
Nathan Schmidt writes...
"Well mainly to avoid a wise-ass like myself taking advantage of the situation and writing an article about it. Yesterday I received a mass-email from HighWater Group PR asking all websites to put a hold on their reviews for City Interactive’s latest stealth based FPS, Sniper: Ghost Warrior."

CI Games is planning more for its 2 biggest franchises
Great! It was always disappointing that Lords of the Fallen never got a proper sequel back in the day, so I'm glad the Reboot stirred up enough interest to warrant a sequel this time around.

A look at five games that gamers loved but most critics hated.
Advent Rising is another good example. It got panned by critics but it has a good story and I enjoyed playing it. The graphics are dated, the enemies all look the same, but it was made in 2005 so what do you expect? I wish they made the sequel so I could finish the story but I think the critics killed it off.

Choose the right weapons for your mission and achieve your targets as the Sniper Ghost Warrior series comes to Android and iOS devices.
Hmm...but what about devs who have no choice but to release a broken game? Devs that are pressured to strict, immovable deadlines, harsh budgets and annoying publisher intervention.
Some people just don't understand the reality how game development works. Unless you have an expendable budget, devs can't take forever making games like Blizzard can.
I look at it like this, I can't go to my job and give the customer a broken product. I would be fired. If a product isn't ready I'm forced to go to my boss and request more time. If that involves staying late, and going the extra mile then so be it. Why should game development be any different? Developers/Publishers are creating products for mass consumption, is it wrong to ask that those products be, at the very least, playable?
I do agree though that the Publisher does bear a large portion of the responsibility.
I picked this up of Steam and man, it is buggy. I can't cross the threshold of the ground and the slight incline of a ramp leading to a hut while in CROUCH mode. Not, prone, but CROUCH! I have to stand, then of course am seen my that enemy 1,287 clicks away. Don't even get me started on being totally prone in MASSIVE shrubbery, in a ghillie suit and being shot at by enemies WAAAAAY off in the distance that had no way of seeing me.
This is why, as much as I hate waiting for GT5, I applaud the dev for keeping it in house so when it is released it is truly a finished product.
Beta in a box, lol, first time I have heard that saying and it's quite accurate.
but they still do lol.notice how pretty much the glitchest games this gen are all from the west and europe lol.
Last gen was glitchier, gen before that - even more so.