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Five Ways Kinect Can Make Core Games Better

NowGamer suggests five ways that developers can use Kinect to make core games better...

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nowgamer.com
wiggles5800d ago

The author does have good points; as it would be cool to peak around a corner or sound pissed in a RPG and the game portrays that...

But a price point for that should be set around $50 tops...maybe even a little lower because a controller costs about $50-60; and Kinect in the article's use should be labeled as an accessory pricing it about $40-50 (hopefully...but we know MS and their love of accessory prices!)

Oh well....maybe next Gen we can find reasonably priced hardware that will do everything that is mentioned...

Theonetheonly5800d ago

an achievement for banging your girlfriend on the couch in fron of the camera. call it "eat sleep game screw"
that also would be EPIC!!!

HolyOrangeCows5800d ago

AKA "Five ways a $5 microphone and $10 webcam could make core games better"

ingiomar5800d ago

The author has some points but i don't agree with the halo wars thing it wasn't a disappointment i think its the best strategy game on console yet.

Of course it might have been better with kinect support but that's no reason to call it a disappointment

Abriael5800d ago (Edited 5800d ago )

The funny part of this article, is that basically every action described would work better with Move+PS Eye

-RTS? Much better with an actual precise pointer like the move and buttons. Try grabbing with your hands something as small as RTS units if you can. Not really practical.
-Livery options for racing games? What's better than an actual tool shaped like a paintbrush? You know, painting with your fingers (IF kinect tracks fingers, which isn't confirmed yet) never worked that well.
-Puzzles in tomb raider games? No need to put down your controller with Move, since move IS the controller.
-You do NOT need kinect to issue vocal commands. Any microphone can do that. Including the microphone on the PS Eye.
-Head tracking? Sorry mate, but you don't need a 3D camera to do that, guess what? Gran Turismo 5 does that already.

Basically none of the features explained make any use of the peculiar characteristics of Kinect, and all can be better executed with Move, voiding this article of any practical meaning.

The funny part is that they claim to be the "best" gaming blog.

Christopher5800d ago (Edited 5800d ago )

1. Head Tracking in FPS
I don't see this working. Our view is straight ahead on the TV sets. Moving your head back and forth will only distract from your ability to spot enemies and react to them quickly and efficiently. With one analog button for movement and one for viewing, it works better since your visual senses are never moving away from the complete view of the battlefield in front of you.

2. RTS
Full arm movement with hand gestures will result in longer actions during battles as well as shorter response times to enemy actions. RTS belong on keyboard/mouse configurations unless they are slowed down and dumbed down a bit to allow for the delay in actions as you now move your full arm and gesture with your hand.

Essentially, this would only work if the game was tailored towards the use of Kinect.

3. RPGs
Again, completing a movement with the full arm takes longer than pressing a button. It also is much harder to time during active combat scenarios. This is another example of the game needing to be tailored towards the use of Kinect when it comes to difficulty and timing.

As far as communicating in the game, it's highly unlikely unless it was very limited voice commands, possibly even a set of a max of 20 commands/comments that are pre-calibrated. Accents, tonal differences, and the such make this unlikely just for the limitation in its use across the various culture in the world.

4. Racing
Hand-held controllers will always provide the best response time to driving games. Lowest possible latency and clearly felt control that can be learned as elements of physical memory (much like driving a real car and learning how far to turn one's steering wheel).

Even further is the tiring exercise of maintaining one's arms raised without the support of a usual steering wheel base or just relaxing one's arms as usual with the fingers controlling the car.

Turn 10's efforts of a constant acceleration game without any reversing or braking is kind of okay for those who want to experience it with Kinect, but like other games really requires building the game around the limitations of response with the tool.

5. Action games
Even more so than any other game, this just wouldn't work as an enhancement. Maneuvers in action games are already hard to program around with various locations for jumping to and holding onto (look at inFamous and Prototype as good examples of the difficulty that can be had with today's action adventure games and controlling movement across environments that give you the freedom to go practically everywhere).

Combined with the ever-growing actions one learns throughout gameplay and how you would represent the growth of one's various attacks with motion, and it gets even more difficult.

And speaking about putting a controller down to perform an action that normally you'd do while sitting? You should either be always using Kinect or not at all. Mixing it in only leads to frustration as the player is forced to change how they play the game constantly, which isn't as enjoyable as conforming to one style that continues to get more difficult as their character progresses. Video games are a relaxing entertainment, not an effort in frustration as players don't know when they might have to drop a controller and perform a movement gesture while standing to get through the next obstacle.

GrilledCheeseBook5800d ago (Edited 5800d ago )

I don't see RTS working but FPS head movement could work for example Arma 2

http://www.youtube.com/watc...

go to 6:15
shows the best example

+ Show (2) more repliesLast reply 5800d ago
SupaGamer5800d ago

It would be nice if Kinect could do these things. It may take a while,if ever, for programers to accomplish these things.

CadDad5800d ago

Exactly what I was thinking. Of course a refreshing direction of control is good when it works, but we've all seen it go both ways. Anytime it's forced on you (Lair) or feels like a token use of new tech (Uncharted 1 bridge crossings) it will be looked at as gimmicky and lame.

All systems have examples of good and bad control decisions, it will be entirely up to the developers to make it work. I hope they do, especially on the RTS games. Who didn't watch Minority Report and immediately want to play a game with that screen?

-CadDad

mensaap5800d ago (Edited 5800d ago )

Just have to say this:

NOBODY WANTS TO STAND UP WHILE GAMING

unless they can fix this issue, no "real" gamer is going to enjoy this

Thump19675800d ago (Edited 5800d ago )

You know I have been gaming for over 30 years Kinect has a up on the Move to me as it seems like WII controller.If the programmers would use like that to actually look around corners or just viewing whats going on would be something I never thought I would see.But never say never that it want happen I remember when I thought Pong was the shizz now look where we are and throw Live which is amazing

Thump19675800d ago (Edited 5800d ago )

Man why you say that not a lazy gamer are we

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai19d ago (Edited 19d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio19d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing18d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9219d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit18d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing18d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9218d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
70°

Xbox boss: Memory crisis could impact next-gen hardware pricing

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.

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gamedeveloper.com
Eonjay20d ago

When does this end? Its killing everyone. Consoles and PC. And for what? AI? The benefits of AI are completely outweighed by the negatives. And the government should have never allowed one company to buy up all the RAM.

Lexreborn221d ago

This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.

This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.

I’m not even sure MS has that endurance with Xbox yet

Fishy Fingers21d ago (Edited 21d ago )

I mean.... what?

We're at a point that Samsung wont even provide their own phone department ram because they can sell it at higher prices to 3rd parties (AI). Its more profitable to sell the ram than make their own devices with it.

You think because R&D starts 5 years ago the 3rd party component manufacturers will honour that price? They'll sell it to whomever is paying the most today, not some gentlemens agreement they made years ago. AI farms will buy more volume at higher prices than any console manufacturer will. It'll be the same for Playstation.

Lexreborn220d ago

Contractual agreements are not the same as “gentlemen” agreements. If you think that they work with their distributors a month before production then their entire business model is trash. They work with companies like nvidia constantly for building the graphics cards they need. They work with companies that build motherboards years in advance. This is what proper business planning does.

They are not buying components on a whim like a consumer. So again, considering the ram isn’t a singular module and is integrated into the motherboard I highly doubt they wouldn’t have a final schematic that they are supposed to be building around.

If they are delaying production another 3 years then it’s obvious again this is an after though project and is just trying to be responsive to their bad execution they had the last 14 years.

It also isn’t far fetched to use their failure to produce first party titles the last 7 years including the highly anticipated games I mentioned all being cancelled. That they would continue to you know… lie

Sitdown21d ago

You don't really know how this works huh?

Profchaos21d ago (Edited 21d ago )

Helix is going to be stupidly expensive

Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential

I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought

That's going to be ps6 vs Helix

Eonjay20d ago

Yeah with FSR 5 they should be able to offer a much cheaper version of Helix.

Eonjay20d ago

While this does seem to be the case, I am encouraged by the statement from Microsoft about wanting to provide affordable options. If this means a Series S style Helix, at least there will be something affordable being offered.

XBManiac20d ago

Series S is what has killed Xbox Series so... Will they dare?

blacktiger21d ago

It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs

pwnmaster300021d ago

Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

DarXyde21d ago

Another important lesson from this generation: while Nintendo showed us that prices don't necessarily need to ever drop, we've now learned that waiting 1-3 years does carry some risk that prices increase. This generation is just bizarre in all the wrong ways.

LucasRuinedChildhood21d ago (Edited 21d ago )

The factors are largely external. Covid and Russia-Ukraine war causing inflation led to the first price increase in 2022.

Then we get Trump's tariffs increasing hardware prices, AI boom causing a RAM crisis, war on Iran causing a worldwide fuel crisis which impacts the cost of everything.

Gaming doesn't exist in a vacuum. The last few years have been a shitshow and lot of it was definitely avoidable.

DarXyde20d ago

LucasRuinedChildhood,

For sure. No disagreement on the external factors doing a lot of this. Where I have to gently push back however is on two fronts:

1. The pandemic definitely caused some issues: asynchronous development was a big issue and really complicated timelines and affected game quality. At the same time, when it comes to price hikes, it's really difficult to know what was genuine necessity and what was taking consumers for a ride. The pandemic brought about "stag-flation" which was increasing prices and stagnant wages, which was a problem caused by supply chain constraints. There was also "Greed-flation", where companies that were slightly affected or had no issues took advantage of the situation and squeezed everyone citing supply chain issues when there were none.

2. It's definitely true that the tariffs, AI boom, and RAM crisis were all things enabled by tech broligarchs throwing money at this caricature of a world leader, one of them being Satya Nadella. I don't think Sony and Nintendo have contributed much to this problem if at all, but Microsoft's Nadella I feel was instrumental in causing every one of those issues. Microsoft as a company contributed to both candidates (though they gave Harris 4x as much if I recall), but Nadella was all in on letting AI run wild. He paid for unregulated AI, and got a war that's not a war (even though Trump called it that at least five times on television) that screwed up helium access. So for me, I feel that one of the players in the gaming industry is a key architect of these issues, and for that reason I struggle a bit to think of it as "external".

Show all comments (28)
50°

'The big things that we're thinking about'

In an exclusive interview with Game File, new(ish) Xbox boss Asha Sharma and Xbox chief content officer Matt Booty explain their vision for Microsoft’s gaming division

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gamefile.news
Agent7522d ago

A good start would be to release games to go with the console. My Xbox Series X has gathered dust virtually from launch. My advice would be to ditch a next console and release games on PC, PlayStation and Switch. Another idea would be a hybrid console based on Xbox Series X tech and go the same route as Nintendo. Another idea would be to pull out of gaming altogether. Plenty of options there.

Reaper22_20d ago

Why would they pull out? They have the momentum. Sony has been getting nothing but bad news lately.