All Channels
Popular
130°

Failure Is An Option

NGai Croal: In a recent Edge column, I returned to three topics that are perennial favourites of mine – challenge, difficulty and progression – with regard to the Japanese RPG Demon’s Souls. Now, as I continue to work my way through Sony’s Heavy Rain, I think that I may have to isolate a fourth topic to add to this list: failure.

To be clear, it’s not that I haven’t discussed failure before. It’s just that in my previous meditations on these topics, failure has been a supporting actor rather than the star; a component of challenge and difficulty; a barrier to progression. But the more I play of Heavy Rain, the more I realise that by treating failure not as an impediment or a punishment, but rather as a surmountable outcome or, more intriguingly, as a legitimate option, the more a game can elicit a wider range of emotions and reactions from the player.

Read Full Story >>
edge-online.com
ThatCanadianGuy5795d ago

Great read.So true too.

Heavy Rain moved me like few other games could.I'd been trying hard to fight off the urge to replay it until i have a MOVE controller.It's tough..

Cloudberry5795d ago

.
I've read previews of Heavy Rain with MOVE game-play are well received.

Most of the previewers are impressed, because it add depths & more refreshing game-play, even if they already playing Heavy Rain.

Want to open the door?

Turn the MOVE controller similar to a door knob.

Want to drink an orange juice?

Shake the MOVE controller first, then move the... MOVE... To your mouth Just like you drink a glass of water.

We have yet to see another (Re?)review of Heavy Rain + Playstation MOVE version.

But just the thought of the final full game (MOVE version) excites me.

Danja5795d ago

i already played the crap out of heavy Rain and once the Move patch comes out I will be playing it all over again

LoVeRSaMa5795d ago

I played and 'Lost' the killer got away, I liked this ending, I am curious to see about other endings, but I think I too will wait to play with the Move controller..

pixelsword5795d ago (Edited 5795d ago )

NGai Croal is probably the most competent writer in the gaming industry.

Cerberus21255795d ago

pixelsword, you are wright about NGai,but if you check SETH SCHIESEL from The New York Times he blows NGai out the water,Look at his Heavy Rain review is like poetry,and while you're at it check his Red Dead Redemption it is genius.

mastiffchild5795d ago

Yeah, for me the mark of a really good games writer is when, even though I don't share their opinion they can make me sit and read through their piece just to see what their argument and motives behind it are. It's easy to sit there and say something's amazingly written when it's singing from the same hymnsheet as yourself but both these guys(and in fairness a few more these days among the tide of turd we have to endure)can get me to think about things from another perspective-and that's even when I've got strong prejudices in another direction.

I happen, laregly, to agree with N'Gai on this point, though, and, again, it's a well thought out piece that explores something a lot of game writers ignored when looking at HR while knocking the writing(and , then, ignoring just how hard a job the actors and writers in this game had-it wasn't linear at all and knowing how to portray character motivations accurately for all the outcomes must have been a nightmare, really)instead of realising just what was new about the game.

I'd toyed with the idea od failing deliberately in the game myself after a while but came to the conclusion that because of the nature of this game failure WAS still failure in many cases and not something you could tactically use-though that's not to say that future games can't make more use of this as a mechanic/option for gamers and their games. Fact is i stopped seeing it as failure and that's where the game slightly fell down for me as it started to seem like whatever you did you were swept along unflinchingly with little hope of reading what direction you'd go in. Interestingly, it's his assertion that "failure" coloured HIS actions rather than the game that intrigued me and I confess was something I hadn't thought very deeply about.

And that's why it's a good bit of bloggery-it's got me thinking and for that I can only thank the man's talent again.

Robearboy5795d ago (Edited 5795d ago )

Agreed, a refeshing well written change of pace to the ever present flamebait nonsence that dominates this website. Having finished heavy rain and thinking that i would never go through it again, the authors opinions and perceptions has made me want to get up and give it a bash

-EvoAnubis-5795d ago

This is one of the things I liked the most in Heavy Rain. If you made a mistake, you just dealt with it and moved on. I played it on its hardest difficulty 'cause that's just what I do, and my first time through one of my main characters died late in the game (death by car crusher; to those that have played it, you know who got killed), and the story just moved on. Another person came very close to dying in a fire, and I almost lost someone who nearly drowned (I thought at the time that I wouldn't be able to save him).

I can't wait to try this game with the Move. Day one confirmed.

kneon5795d ago (Edited 5795d ago )

I found this to be one of the best features of the game. It ensured that your actions really mattered. This in conjunction with the use of QTE made certain parts of the game very stressful because you there are no do-overs, you just have to live with the consequences.

In most other games failing is no big deal, you just respawn and try again.

5795d ago
Vortex3D5795d ago

I really enjoyed Heavy Rain with different options of winning and failing to go through "positive" outcomes in the story and gameplay. Failing in the game often leads to more interesting outcome in the story than tried to win in every event.

I lost interest in Demon's Souls after spending 8 hours of failing just to get to the first boss because the game ensures any kind of failure kicks the player back to the beginning. Demon's Souls fans said the game is so good and rewarding to brag. If the game has difficulty setting, would it be as popular anymore?

Qui-Gon Jim5795d ago (Edited 5795d ago )

Even with the "best" ending, you miss out on most of what the game offers. In my opinion, some of the best endings where some of the "worst" endings.

I got the platinum on this game, and I cannot wait to play it again with Move.

KingPin5795d ago

Just curious guys, do you think sony will release heavy rain bundled with move controllers without having to download the patch? because i havent bought heavy rain as yet and am interested in MOVE. so yeah, that bundle would really just do it for me. any info? thanx in advance :)

Qui-Gon Jim5795d ago

I doubt it will be bundled with Move, but it will be available in a "Move Edition" that doesn't require downloading the patch. I have seen the box art for it. If you are connected to the internet, the patch will be free for the original version, though.

Show all comments (16)
70°

Death is Not the End: 7 Games Where the Story Continues Without You

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

Read Full Story >>
nettosgameroom.com
219d ago
80°

5 Horror Games With Depressing Endings

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

Read Full Story >>
relyonhorror.com
P_Bomb277d ago

I’m reminded of some of the alternate endings in the Suffering games.

100°

Please stop comparing video games to movies

"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.

I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.

Read Full Story >>
gamefreaks365.com
Fist4achin2005d ago

Yes, please stop. They're better than most hollywood drivel nowadays.

BLAKHOODe2005d ago

I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.

sourOG2005d ago

No. Some games are like movies.

medman2004d ago (Edited 2004d ago )

No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.