
EX: Every so often. a politician embarks on a crusade against violent video games. Most often, this crusade is based on the mistaken belief that video games are primarily for children and that the greedy game industry is putting profits ahead of the well-being of children. While there are games that do cross the line of decency and good taste, violence is essential to video games in a way that it is to no other medium.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Hmm, I have mixed feelings about this one. As I think about it I'm reminded that there is violence in all kinds of games. I don't think it takes violence to make games fun, because I've played non-violent games and had a blast. But violence is pervasive. Heck, even Mario Brothers is full of turtles and mushrooms that are on a mission to kill. Kill or be killed all the way back to Pac-man.
As far as storytelling goes, I'm not so sure that all games need a story, either. There are lots of great games with no real story. The 8-bit and 16-bit eras were full of them. But modern games have become so cinematic that I suppose things have changed. I know I don't play games like Burnout looking for a story, and I enjoy that type of game tremendously.
It makes you approach a game more seriously (In most cases)...
People always complain about the bullshit that gets to the top of the site as being all flamebait and yet when somethings posted that isn't flamebait, no one looks at it. SMH.