
Jason from XboxInsider writes: "My rant tonight is actually a related one too: how many games have shithouse multiplayer.
My problem isn’t with games having multiplayer per se, it’s more of how it’s shoehorned into games; partially due to ridiculous demand, partially due to ridiculous needs from developer ‘higher ups’. Why do they something so silly as adding multiplayer to a game that doesn’t really need it? Well, that’s where you come in, and shame on you it is! The executive devils are only following what is demand, and it’s players such as yourselves (maybe not you specifically) that have called for multiplayer, constantly whining that a single player package isn’t a ‘whole game’. So they add it to appease you; and you know what? Nine times out of ten, it’s really average (and I use that term very loosely)."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Bioshock 2 is a prime example. Single player suffers because of publishers thinking they can sell CoD numbers by adding multiplayer. Now Mass Effect 3 is gonna have multiplayer..... There might not even be a leveling system in the next 1, just shoot and talk.
Co-op is only as good as the people you are playing it with. I look for a 4 player co-op mode when looking at new games to buy. I have had many of fantastic co-op games of GRAW 1&2 over the years and use it to judge all other co-op games by.
Newer games such as Borderlands,Operation FlashPoint 2, and the upcoming Crackdown 2 will offer 4 player co-op campaigns that make for a great lesson in teamwork that you just don't get in "everybody for them selfs" games like CoD/W@W&MW2.
Teamwork seems to be a lost art form in video games which seems to get worse than better at each new games release. I don't know if they are turned off by meeting new people to play with or are just sick of a screaming ,foul mouthed 8 year old ridiculing your playing abilities. I recomend playing with people on your friends list for the best expereance.
I don't mind paying extra for a 4 player DLC add on like BFBC2's Onslaught mode,but get it out on time and give us some true value for the money!