
This is a traditional voice of gaming speaking, but motion control needs to incorporate two very important things to become and remain successful. First, the control needs to be immersive and intuitive. Controllers accomplish both of these requirements, as the motion required to manipulate a controller keeps your head in the game. Motion control on the other hand almost always (at least for me) breaks the fourth wall and reminds me that I’m playing a game rather than being in the game itself. That sense of immersion is very important for me and a crucial element of my gaming experience. If I move too much I become too aware of what I am doing rather than what the characters are doing.

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.
the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.
Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.
I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.
The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.
Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.
The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!
The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!
People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.
It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!
Motion control isn't mandatory but LOOK AT THE Wii success
I have a hard time taking this person seriously. There are 80 million people playing motion controlled games.. Kind of late to say the gaming world isnt ready for something they are already playing and have been for years.
Probably just some random kid using their personal opinion as fact
I agree with much of what this article says, though Nintendo's show did nothing to excite me. The 3DS is cool, but I'm not one to carry my gaming with me so call me when that tech is used in a 50+ inch widescreen. I am old enough that cartoonish games are more than mildly irritating, so Zelda, Mario, Kirby, Mickey, and Donkey Kong are non-factors in my gaming world. I understand that the gameplay is mostly solid but the visuals and stories seem to be geared toward a younger crowd, which is fine... just not for me. There are other, non-cartoonish titles coming for it as well but they mostly have versions already available for my console. As for motion controls I think the article is dead on about Kinect. It will sell well initially and then fall off in a big way. It's possible that some developer will come up with something fresh and different for Kinect, but in terms of the types of games that console gamers want to play Kinect doesn't have much potential. Move has more potential for use in traditional console titles along with the more casual stuff, but I think the immersion factor will suffer. With both systems, more body movement means less immersion. With a traditional controller in hand, a twitch of the thumb suffices so I can be lost in my surround sound and bigscreen visuals more easily than if I am holding a controller or empty hand up in front of my face. It's a mixed blessing that Move can and will be used in titles like Socom 4 and Killzone 3. It's so precise that gamers who want to be competitive online will almost be forced to use it, but it will kill a lot of the immersion. Immersion is what it's all about for me. Bad controls, bad voice acting, bad visuals, bad gameplay... all these things can kill immersion, and I think motion controls are the new addition to that list. My two hundred cents.