30°

Some gamer's requests to developers

Games grow ever more complex and complete, yet, sometimes the end-users run into smaller or larger choices that somehow do spoil the gaming experience.

So, based on personal experience and "issues" I've had I've compiled this little list for developers, little forethought that can improve users experience (sometimes even a lot!).

Read Full Story >>
thechickgamer.blogspot.com
50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

Read Full Story >>
videogamesmademe.com
z2g8d ago (Edited 8d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM8d ago

....I don't feel like you read the article, at all.

Seraphim8d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby8d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft7d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

7d ago
7d ago
Show all comments (15)
70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

Read Full Story >>
news.ubisoft.com
40°

Player Payment Habits in Gaming Show Rising Transaction Values for Crypto

The global gaming market is projected to reach $188.9 billion in 2025, with North America and Europe accounting for 46% of total spending despite representing just 20% of the world’s player base. A new report from Newzoo in collaboration with Tebex provides a detailed breakdown of how players are paying for games and which regions are seeing the fastest growth.

Read Full Story >>
juicenews.io
pollfff179d ago (Edited 179d ago )

Wow, the global gaming market keeps exploding! $188.9 billion in 2025 is huge, and it’s interesting that North America and Europe make up nearly half of the spending despite only 20% of players. Shows how monetization strategies and payment systems really shape the industry. Platforms like https://nowplix.com/platfor... are also riding this growth by tracking trends and payments across regions — a smart way to see where the action is.