
NGai Croal: In a recent Edge column, I returned to three topics that are perennial favourites of mine – challenge, difficulty and progression – with regard to the Japanese RPG Demon’s Souls. Now, as I continue to work my way through Sony’s Heavy Rain, I think that I may have to isolate a fourth topic to add to this list: failure.
To be clear, it’s not that I haven’t discussed failure before. It’s just that in my previous meditations on these topics, failure has been a supporting actor rather than the star; a component of challenge and difficulty; a barrier to progression. But the more I play of Heavy Rain, the more I realise that by treating failure not as an impediment or a punishment, but rather as a surmountable outcome or, more intriguingly, as a legitimate option, the more a game can elicit a wider range of emotions and reactions from the player.

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"Many video games catch not only great commercial attention but remarkable critical attention as well. We have seen games like Heavy Rain, The Last of Us Part II, and even entries in the Metal Gear series described as fantastic interactive experiences, even heralded in the same way as Hollywood's greatest films.
I would suggest that not only is this an unfair comparison but also a harmful one. Video games, by their very nature, are an intricately different medium and should be weighed against one another rather than another form of media," Phillip writes for GF365.
I think Hollywood films will becoming increasingly more like video games in the future, especially as the world embraces the "new normal" from the pandemic. It makes sense, as games like Spider-Man: Miles Morales showcase just how realistically we're reaching in graphical capabilities, as well as showcase extreme action sequences in spectacular ways. And as time goes by, it'll get easier and cheaper to produce such "art", as well as create new star "actors" that never age, never die, never complain, never gets involved in scandals, etc. Technology is amazing and we're only just getting a taste of what it'll eventually be.
No. For the money spent, a quality game provides far more entertainment value than a quality movie. Especially when looking at what is going on in the world, and how a studio can attempt to pilfer from consumers by charging 30 dollars for Mulan via streaming. Ridiculous. There is no comparison....games all day.
Great read.So true too.
Heavy Rain moved me like few other games could.I'd been trying hard to fight off the urge to replay it until i have a MOVE controller.It's tough..
This is one of the things I liked the most in Heavy Rain. If you made a mistake, you just dealt with it and moved on. I played it on its hardest difficulty 'cause that's just what I do, and my first time through one of my main characters died late in the game (death by car crusher; to those that have played it, you know who got killed), and the story just moved on. Another person came very close to dying in a fire, and I almost lost someone who nearly drowned (I thought at the time that I wouldn't be able to save him).
I can't wait to try this game with the Move. Day one confirmed.
I really enjoyed Heavy Rain with different options of winning and failing to go through "positive" outcomes in the story and gameplay. Failing in the game often leads to more interesting outcome in the story than tried to win in every event.
I lost interest in Demon's Souls after spending 8 hours of failing just to get to the first boss because the game ensures any kind of failure kicks the player back to the beginning. Demon's Souls fans said the game is so good and rewarding to brag. If the game has difficulty setting, would it be as popular anymore?
Just curious guys, do you think sony will release heavy rain bundled with move controllers without having to download the patch? because i havent bought heavy rain as yet and am interested in MOVE. so yeah, that bundle would really just do it for me. any info? thanx in advance :)