300°

XBLA is a "slaughterhouse" for smaller developers

Hello Games chose to release Joe Danger via Sony's PlayStation Network because the team regarded Microsoft's Xbox Live Arcade as a "slaughterhouse" for small developers.

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gamesindustry.biz
Quagmire5715d ago

Wow, even indie devs know PS3 is better than 360

Chicken Chaser5715d ago

My Goodness, does everything have to be about fanboy drizzle?!?!?!?

Some of you are sickening!

PirosThe4th5715d ago

lol... I am doubting lately whether to get a 360 or not... really...

The-Tentacle5715d ago

MS is a desease to this industry, throttling the life out of gaming and turning good development studios into bankrupt 'game-cows' to be milked to death. No wonder they have so many deals with activision ¬_¬

iFLOWLIKEWATER5715d ago (Edited 5715d ago )

ell, PSN is like a desert, really no competition, while XBLA has a TON of software...meaning stiff competition. I mean, does this person think I'm going to buy a PS3 for Joe Danger? Tickle my fancy, lol...

"MS is a desease to this industry..." wow, you need to go back to school and also the ones that agreed with you.

Gothdom5715d ago

"PSN is like a desert"

Really? Oh, you live in 2006.... that explains it.

+ Show (1) more replyLast reply 5715d ago
120FPS5715d ago

So why is it that live has MANY MANY more games than psn?

Quagmire5715d ago

So why is it that psn has MANY MANY more BETTER games than live?

120FPS5715d ago

Better games that live???? haaaa haaaa haaaa haaaa haaa haaa haaa haaa haaa haaaa haaaa haaaa haaaa haaa
hold on i need to hold my sides they arehurting that much haaa haaa haaa haaa haaa haaa haaa haaa haaa

lzim5715d ago

it is an older systems with games designed for multiplayer

Spenok5714d ago

120FPS, if you do your research, you will find out that PSN does in fact have better games then XBL. If of course you go by review scores.

Shepherd 2145714d ago

Say what you will about MS, but there is no denying that Sony clearly does not push its arcade game line up as hard as MS does. The Xbox Live Arcade game library has far more titles that consists of plenty of good ones at that.

+ Show (2) more repliesLast reply 5714d ago
HarryM5715d ago

Don't worry Chicken Chaser, he does this to more-or-less every article regarding the Xbox 360 or Microsoft. Just ignore him..

logikil5715d ago

You did read the article right? He said nothing about the quality of one system vs the other. What he said is essentially that there are too many games that release at once on XBLA to have a good shot at getting noticed. Actually to me it's more a backhanded slap at the PSN which I don't think was intentional. He is saying that there is basically less to compete against on the PSN.

+ Show (1) more replyLast reply 5714d ago
DelbertGrady5715d ago (Edited 5715d ago )

"XBLA is kind of a slaughterhouse for smaller developers. There's two titles released every week and a lot of those are falling in that 25,000 or less category."

So, XBLA is worse cause it has more games?

I think the real reason that it's not released on XBLA is spelled Trials HD. On PSN they don't have that competition so it makes more sense for them to release it there.

MexicanAppleThief5715d ago (Edited 5715d ago )

Well actually they pointed it out on their interview with Made2Game, when asked about their exclusivity on PSN.

'Throughout it all Sony was always very supportive and cooperative. When you’re small like we are, that helpful attitude means a lot. It’s what attracts so many indie developers to PSN'

http://www.made2game.com/20...

logikil5715d ago

I would think it has more to do with this:

For instance, we’re the publisher on Joe Danger, probably the world’s smallest, so we do everything from marketing and testing to getting the game localised. PSN is the only platform that would allow us to do that.

There is a place for this on XBLA, under the indie games section, but those games dont get near the level of backing and have much tighter restrictions on them. So yes, by design XBLA Arcade is a more "restrictive" environment. But that environment has churned out some pretty amazing games, and there is no shortage of additional games on the horizon, so they must be doing something right,

Rainstorm815715d ago

yea soda because god knows there arent any similar games on x360.......

I mean really, do some of you guys think before speaking????

Lucreto5715d ago (Edited 5715d ago )

There is a big difference on how each company handles its games.

MS let any developer to make an indy game for the machine with good tools but they require a long period of exclusivity. You have to wade through the rubbish games to find the excellent ones. Another thing is that if the game was on the PSN first you need to get a publisher like EA and the likes and there goes your profit. MS is using this to force indy developers to make 360 games first.

"According to Murray, with Joe Danger reportedly breaking even on its first day of release."

That is pretty good considering that the day the game was released the PSN was down for maintainance and there was only a few hours to download it.

MexicanAppleThief5715d ago

It's pretty impressive, and I hope it's still going strong. I haven't bought a copy yet but when my £20 PSN cards comes, I'll make sure thats my No.1 priority. :)

Cueil5715d ago

There is no exclusive deal for doing indie games... maybe I missed that in the EULA when I downloaded XNA, but as far as I know you own that IP and everything associated with it. And why are we even talking about the indie game section... PSN has nothing like it

KongRudi5715d ago

The pub fund is a different type of deal - than XNA.

This is something Sony made, to make it easier for new studios to break into the industry, and get their product out, with less financial risks - when self-publishing.

The basics are that, Sony will match the developers cost dollar for dollar, in order to get the product to market, and in return Sony get a 6 month exclusive PSN-window on that game (either a PSP- or PS3-game).

When the game is released.
Sony get their money back first, before the developer (now publisher) start to get their share of the money.

The benefit for the developer is that they has 50% less financial risk to worry about upfront.
No need to set your house up for mortgage.

They will own the IP they made.
So if they want to sell the game to a publisher, or license it to others, or take it to a different platform, they can.

They can also choose how much they want to sell the game for - on the PSN-store.

It seems like a sweet deal, but it's only available for new studios, I think.

creepjack5715d ago

Oh please, some small developer whose last game sucked is complaining that it's too hard because there is too much competition?

The entire industry is a slaughterhouse to small developers. You either put out top notch product, or get out. The competition is stiff.

How about talk to some of the small developers who made a name for themselves through XBLA and see what they think.

dragonelite5715d ago

I mad3 a game w1th zombies
Sold a lot on xbla first it's 360 has no games no it has to many xbla games.

Cueil5715d ago

has also done really well... some of these guys made in excess of 25k in the first week... of course they get paid quarterly... I'm sure the guy who did I Mad3 A Game W1th Zombies made a nice chunck of money.

ranmafandude5715d ago

i have like 12 games i own for it. games like shadow complex,splosion man,banjo kazooie n64 remake, geometry wars, and trials hd are so good. those are some high quality downloadable games right there.

Show all comments (35)
120°

No Man’s Sky Dev Hello Games Hails 'Very Positive' Steam Rating

No Man’s Sky developer Hello Games has hailed hitting a ‘very positive’ Steam user review user rating for the first time, eight years after the game’s controversial launch was slammed by players.

jwillj2k4461d ago

Responding to your post to me.

Prior to launch

Sean literally went on television and said the only way you can see yourself is if someone else runs in to you. But that would be incredibly rare. Then he goes on to say it’s a shared world so if your friend destroys one planet, you’ll be able to see those changes in your game, which was another lie.

These were the reasons we bought it for $60.
Here’s a reminder in case you weren’t round back then.

https://youtu.be/cJ-tgaE37U...

neutralgamer1992461d ago (Edited 461d ago )

People make mistakes they got a 2nd chance and actually did good with the resources when we have developers supported by huge publishers who stop patching games months after launch

These were first time developers who didn't know how to handke all the hype and kept saying yes to all questions. Yes whatever they did and how they release the game at launch was not right is not right but the way they handled it afterwards and fixed so much and released so many free expansions they deserve credit for that

Mass Effect Andromeda and anthem are clear example of that

jwillj2k4461d ago (Edited 461d ago )

Im told im lying so i come with proof and somehow im still wrong here comes the copium 😅🤣🤣 🤣

CrimsonIdol461d ago (Edited 461d ago )

He dreamed big but couldn't deliver by launch. That video hasn't aged well, Almost all of those "bullshit" counts have actually been delivered upon. I've no doubt this was the original goal but was just too lofty for a small company in the time that he had. His interviews closer to launch weren't nearly as grand as he clearly realised where he had to cut back on ambitions but the damage had been done as an inexperienced guy trying to be the media guy as well as make his game. He made mistakes but hats off to him for dreaming, and yet another warning to people who get overhyped by something prelaunch not to drink the kool-aid and manage expectations.

thorstein461d ago

That video is old and half of it was debunked. But it also doesn't contradict what I said below nor does it contradict what Sean said.

Psychonaut85461d ago

I think it was on Colbert that Colbert asked him if you’d be able to grief your friends, and Sean said yes. That’s an empirical lie. I think Sean is a next gen Peter Molyneux. When they announced Light No Fire (I think it was the Game Awards) Sean started bloviating again and Geoff literally cut him off to keep him from saying anything stupid. I don’t know as it’s from ill will, I think he’s genuinely excited about the projects and starts describing what’s in his head instead of what is guaranteed to be there, very similar to Molyneux. But to act like he didn’t misrepresent things is simple blindness. Thankfully they ultimately delivered on the vision, which Molyneux rarely does.

CrimsonIdol461d ago (Edited 461d ago )

I've a lot of love for Molyneux too. I know that's not a popular view. He had dreams bigger than his studios capabilities too. I'd rather dudes like this that try big and fail rather than all these boring as games we usually get. There was more creativity and interesting new mechanics and genres that came out of the glory days of Bullfrog and Lionhead than there's been out of the entire AAA gaming industry since.

+ Show (3) more repliesLast reply 461d ago
jwillj2k4462d ago

Good for them, but this is not the model we want to continue following. A bunch of empty promises and lies at launch. That being said they didn’t take to blaming the reviewers and self-pity. They buckled down and fixed their game. Good on them.

isarai462d ago (Edited 462d ago )

I really wonder just how much of it was true before they lost nearly everything in that flood and had to restart from a super old build after the announce trailer

Zeke68462d ago (Edited 462d ago )

@jwillj2k4
This has got out of hand, please check previewtrailer of the game and you see everything was in the game at lauch but that creature running and mowing down trees. Those animations wasn't in the game but every thing else was. And almost forgot, that spacebattle also came later.
I know because I platinumed the game in the first week and it was *great*.
Many people got bored and thought that it was an all out simulator with stuff that Hello Games *NEVER* promised but you know how forums and comments are, someone make something up and everyone that never played the game think it's true.
After that they released *over 35 named updates* *FOR FREE* so of course they deserve good ratings!!!
If you bought the game at launch for 10$ and thought it sucked, you probably believed in all the *forumlies* to begin with and that's on you imho so "A bunch of empty promises and lies at launch" is simply not true...

jwillj2k4462d ago (Edited 462d ago )

Even as you wrote your post, you’re contradicting yourself lmao..

Everything was absolutely NOT at launch.
One of the biggest lies was “no two people will ever meet, however, if they did go to the same location, you would see each other”. This got me and my coworkers buying this at full price. I think it was around two hours after the game came out that the people proved he was lying.

Zeke68462d ago

As a singleplayer 100% I never even thought about that one. I give you that one. ;)

thorstein462d ago (Edited 462d ago )

@jwill

It's literally in a Game Informer article where Sean states they won't be there at the same time and won't be able to see each other. The article was written before launch and literally was called "Stop Thinking of No Man's Sky as a multiplayer game." In that Sean states that there are "great mp games out there, if that's what you want go have fun with those, our game isn't that." (paraphrasing).

Just look at this reddit thread: https://www.reddit.com/r/No...

Found the exact quote: "I guess the whole of the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time." -Sean Murray

@zeke those large space battles were rare but in at launch. There are old YouTube videos confirming them.

Zeke68462d ago

@thorstein Ok, I guess I missed them then. Or just passed them minding my own business and not really put that one in memory. I just remember I had lots to do and it was fun for me from day 1. Seems alot of people online can't handle that people like myself actually liked the game from day one but I don't care tbh.
I play it in PSVR2 and I enjoy it, expansion after expansion. :) A great game just gets better and better as times passes by. Worth the inital price x 1000 for me.

thorstein462d ago

@zeke

Absolutely. My platinum was in August 2016. I played in VR too. I have moved on but only after amassing 650 hours.

I love the game and will go back to it on occasion. I knew it wasn't for everyone but it was the game for me.

JEECE461d ago

No Man's Sky is such a great example of gamers just creating a narrative and ignoring all contrary evidence. Even if you buy the idea that Hello Games falsely advertised the game in the first year or so that it was being developed and advertised, you could literally watch long previews in the months before launch that showed what the game was going to be. So even if they "lied" in 2013-2015, you really couldn't claim to be deceived by that in Fall 2016 when you could watch long previews that Spring.

The whole "they promised Destiny style multiplayer" is the worst lie of all. As @thorstein points out, Hello Games was going out of its way two years prior to launch to get people NOT to think of NMS as a multiplayer game. Screenshots of the article he referenced can be read here:
https://imgur.com/0BxODLP

It's also astounding to me that people assumed that everyone in the entire world was going to be on the same server. That's like joining a random server in COD while your friend is on the same map on another server, going to the same location, and getting mad at Activision because you didn't find your friend.

+ Show (3) more repliesLast reply 461d ago
KwietStorm_BLM461d ago (Edited 461d ago )

Get over it. It a videogame. It's been years. They not only addressed every complaint, they have gone well beyond anything the game could have been initially, even if it had lived up to expectations. So much about what they "lied" about was blown out of proportion. People still whining today are like scorned ex girlfriends.

jwillj2k4461d ago (Edited 461d ago )

We’re commenting on an article. No one asked for you to chime in so if you don’t like it leave.

raWfodog462d ago

Congrats Hello Games. Even though I believe they redeemed themselves years ago, I'm glad that they kept up with the constant improvements and free content updates. It shows that they value their IP and I look forward to what their new game will bring.

mastershredder461d ago

Yeah, NOPES and Sean and his crew can go eat a sack of dixs. Biggest bait and switch by a completely unprepared team. You can keep singing this “they fixed it” years later BS all you want. Don’t care about the crap they added, this broken technical marvel still clips through the environment in a what became a giant disingenuously marketed tween game.

“very positive”. it launched 2016….and you are STILL worried about the game’s reputation (now patched several times). That says all you need to know. Get real.

Psychonaut85461d ago

A bullshit launch, but they legit earned the comeback.

Show all comments (23)
50°

No Man's Sky dev shares another reminder of how hard game dev is

There are 20 different formats to balance, with "around 140 combinations of graphics options" on PC.

"Which I hope conveys the complexity involved in releasing a large cross platform game like ours." - programmer Martin Griffiths.

Read Full Story >>
gamesradar.com
400°

New Project Is So Ambitious It Would 'Seem Impossible' Even With a 1,000 Person Team

Hello Games' new project would feel impossible to create even with 1,000 people behind it, the developer has said.

Speaking to IGN, studio co-founder and managing director Sean Murray said that, while it's not a sequel to No Man's Sky, the new game is just as ambitious.

phoenixwing1422d ago

Sean really? Haven't you learned a thing since your first game about over promising?

porkChop1422d ago

I was about to say the same thing.

roadkillers1421d ago

I was tooooooo. Seriously others weren’t thinking it lol

Bobertt1422d ago

He didn't promise anything though.

1nsomniac1421d ago

Here we go again…. Yes he did. That’s why there was a class action lawsuit against him. With an ultimatum. That’s why we’ve received a free overhaul of the entire game.

Old McGroin1421d ago (Edited 1421d ago )

@ 1nsomniac

What exactly has he promised about the new game? All I can see is him saying it's ambitious.

Edit: Hold on, maybe you're talking about No Man's Sky?

1nsomniac1421d ago

My bad, yes I’m talking about No Mans Sky.

thorstein1421d ago

Oh, but if we want to hate something, we need to read into everything and create our own narrative./sarcasm.

+ Show (1) more replyLast reply 1421d ago
1422d ago
The_DFO1422d ago (Edited 1422d ago )

If he hadn't learned anything, he would have offered a long list of specific features, released an E3-style pre-rendered cinematic trailer labeled "in-game footage", and made the round of talk shows gushing his enthusiasm for the project.

All we have here is: "We're working on something. It's a challenge for us."

If anything, he has demonstrated again and again that he has learned to be very disciplined in how he communicates with the public. He doesn't even make promises regarding updates to NMS until after they have released. All we get ahead of time is a single, cryptic emoji on his Twitter feed.

Kados1421d ago (Edited 1421d ago )

It seems to have been mostly just a matter of him underestimating the time it would take to do what they wanted with it. They have yet to announce a release date for the new game, so they have as much time as they need for a proper launch this time around.

NMS is also currently far beyond what was ever promised.

Abear211421d ago

It’s like he’s trying to throw all the good will away that he’s earned with these free updates. Under promise-Over deliver. The hype train that leaves too early will likely run out of steam before it’s destination.

Bathyj1421d ago

Well that's just poor planning of your resources. I don't see what time you leave having any bearing on fuel

-Foxtrot1421d ago (Edited 1421d ago )

This guy literally deserves no sympathy if he does it again

1421d ago
+ Show (4) more repliesLast reply 1421d ago
DnBSkillZ1422d ago

This is the equivalent of 16x the detail

Magog1421d ago

C'mon now haters. How many teams this small even have the guts to try to make games this ambitious? Most of them are happy to make the billionth pixel art rogue like.

H91422d ago

Oh hello Sean, are you even done with No Man Sky's original promises yet

arkard1422d ago

I think no man's sky has actually surpassed its original promise at this point.

JEECE1422d ago

By far. Particularly since about 40% of the promises they supposedly made were just things the community made up from watching trailers.

IRetrouk1421d ago

Why does everyone forget about the office flood?

eXclurel1422d ago

They did and they continue to add on it.

MrNinosan1422d ago

They did many years ago and surpassed those promises by miles.

Kados1421d ago

All the original promises were met by v1.5 "NEXT".

+ Show (1) more replyLast reply 1421d ago
Vithar1422d ago

here we go again LOL Sean calm down

BrainSyphoned1422d ago

So go the Star Citizen route and get paid for your idea. Then you can create infinite ideas inside a game while never releasing the game.

Moe-Gunz1422d ago ShowReplies(1)
DOMination-1422d ago

You can play Star Citizen now

Si-Fly1422d ago (Edited 1422d ago )

‘You can experience parts of Star Citizen now’ would be a more accurate statement.

Moe-Gunz1420d ago

Lol @ my comment getting flagged

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