5765d ago )

double post

krisprolls5765d ago

and everything else actually, precision, core games, price, everything is Move >> Kinect

FreeFalling5765d ago (Edited 5765d ago )

Move and Kinect are aiming for the casual.

Move has some hardcore venues however.

Either way, I'm not buying neither to be honest, I'm gonna stick with my traditional controller that I've been gaming with this entire gen, or life; and rather buy 3-4 used games with the money I'd be saving. :] What I don't like about the two is that they weren't there from the start, the Wii is acceptable because every game has some motion control, but halfway into the lifespan Sony and MS come out with this experiment, to me that isn't worth the money. Not now at least.

But that's just my personal opinion. :]

moparful995765d ago

Surprisingly great read. They did a good job at comparing the two. I figured it was going to be an article where they frothed at the mouth over how kinect offers experiences just not possible on move. Here's my thing, while the implications of kinect is impressive, what has been shown so far is very dissapointing. Also to hear how much trouble the games had at e3 doing basic motion sensing has me even more concerned. I feel that move is the here and now as far as motion sensing. Also sony could easily code a software program that will enable move to detect your body motions if move takes off. Thats where microsoft dropped the ball with kinect, its tooo forward thinking. They have impressive tech with nothing to take advantage of all that tech..

+ Show (1) more replyLast reply 5765d ago
jneul5765d ago

they was constantly more impressed by move, and was actually let down by kinect.
but they are now going but we already know what to expect from move, kinect is more exciting because it's new(lool at eyetoy never happening where was they??) and we want to see dev's maximising it's potential, erm last time I looked they have had the same amount of time to making good titles as sony(and ms bragged about having more publishers on their side) has, and move has the better library, not to mention it can do something called hardcore games!!

kasasensei5765d ago (Edited 5765d ago )

About kinect and joyride
"We found that if your fists pass the 90-degree turning angle the game gets confused and sometimes steers in the opposite direction."

About kinect and ballgame
"But it seemed to struggle with detecting our smaller movements – such as the twisting of our wrist to put spin on the ball. We tried repeatedly, starting with subtle twists and then large over-exaggerated flicks. Sometimes the ball span, sometimes it didn't, but we couldn't detect any kind of consistent recognition of our ball-curling intentions."

"This full-body interaction is beyond the capabilities of the remote-only Move, but there's a noticeable delay between your movements and that of your virtual counterpart. Enough of a delay that a sudden last-minute flick of the hand would potentially miss your target."

"This is the most shockingly basic form of gesture recognition at work here – there was no 1-to-1 relation between our movements and that of the runner at all. It felt like we were basically performing pre-defined gestures to activate commands that could just as easily have been assigned to buttons. This is not what we expect from next-generation motion control."

I wonder how Microsoft will correct all that stuff until the release. Can they, really?

Biggest5765d ago

You'd think that people that use the actual products would stop saying things like "is beyond the capabilities of the remote-only Move". ESPECIALLY when on their webpage there is a picture of the PS Eye, which is a part of the Move. But it's good to know it works better than I last saw it. The Fight was had noticeable lag in the videos I saw. These guys say it's remedied and working well.

thebudgetgamer5765d ago (Edited 5765d ago )

they say ea sports active and child of eden that were shown at the microsoft e3 press conference will also be released on the sony platform as well.

does that mean ps eye can steal kinect games and do killzone 3?

lazysey5765d ago

only if Kinect can't scan my hand into a M16 in Call of Duty, I rather go for the next best thing and point with something thats physically in my hand.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer5d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde3d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy4d ago

And then MK1 killed it again.

DivineHand1253d ago (Edited 3d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

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eurogamer.net
Relientk775d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga5d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit5d ago (Edited 5d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19924d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga4d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac4d ago (Edited 4d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman4d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 4d ago
blacktiger4d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box5d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion4d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv725d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent755d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit5d ago

Floppy 😆
No pun intended

badz1495d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning775d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (30)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
5d ago
phongtro123_com5d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde5d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.