
HawtWired:
"What's Hawt: What Capcom does when they get the Marvel license again and backed by the proven success of Street Fighter IV. A mixture of comic book-style graphics with the characters you expect, tag matches, and the madness of the most memorable fighter on the Dreamcast all those years ago. Blasphemous talk towards Soul Calibur? Don't care...bring on your best 3 characters and we'll "talk" about it next year when MvC3 releases. Or...maybe not. Capcom seems to have refined the controls to be more skill-based than the button-mashing nature -- my personal preference -- of the titles that came before."

Artist Chris Cayco, who we’ve featured a few times before on Kotaku, grew up playing Marvel vs. Capcom (and Marvel vs. Street Fighter) games. His tribute to this, which took him over 175 hours, was to combine every single character to ever appear in Capcom’s crossover series in the one enormous image.
Makes me despise Marvel vs Capcom: Infinite that much more
So much wasted potential

As common as it is today, it is hard to believe that there was a time where gaming franchises crossing over was just a pipe dream. Capcom broke down the wall, but they took the combination of some of the most unlikely of franchises and made it the norm.
Whether it was a colossal successful partnership with Marvel Comics or a collaboration with rivals Namco and SNK, the “Vs.” series brought unforgettable experiences to the fighting genre.

Marvel doesn't just have a bright future ahead of it in films, but in the gaming realm as well. Some exciting new titles are showing up on all hardware, so does that mean gamers are finally catching up with the MCU?