
Ed Stern, writer of scripts and funny man of Splash Damage, tells us how the game has progressed over the last few months

Id Software is celebrating 35 years and teasing new offerings in press release.

Employees at Doom studio id Software have voted in favour of union representation with the Communications Workers of America (CWA).
I hope the devs can break away from MS and take their IP's with them in the not to distant future. This entire consolidation and mass industry firings that MS has spearheaded has been nothing but a disaster for everyone except the already rich creatively bankrupt tw@ts at Microsoft.
MS is nothing but a drain on the entire gaming industry and every facet of it.
Good for them. With AI coming for their jobs and their new corporate overlords working overtime to replace them, it’s a smart move.
It won't be long before Microsoft lays off everyone in gaming and routes that money over into AI.
Time for everyone at Xbox to update the resume and start coming up with Indie game pitches.
The point of unionizing is collective bargaining. Sadly, I do not believe they have any leverage, which is likely why Microsoft isn't impeding them: The investment in AI is gargantuan. We're talking about a data center in Wisconsin that's about 200 city blocks. That is massive and insane.

The UK studio, best known for its expertise in multiplayer shooters, has been acquired by private-equity investors
He seems like a really nice bloke :D
As for brink, he is modest about their roots which is very important :D
i cannot wait for Brink, why did they have to delay it till 2011 :(
Only thing bad with brink is the release date...
I dont see what is the big about this game? Graphics, acrobatics, I dont care what smoke and mirrors this game puts out. I haven't heard them say one thing it brings to the table besides "teh graphics" and "Oh, it likes Mirros Edge". I haven't heard them say one thing about the online, and thats why right now I feel like its just another shooter. Its just trying to prove the 360 can do good graphics.