130°

Teaching gamers: Final Fantasy 13 as a super tutorial

via Examiner.com: "Throughout the game’s long playtime -- nearly 60 hours for a single playthrough of the campaign, many more including side-quests -- Square-Enix uses an incredibly small amount of traditional techniques, like pop-ups. Almost nothing is spoken about paradigms or its deeper layers of strategy that are all but required near the middle of the game. Did Square-Enix fail to realize how complex their game really was?"

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examiner.com
ClownBelt5721d ago

" Did Square-Enix fail to realize how complex their game really was?"

Can someone just slap my face with their feet right now? Please...

Dragun6195721d ago (Edited 5721d ago )

Press agree if you caught on pretty quick with FFXIII's Battle System.

Press disagree if you thought it was confusing and it took you awhile to figure it out.

I agree, I caught on to the battle system pretty quick along with the Paradigm Shift. Plus there was an auto battle option. Can't see what was confusing about it. It seemed pretty straight forward to me.

Tomdc5721d ago

pretty simple. Juist annoying how they didnt explain some stuff ever that wasn't to hard to figure out but still annoying. I'm talking about how ravagers result in ATB gauge going down quickly as well as charging more and a lot of the time you need a commando or something to balance the increase out.

iamtehpwn5721d ago

the hardest thing in the game was constantly holding the analog stick forward seeing as how that was the only direction you could go for half the game.

Redrum0595721d ago

lol
good one.
it was also hard on my ears with countless hours of hearing vanille's high pitched emotionless never changing voice.

guitarguy11815721d ago

I may be in the moniority here, but having played all of the FF's (minus 3), I found XIII to be the hardest since the original FFI on NES. I found 7-12 to all be fairly easy, and 2-6 quite a bit tougher.....but only XIII and I have I died multiple times at more than a few bosses......

Shang-Long5721d ago

Well...
You see what happen was...
It's not like...
Nvm I got nothing

bakasora5721d ago (Edited 5721d ago )

HARD!?
The hardest part is to keep smashing the X button, only to feel the thumb is aching.
The hardest part is having to sit through Vanille irritating moan and VA.
The hardest part was to found out the 13th variation of Final Fantasy has lost its FF spirit.
The hardest part is $quareenix becoming a shitty company as Wada leads the way.
Rants finish, lets condemn $quareenix

Spydr075721d ago (Edited 5721d ago )

Possible small spoilers if you haven't completely finished games FF 7-13 (save XI, which is harder than all other FFs combined).

I suggest you attempt the grind and fight Long Gui. Without the right planning and setup, you will die every time. He was harder than any boss in 7, 8, 9, X, X-2, or XII. All of those could be cheaply defeated with ease.

Knights of the Round + Stop summon raped Ruby and Emerald. Hero/Holy War killed everything in 8 (or just max out chars and give a very high amount of luck). Nine was a joke if you had Thievery, frog drop, and the like leveled up. Final Fantasy X's boss, Nemesis was an utter joke with Quick Hit and Aeon sacrificing...you never even took damage. Then there was Cat Nip and Trigger Happy for X-2. Being able to leave and come back after healing removed the difficulty in FFXII against its hardest boss. Omega Mark XIII was a joke because he hit too slow.

No FF game (7+) has required much thought to beat the hardest battles once the cheap trick was figured out. At least Long Gui and XIII's final mark required solid execution throughout the fight to win. Miss one SEN/SEN/SEN shift on Whicked Whirl and you'll likely wipe to Vercingetorix.

The main game was very easy and did nothing to prepare you for the speed and pace you must move thru the paradigms to beat the hardest optional enemies. This just made them that much more annoying.

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ll_UNDERSCORE_ll5721d ago

lol and you got disagreed, that show's the morons playing games these days.

ExplosionSauce5721d ago

Yeah. And I'm a big FF fan. But XIII was pretty easy to me overall and felt like I needed little strategy to complete each battle.

IrishAssa5721d ago

Libra and Auto battle and heal every once in a while was basically the whole game. So yeah it was SO complex

Relin5721d ago

The whole game up to the last dungeon or so, yeah. You can't get to Orphan's room like that, though.

Dacapn5721d ago

I did. Here's how you play FFXIII:

1. Autobattle

2. After you can pick your party, decide whether a sentinel is needed...then auto battle

All the strategy is in actually choosing your party and paradigms, which is pretty shallow. The actual battles consist of auto battle.

**SPOILER**

And yes, the game is one big tutorial. You don't even get full access to the crystarium until you beat the fucking game. As if that isn't bad enough, you don't get "limit breaks" until the last couple of hours of the game.

A LIVING LEGEND5721d ago

If COM/COM/COM with genji/kaiser or SEN/SEN/SEN with imperial/entite is 'complex' or confusing......wait until SAB/SYN/SAB rolls in......with all of it's 'complexity.
FF13 complex .......no,just rather easy and mundane.

Relin5721d ago

If you ever, EVER used SEN/SEN/SEN for more than jollies, you're doing it wrong.

Then again, I could have misunderstood your post. I'm honestly not sure what you said.

MoneyMeng5721d ago

most boring, linear FF ive ever played!

Greek God5721d ago

linear yes boring no
ok it was if you mean the sidemissions
whatever goes back to FF7

A LIVING LEGEND5721d ago

SEN/SEN/SEN against Shaolongs is perfect for opening and great for Ultima sponging imo.It works for me.Other than that....I would be lying :(

Relin5721d ago

I guess I can see that. For me, I almost never used the Sentinel -- they don't put out enough DPS for them to be useful in anything but drawn-out boss battles -- so hearing someone say they used THREE just boggles my mind.

My typical opener was COM/SAB/RAV. Builds combo incredibly fast and gives you some breathing room against tougher enemies.

Spydr075721d ago (Edited 5721d ago )

The reason for 3 only applied for completionists of the game and is only used quickly before strong attacks like some of the final marks or Long Gui. It's changed out of immediately after the attack. For those who didn't play or didn't get that serious about it, you can youtube MasterLL.

He has many great vids for RPGs (some of the most complete files I've ever seen--truly dedicated to the genre) and his FFXIII vids are great and show the setups and great strategy for every difficult boss in the game.

Here's the link for Vercingetorix (final mark in FFXIII). He has a JP and NA file for the game with the JP being his most complete one.

http://www.youtube.com/watc...

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80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania14d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_14d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda14d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot14d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania13d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman13d ago (Edited 13d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown13d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198913d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac13d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_2d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

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neutralgamer199213d ago (Edited 13d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7714d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas14d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

13d ago
MrNinosan12d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster14d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7713d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno13d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa13d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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270°

Sony Shuts Down Video-Game Studio Bluepoint

Sony Group Corp. is shutting down Bluepoint Games, the PlayStation subsidiary responsible for developing remakes of video games such as Demon’s Souls.

Roughly 70 employees will lose their jobs amid the studio closure, a PlayStation spokesperson said, writing in a statement that the decision was made “following a recent business review.” Bluepoint will officially shutter next month.

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bloomberg.com
Neonridr14d ago

Well this sucks. Were they working on anything lately?

BlackCountryBob14d ago

They’d been working on a God of War GaaS game that got shut down I think. Had been hoping they would be taking the lead on the remake of the original trilogy as their next project instead.

Neonridr14d ago

damn, loved their work on the Uncharted series remasters. That would have been great as I missed the earlier GoW entries.

Popsicle14d ago (Edited 14d ago )

Same. I figured they may have created some useful assets while working on the scrapped GaaS game that could have been transferred for use in the trilogy remake. Such a shame, Bluepoint did a phenomenal job with the Demon Souls remake. A transition to the GoW remake seemed like a perfect match for their talent.

VenomUK14d ago

The only reason Sony would've shut down Bluepoint is because it's not profitable. But the reason it's not profitable is because the studio has spent years working on a GaaS game that wasn't released - that's not its fault!

With a ready made accomplished team Sony could've had them work on anything, how short-sighted to dismantle them. This move is a bad move from the highest level of management and accountants and it's a worrying signal that behind the scenes PlayStation is being mismanaged.

badz14914d ago

God damnit Sony! These guys are so talented and you guys criminally misused them! And for what? Jim Ryan's crazy GAAS future that was hated by gamers from the get go and never materialized??

I hope that guy rot in gaming hell for what he has done but why didn't Sony put them onto another remake project? They are very good at that and whatever they come up with will surely sell, come on! Why the sudden closure? This sucks balls!

I am very worried about Bend Studio now.

+ Show (1) more replyLast reply 14d ago
darthv7214d ago (Edited 14d ago )

DAMN... I say we stick it to Sony and all jump ship to Xbox.

/s

Yes, that was a joke. What isn't a joke is where will these guys go now? They are really talented at remaking games. So any publisher would be wise to scoop them up. Lord knows there are tons of quality games from years gone by that could use a bit of modern TLC and re-introduced to new generations of players.

Profchaos14d ago (Edited 14d ago )

Nintendo has a ton of old games that could use remakes fingers crossed

@lightning pretty rare for Nintendo to shut studios down

repsahj14d ago

is there a way to save this studio? MS or Nintendo?

Lightning7714d ago

Uuh no Nintendo would turn then into a Nintendo retro shop reselling remastered games for 60 or 70$. MS? Would shut them down also. None of these companies are your freakin friends.

1Victor14d ago

There’s a impostor among us 🤣

With what I’m going to say I want you to understand first that I’m raging inside but I also understand that there is a lot that don’t get published about studios closures like monetary burdens, management issues, quality issues, are some of the one that come to mind.
I wish the best for those that lost their jobs and hope that Sony compensate them more than appropriately.and they get hired fast by other developers.

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-Foxtrot14d ago

Go f*** yourself Sony

Your stupid management are the ones who made them waste years on a God of War live service title only to cancel it.

This is insane, they’ve really screwed up here, what the actual f*** man.

KiRBY300014d ago

Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved, the gamers, the studios, the investors. where are the solo games? what did Bluepoint do to deserve this? they done a brilliant job remastering and remaking games for sony and this is how sony treat them? after years wasted for a crap GOW live service nobody wanted.

man, fuck sony. they're so dumb it's incredible.

Profchaos14d ago (Edited 14d ago )

I've been hardcore PlayStation since the PS1 but man If Xbox was legitimately competitive and not just giving their games away I might consider switching hell Nintendos been more appealing than Sony lately at least they are putting games out

This live service push has killed so much of my hype for Sony this gen

Outside_ofthe_Box14d ago

"Sony has been sabotaging themselves for the whole generation. their focus on live service has been an absolute disaster for everyone involved"

This is it. This is why you stick to what you are good at. If a studio themselves have a genuine interest in live service, sure let them have at it, but to push it on to developers is exactly how not to handle a studio.

Like you said BluePoint didn't do anything to deserve this. It was Sony's mismanagement of forcing them to do something that isn't their strength that led to the closure. They have done nothing but great things till the live service push and would still be here had it not been for that.

How much money have they lost since this live service push? So much wasted time and money on cancelled games and failures as a result.

Lightning7714d ago

@Prof

Not sure what you mean. Ever since Xbox started PS fanboys been wanting Xbox gone. They barely competing anymore this is what it looks like now. Been telling ppl for years but fanboys just make stupid excuses. So welcome to the outcome.

The_Hooligan13d ago

Seriously fuck Sony. People in charge of making the decision to push GAAS are all safe but the actual developers who had no say are all fired. Great work Jimbo/Herman!!

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isarai_lee14d ago

I hate Jim so damn much for his GAAS push, this is absolute bullsh*t!

Cacabunga14d ago

I think we can sadly say that we are witnessing the PlayStation fortress collapse before our eyes..

GamingSinceForever14d ago

@Profchaos you sound dumb as Hell. What are you like 12? What do you mean by you might consider switching? For what reason can’t your grown ass buy whatever console you want? No one has forced you to be a loyalists to a single platform but yourself.

Grow up bro. All jokes aside.

slate9113d ago

Respect for being consistent on this take. Not sure why sony has been self-destructing since 2020

+ Show (2) more repliesLast reply 13d ago
Johnh522314d ago

This really sucks they couldve did Socom remaster or live service instead of milking gow to get shut down this sucks a good studio.

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40°

Square Enix Reports Lower Sales but Growing Profits in Financial Results

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

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simulationdaily.com