
Hello Games chose to release Joe Danger via Sony's PlayStation Network because the team regarded Microsoft's Xbox Live Arcade as a "slaughterhouse" for small developers.

No Man’s Sky developer Hello Games has hailed hitting a ‘very positive’ Steam user review user rating for the first time, eight years after the game’s controversial launch was slammed by players.
Good for them, but this is not the model we want to continue following. A bunch of empty promises and lies at launch. That being said they didn’t take to blaming the reviewers and self-pity. They buckled down and fixed their game. Good on them.
Congrats Hello Games. Even though I believe they redeemed themselves years ago, I'm glad that they kept up with the constant improvements and free content updates. It shows that they value their IP and I look forward to what their new game will bring.
Yeah, NOPES and Sean and his crew can go eat a sack of dixs. Biggest bait and switch by a completely unprepared team. You can keep singing this “they fixed it” years later BS all you want. Don’t care about the crap they added, this broken technical marvel still clips through the environment in a what became a giant disingenuously marketed tween game.
“very positive”. it launched 2016….and you are STILL worried about the game’s reputation (now patched several times). That says all you need to know. Get real.

There are 20 different formats to balance, with "around 140 combinations of graphics options" on PC.
"Which I hope conveys the complexity involved in releasing a large cross platform game like ours." - programmer Martin Griffiths.

Hello Games' new project would feel impossible to create even with 1,000 people behind it, the developer has said.
Speaking to IGN, studio co-founder and managing director Sean Murray said that, while it's not a sequel to No Man's Sky, the new game is just as ambitious.
Sean really? Haven't you learned a thing since your first game about over promising?
So go the Star Citizen route and get paid for your idea. Then you can create infinite ideas inside a game while never releasing the game.
Wow, even indie devs know PS3 is better than 360
"XBLA is kind of a slaughterhouse for smaller developers. There's two titles released every week and a lot of those are falling in that 25,000 or less category."
So, XBLA is worse cause it has more games?
I think the real reason that it's not released on XBLA is spelled Trials HD. On PSN they don't have that competition so it makes more sense for them to release it there.
There is a big difference on how each company handles its games.
MS let any developer to make an indy game for the machine with good tools but they require a long period of exclusivity. You have to wade through the rubbish games to find the excellent ones. Another thing is that if the game was on the PSN first you need to get a publisher like EA and the likes and there goes your profit. MS is using this to force indy developers to make 360 games first.
"According to Murray, with Joe Danger reportedly breaking even on its first day of release."
That is pretty good considering that the day the game was released the PSN was down for maintainance and there was only a few hours to download it.
Oh please, some small developer whose last game sucked is complaining that it's too hard because there is too much competition?
The entire industry is a slaughterhouse to small developers. You either put out top notch product, or get out. The competition is stiff.
How about talk to some of the small developers who made a name for themselves through XBLA and see what they think.
i have like 12 games i own for it. games like shadow complex,splosion man,banjo kazooie n64 remake, geometry wars, and trials hd are so good. those are some high quality downloadable games right there.