All Channels
Popular
40°

Why Video Games Need Violence

EX: Every so often. a politician embarks on a crusade against violent video games. Most often, this crusade is based on the mistaken belief that video games are primarily for children and that the greedy game industry is putting profits ahead of the well-being of children. While there are games that do cross the line of decency and good taste, violence is essential to video games in a way that it is to no other medium.

Read Full Story >>
examiner.com
ReBurn5786d ago (Edited 5786d ago )

Hmm, I have mixed feelings about this one. As I think about it I'm reminded that there is violence in all kinds of games. I don't think it takes violence to make games fun, because I've played non-violent games and had a blast. But violence is pervasive. Heck, even Mario Brothers is full of turtles and mushrooms that are on a mission to kill. Kill or be killed all the way back to Pac-man.

As far as storytelling goes, I'm not so sure that all games need a story, either. There are lots of great games with no real story. The 8-bit and 16-bit eras were full of them. But modern games have become so cinematic that I suppose things have changed. I know I don't play games like Burnout looking for a story, and I enjoy that type of game tremendously.

ER-AM5786d ago

The idea that all you need as a "story" in a game is, "They're bad. Kill them all." Most game's stories never really progress much further than this. And even in games like burnout, especially burnout, the action/game play is based off of violence. Half of the fun of burnout is crashing and sending your opponents into the wall or other cars or whatever. It's violence with inanimate objects but it's still violence. Most games have violent elements in the gameplay even if it isn't what's considered the normal, "killing/maiming" violence.

ReBurn5786d ago (Edited 5786d ago )

I completely see your point. I wonder if that's why there aren't people in the cars in Burnout: Paradise?

For a while I was trying to avoid violent video games where I could. But it is really hard. Even the games that are relatively benign like ModNation Racers or 3D-Dot Game Heroes are still based on violence.

Definitely thought-provoking stuff.

Kingdom Come5786d ago

It makes you approach a game more seriously (In most cases)...

blahgasm5786d ago

That's like saying the gore in a slasher flick makes you approach it more seriously. WTF? Besides, gore is often abused in place of talent.

blahgasm5785d ago

People always complain about the bullshit that gets to the top of the site as being all flamebait and yet when somethings posted that isn't flamebait, no one looks at it. SMH.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney26d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb26d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.