
Jim Sterling writes "Gamers have been begging for a sequel to Crackdown for years. The original game, developed by Realtime Worlds, became a cult hit due to its surprising and empowering gameplay, not to mention the fact that it came packed with a beta code for Halo 3. Whether it was the former or the latter that led to Crackdown's success is up for debate, but whatever the reason, people loved Crackdown and the announcement of the sequel was cause for celebration."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Very surprising.
Ouch, it cant be that bad?
you gave that garbage a 10? I can't help but question your credibility.
Destructoid seem to give really high or really low scores these days, but Crackdown has been getting quite a few 9/8s a lot more than I expected.
@madden10
Thats not what i meant, I said it got more 8/9s then I expected it to
Is Destructoid's website really that bad that Jim Sterling has to try and create Flamebait with every game review he does