
GameZone's James Pikover played Sonic's latest console entry, Sonic Colors for the Wii at E3 2010. With the more kid-friendly art direction, the use of colored Wisps to enhance Sonic's abilities, and varied 3D and 2D levels, will Sega give hope back to it's loyal fan base?

The writing duo behind Sonic games like Sonic Colors and Sonic Lost World reveal they have little creative control over their game scripts.
They need to start letting people take inspiration from the comics, there's a ton of great stuff to take inspiration from.
Pretty much confirmed that SEGA controls everything about sonic no derivations fr
Nothing new sonic forces was meant to be far darker then sega got cold feet and they did the same old power of friendship ending

The Wii release of 2010's Sonic Colors received a remake for modern consoles, but what about the Nintendo DS sister title?
Back in the day you would get cases every now and then where the handheld version of a game was better. Chrono Trigger DS comes to mind. Not only did it have the cut-scenes from the PS1 release it also had new content that tied into Chrono Cross.
This week on the Game Deflators Podcast John and Ryan discuss a Dragon Age producer's thoughts regarding the Microsoft Activision acquisition, the detrimental effect Elon Musk's Twitter takeover has had on Twitter Gaming and Nintendo online's current status with subscribers.
Capping off the episode, the guys review Sonic Colors on the Nintendo Wii. Often seen as one of the better later generation Sonic titles, the Game Deflators determine whether or not a re-release was justified.
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I've lost a lot of faith in the Sonic franchise. Surely Sonic 4 will be better than this.
Both the Wii and DS versions of this game absolutely wowed me at E3. They were both so much fun. And regarding the Wii version, THAT is how Sonic should play in a 3D game.
Looks more like Sonic Galaxy.
Waiting for Sonic 4.