60°

A Board's Tale: An Interview with Neversoft

Eight skateboarding games in as many years, across three generations of consoles. Will Neversoft-creator and maintainer of the Tony Hawk Series-ever stop?

Annually-updated franchises are frowned upon as much as relied upon, both golden calf and black sheep. That mix of familiarity and evolution is a powerful one, for gamers as much as game-makers, selling incoming consoles and propping up departing ones. Many modern, big-hitting franchises have managed to ride the past decade, but few manage to sustain a steadfast annual frequency without burning out or needing a fallow year or two to refuel both consumer enthusiasm and developer fertility. And Neversoft – the studio behind the Tony Hawk series, the persisting alpha male of the combo-sports genre – is still going at it, through PS1 to PS2 to PS3, from Xbox to 360; while there may have been trembles and creaks along the way, there's been no significant stumble, no wipeout.

After launching its figurehead skating title, Tony Hawk's Pro Skater, in 1999 and maintaining a metronomic release schedule ever since (see page 69 for 2007's instalment, Tony Hawk's Proving Ground), the studio is showing no visible signs of exhaustion, regardless of how its less forgiving fans may sometimes feel. Just how does Neversoft manage? Continual staff turnover? Overlapping development teams? Iron-rod management and caffeine drips?

Sitting down in the company's cavernous LA studio, the answer begins to emerge before the question has even been posed: Neversoft feels close-knit, upfront and as laid back as it can get away with. Five of the studio's most senior faces casually gather throughout the interview in the building's demo room, with little formality or fuss – president Joel Jewett, director of development Scott Pease, art director Chris Ward and co-project developers for the latest Ton y Hawk title, Brian Bright and Chad Findley.

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next-gen.biz
MK_Red6744d ago

Neversoft should really stop working one endless sequels of Guitar Hero and Tony Hawk games and try more new things like GUN (Not a great game but still a new IP and take on the genre).

40°

An Update to Our Shared Commitment to Safer Gaming

Discover how Sony Interactive Entertainment, Nintendo, and Microsoft continue to collaborate to improve player safety across our platforms.

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sonyinteractive.com
50°

Ecco the Dolphin Returns With Multiple New Games in Development

Ecco the Dolphin is returning, with original creators confirming multiple new games and related projects now in development.

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4scarrsgaming.com
Yi-Long2d ago

Loved Ecco on Megadrive/Genesis. Diving out of the water was always a fun feeling, and the whole 'vibe' while playing/exploring was pretty chill and special.

Always hoped we'd get a proper 3D sequel with modern-tech water-graphics and physics. (Same wish for Wave Racer btw).

Rebel_Scum1d 23h ago

It was pretty chill until you get to the last 2 or 3 levels. My god Welcome to the Machine was brutal.

killagram1d 17h ago

You can always play an emulated Ecco: Defender of the Future on Flycast, or if you have a real Dreamcast play it there.

fr0sty1d 12h ago

This makes me smile. I hope that the game and especially the soundtrack keep the same relaxed vibe.

Rebel_Scum1d 23h ago

That is amazing news. Keep it level based or metroidvania but dont go the roguelike route and it should be good.

Pergele1d 21h ago

Now do Shining Force, the small but passionate fanbase wants a new game so badly.

jznrpg1d 12h ago (Edited 1d 12h ago )

That brings me back. I know I have a couple copies on Sega consoles but they’re in a box somewhere.
I may check out a new game if done well

40°

Interview: Groovin’ On a New Donkey Kong Country Tribute Album

Mega Mixtape has some good grooves coming in, and Gamerhub UK talks more with them.

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gamerhub.co.uk
22h ago