
VentureBeat's Dean Takahashi uses the Sony Move at E3 and ponders whether there is a niche for it between Wii and Kinect

Sony’s answer to wireless motion control offers three advantages over Nintendo’s technology: the movements are a lot more precise; because it’s a camera-based system, many games can put you in the game (such as seeing yourself on the screen in “Start the Party” and “EyePet”); and the PS3 offers high-definition graphics for a more photorealistic experience over the Wii’s standard-definition visuals.

This clever puzzle game has plenty of variety and makes great use of the PlayStation Move.
Wow this game looks interesting, I cant see it working co-op style as a friend helping would probably lead to an argument lol. Its only $10 so i will give it a try.
Well worth the price of admission. There is a demo in the PS Store if you'd like to try before you buy.
This game is the reason to buy a Move. It's absolutely addicting. Like I said before, it's simple, yet so good.
Tried the demo, while I doubt I'd buy the game, this may be the best "demo" for Move, accuracy, depth... just insane.

Quoting Movemodo's James Newton:
"With other Move titles making strides in gaming control, Racket Sports feels like a dinosaur; the motion-sensing is unreliable and could have been more accurately and enjoyably served by a button press, a disaster for any new motion control title. Racket Sports is precisely the kind of title we don’t want to see on Move. Save your money for the promising-looking Virtua Tennis 4."
Niche is a strong word. Nintendo's software hit's that definition better. The Move will simply allow all developers to invest more heavily into motion software since you can now have PS3/Wii cross-platform games.
The Move will allow for more 'hardcore' gamers to get into motion control, but it's still unknown how effective Move is in games like Killzone 3.
In the end, the Move won't carve a niche, instead it'll simply expand the motion/casual market and only slightly dip into the hardcores.