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Silent Hill 8 E3 Trailer Analysis

HellDescent writes: "Silent Hill 8 (Working Title) has finally been shown to the masses at this years E3. The title will be developed by Vatra Games and be available on the Playstation 3 and Xbox 360 in 2011. Silent Hill games are notorious for their symbolism and secrets that first glances won’t show. So we took the time to do a trailer analysis. Hit the jump for our in depth look into the Silent Hill 8 trailer."

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helldescent.com
Arsenic135798d ago

This is looking to be heavily SH2 inspired. Which is good. But a new unique story. Thankfully!

thereapersson5798d ago

I miss Akira Yamaoka's compositions!

Arsenic135798d ago (Edited 5798d ago )

We will actually have an interview with the new composer, Dan Licht. Give him a chance. I miss Akira too, but Dan's work is very good.

And I meant inspired b y the visuals. The town looks very dirty and much more detailed than Homecoming.

Denethor_II5798d ago

PS Move for the flash light maybe?

ALFAxD_CENTAURO5798d ago

I just hope they didn't add First Person View for a Silent Hill Game.

phinch5798d ago

Can't wait to hear more about this game :)

mantisimo5798d ago (Edited 5798d ago )

Arsenic will be pleased to hear :)
Arsenic also pointed out that a forum member had seen a silhouette in the doorway that maybe looked like pyramid head with knife.

The street sign says Blackwood Street and as in the other silent Hills this presumably refers to the surname of a horror writer, Algernon Blackwood. Don't think there was a blackwood street before? He was a famous old horror writer whose work included "The willows" a book based in an alternative reality. Algernons Father also worked for the post office (mail man in trailer)?

In the drawer there is a police type badge was Murphy a police officer gone bad or is it a different public badge again Mail man? (don't know American badges too well)

Prisoner 273A is this a room or flat/maisonette number?

Finally I can't see the writing behind the dude on the TV as I can't freeze it properly but maybe someone can see this better?

*Edit* It says radio. Could this be the presenter from Silent hill 2 who asked James the questions in a quiz show?

OOh conspiracy theories begin.

hennessey865798d ago (Edited 5798d ago )

phinch my friend just by that comment i can tell you have'nt played alan wake the screenshots dont do it justice and the fog which u refer to only comes in when the taken atack to create atmosphere the rest of the time the game has no fog. How have you got 4 bubbles when you talk shit like that is beyond me. I have both consoles so i aint a blind fangirl like you obviously are.

ger1015798d ago (Edited 5798d ago )

What are you on about?! I doubt you've even played an SH game. Fog has been in the SH series since the first game.

Fucking fail troll. Try harder.

phinch5798d ago

This has nothing to do with "Alan wake" I'm on about silent hill, you know! the town that is thick with fog and enemies are barely visible till you get close, even the fog is shown in the film, what does this have to do with owning either console? in what way was my statement pointing at either console silent hill was multiplatform last time i checked......Idiot.

mantisimo5798d ago (Edited 5798d ago )

Seems your not quite as smooth as the cognac you're named after and in which you have obviously partaken a little too much of. Bubble down for making no sense with your personnal attack.

hennessey865797d ago

apolagies to everyone i miss understood ur message a bubble for each of u.

+ Show (1) more replyLast reply 5797d ago
chiwoo5798d ago

It looks great i am a huge Silent hill fan even though Akira is not doing the music from what i heard in the Trailer it sounds pretty good and i think the story is gonna be okay

0oAngeluso05798d ago

I remember playing the original on my PS1 and those were good times with good games. I remember not being able to play that game unless I had friends over though...lol

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110°

GOG Reportedly Teasing Possible Re-Releases Of Silent Hill 1 & Halo

GOG appears to be teasing potential re-releases of Konami's survival horror game, Silent Hill, and Xbox Game Studios' Halo: Combat Evolved.

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twistedvoxel.com
jznrpg289d ago

Still have my Silent Hill 1 copy

P_Bomb289d ago

So do I! It goes for a nice sum these days, but I ain’t sellin’!

Puty288d ago

Can we have SH1 on PS Store?

SimpleSlave288d ago

It's crazy to think that GOG will have Silent Hill 1/2/4, Dino Crisis 2, and Resident Evil 2/3 before the PSN. What the actual fudge is Sony even doing over there?

FinalFantasyFanatic288d ago

I will probably pick up Silent Hill 1 right away if GOG gets it, I grabbed BOF4 as soon as it was released, haven't picked up Dino Crisis yet since I already bought it on PS.

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130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

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www-alhub-me.translate.goog
senorfartcushion319d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg318d ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler89319d ago

Hope they use his vision in the game

Inverno319d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman318d ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof319d ago

I wouldn't hold my breath on "bold".

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90°

Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)

In a career spanning interview, I speak to the creator of the Silent Hill, Siren, and Gravity Rush franchises about his 30 year time within the industry, what his thoughts are in making the transition from working for a AAA publisher to essentially becoming an independent, whether he’d be open to working on new iterations of the franchises that he’s renowned for, whether he’d be open to collaborating with any of the horror greats in the games industry, and what his long-term goals are for the next 30 years… Enjoy!

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prankster101.com
Knushwood Butt560d ago

Interesting read, although the questions should have been more focused, and I think Gravity Rush, at least the first one, is fairly dark. Never got into the sequel.

DarXyde559d ago

I loved both games. There are pervasive themes of darkness worked in, but they're very vibrant games and Kat (history withstanding) is a very light-hearted character in a world that has its dark moments, but it's very generally upbeat, especially in comparison to Siren and Silent Hill.

isarai559d ago (Edited 559d ago )

Wait, dude made all 3? Wtf? Dude has a knack for cult classics like damn

DarXyde559d ago

"So most of the games that I’ve worked on have been new IPs, even though I’ve made different franchises and stuff. But I want to note that every time I make a new IP, my resources are pretty limited, and they’re limited by the company that I’ve worked for. So in that sense, Silent Hill, Siren, and the first Gravity Rush game, I think that we were striving to achieve something new, as opposed to making a big budget videogame. So I feel the need to do that every 3, 4, or 5 years. And I keep making new games, so going individual, like going indie right now, for me, I don’t really feel limited, I feel that it suits me more. So it feels like I’ve got an advantage, because I know how to work with limited resources."

That's encouraging. I really hope Sony would approach Toyama-san for a Gravity Rush sequel.