
Kinect and Move battle it out in our head-to-head analysis
Both have motion control at their cores and yet they're vastly different devices, giving gamers a decision to make come the holiday season. Just the differences in the way they detect your movement mean they offer completely differing experiences.
Read more after the jump.
By Mike Jackson

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
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Good article.
Nice written analysis too.
they was constantly more impressed by move, and was actually let down by kinect.
but they are now going but we already know what to expect from move, kinect is more exciting because it's new(lool at eyetoy never happening where was they??) and we want to see dev's maximising it's potential, erm last time I looked they have had the same amount of time to making good titles as sony(and ms bragged about having more publishers on their side) has, and move has the better library, not to mention it can do something called hardcore games!!
About kinect and joyride
"We found that if your fists pass the 90-degree turning angle the game gets confused and sometimes steers in the opposite direction."
About kinect and ballgame
"But it seemed to struggle with detecting our smaller movements – such as the twisting of our wrist to put spin on the ball. We tried repeatedly, starting with subtle twists and then large over-exaggerated flicks. Sometimes the ball span, sometimes it didn't, but we couldn't detect any kind of consistent recognition of our ball-curling intentions."
"This full-body interaction is beyond the capabilities of the remote-only Move, but there's a noticeable delay between your movements and that of your virtual counterpart. Enough of a delay that a sudden last-minute flick of the hand would potentially miss your target."
"This is the most shockingly basic form of gesture recognition at work here – there was no 1-to-1 relation between our movements and that of the runner at all. It felt like we were basically performing pre-defined gestures to activate commands that could just as easily have been assigned to buttons. This is not what we expect from next-generation motion control."
I wonder how Microsoft will correct all that stuff until the release. Can they, really?
they say ea sports active and child of eden that were shown at the microsoft e3 press conference will also be released on the sony platform as well.
does that mean ps eye can steal kinect games and do killzone 3?
only if Kinect can't scan my hand into a M16 in Call of Duty, I rather go for the next best thing and point with something thats physically in my hand.