
Edge interviews the CEO of InstantAction on why in-browser gaming is crucial to the future of the industry.

Louis Castle shared plenty of stories from his decades in the industry: the early days of Westwood, the creation of iconic RTS titles, working with movie licenses like Blade Runner and The Lion King, and collaborating with Steven Spielberg on Boom Blox. From the evolution of game development to the role of innovation, this conversation is a rare glimpse into the mind of one of gaming’s true pioneers.

If you ever owned a PlayStation, there’s a chance you have heard of Thrill Kill, a violent, sexually suggestive fighting game that never saw the light of day. Not from the outcries of concerned parents, but by executives at the last minute.
I remember reading about some of the development of Thrill Kill in Gamepro magazine, and it getting the AO rating. That alone in '98 warranted a purchase, because.. well, it's an AO game, man.
Then EA canned it so they wouldn't hurt their image, which really sucks for the development team and their hard work. Overall, though, no biggie. We still have Mortal Kombat and can find Thrill Kill online. And not to mention with the releases in 1998 - arguably the best year in video games ever - Thrill Kill may have been overshadowed anyway.
I had a copy I burned and played. I believe you can still download it and play it on an emulator. It was quite bad actually.
I read somewhere, if not stated in the article, that this game evolved into wu tang shaolin style, which ended up for me being one of the best fighting games ever. A 4 player fighting game is still unheard of today. I know it may fall into the brawler category, but whatever.
I've had bootlegged version of Thrill Kill on my modified PS1. Wasn't that great but it was brutal and 4 player vs. was pretty frantic.

Louis Castle, co-founder of Westwood Studios, and the new head of Amazon Game Studios, Seattle. If you’ve ever played a Real-Time Strategy game, you know Louis’ work.