160°

Konami All Cashed Up

The whole company (games, slot machines & gyms) was up on the previous quarter, including the games division, which saw a sales increase of 8.6%, with net revenues totalling USD$292 million. Surprised? That's what happens when you own Pro Evo and when you release Metal Gear Solid: Portable Ops. You make money.

Phantom_Lee6843d ago

I just noticed that its the same picture as many of the metal gear story....I guess its a good picture to use....

....balls crushing good........I really need to stop saying stuffs like that....

krackchap6843d ago (Edited 6843d ago )

omg if konmai dont want to go bankrupt they must port MGS4 to the 360

Bathyj6843d ago (Edited 6843d ago )

To quote an old Meatloaf song "You took the words right out of my mouth." So much for but, but, but everything has to be multiplatform to make money.

That might have been the tune devs danced to 6 months ago when PS3 was still losing exclusives just because of the small user base, and I said then it would be temporary.

By the time MGS4 is out PS3's userbase will be 10M strong at least and actually climb with the release. That plenty of units to support a AAA hit.

Goodtimes, noodle salad.

ngg123456843d ago

That is their big thing, which is funny.

WIIIS16843d ago

I'm glad they like the smell of money 'cos there can only be a lot more going their way with their wise decision to open up the MGS franchise to other platforms.

D_U_I6843d ago

dreaming ........................ always dreaming.............

codeazrael6843d ago

First they give Rockstar a boost, now Konami, and it's almost time to I guess put $50 million into Square Enix hand and and get our Final Fantasy on. Let's see, while we are shopping, are there any more IPs we need??? Let me look at the list again.......

Show all comments (8)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman7d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb7d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.