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70°

LittleBigPlanet2 Behind Closed Doors Presentation

"Media Molecule hit a home run with the original and are about to hit a grand slam with LittleBigPlanet 2. Containing brilliant music and outstanding art style, LBP2 is a safe haven for creativity. "

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ps3.gamezone.com
Blaze9295822d ago

good read. cant wait for this game

captain-obvious5821d ago (Edited 5821d ago )

I'm getting this game
and I'll try to do a FPS game
I do suck at making things at this game but I did make a car stunt level …. Well sorta

anyway what I love about LPB is the community
I mean they are cool to play with
you can find almost PPL from all ages from both genders

let alone the level makers
I mean you can literally get a free new game everyday on this thing

HighDefinition5821d ago

IMO, LBP2 was my personal "Game Of E3". With how quickly people started doing amazing stuff in LBP1, LBP2 is gonna be nothing short of EPIC. It will when it releases be the best game $$$ can buy in terms of content. For $60 your gonna be able to play this game for YEARS to come. I STILL play LBP1 quite frequently and LBP2 completly sh!ts on LBP1 in terms of potential it has to be able to create a vision properly.

UndeadAreGo5822d ago

Reminds me just how much I still need a PS3, yet I'll still probably blow my cash on a slim 360.

ryuzu5821d ago

Probably best - PS3 seems to be in short supply but I think there'll be plenty of 360s to go around later this year.

r.

mikebrown79055822d ago (Edited 5822d ago )

Now this is a game I am very interested in. Good article!

house5822d ago

i need! this game now im getting this day one

mistermostyn5822d ago

I'm certainly interested in where LBP2 is going, but have to say Media Molecule really needs to make the toolset and creation system much more user friendly than it was in the original game.

If they do, I think LBP2 could be huge given its scope.

MRMagoo1235821d ago

Im not even kidding here my 5 year old son makes lvls on this game playable lvls too not the most difficult because he likes to complete them too but he makes lvls that work if there too hard for you to use maybe u should think about not gaming anymore maybe try sewing or screenprinting perhaps.

Gawdl3y5821d ago

Not user-friendly enough? Are you kidding me? I picked up the mechanics in about 20 minutes.

Deathracer5821d ago

I didn't think LBP creation system wasn't hard at all, then I bought Modnation Racers and realized how much easier and user friendly Modnation Racers creation system was to LBP. Not saying it was hard but if they made it as easy as MNR, more people will catch on quicker.

Biggest5821d ago

But remember their basic differences. ModNation Racers is a racing game. Little Big Planet isn't just a platform game.

Redempteur5821d ago

Yep .. You can't AUTOCOMPLETE a LBP level ...

redsquad5821d ago

Er, not only is building a LBP level easy, it's FUN!

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80°

Sony's Bluepoint Closure Should Concern Every PS Studios Fan

Sammy: "Sony disastrously and disgracefully shuttered Texas-based fan favourite Bluepoint yesterday. The long-time PS Studios partner never got a chance to ship a game under its new parent company.

This news hit me particularly hard because I believe it reflects the erosion of once-great PlayStation management that I think we’ve all been feeling for quite some time."

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pushsquare.com
CrashMania97d ago

How was this allowed to happen? A studio know for excellent remakes and remasters were put on a GOW live service game? Something nobody wanted? There are so many other, more interesting projects, for me they were the prime studio who should have remastered or remade Bloodborne, what an absolute waste, I'm really annoyed about this.

Hulst should have followed Jim Ryan out the door, especially after his failed concord brainchild, execs really do only fail upwards.

Extermin8or3_97d ago

You say "no body wanted" but we don't actually know if the Devs were the ones to pitch it. For all we know

Elda97d ago

If that was the case you would have thought Sony would have told Bluepoint no & had them make the God Of War trilogy remake instead while having Santa Monica Studios concentrate on the next God Of War & what ever else they're working on. A Bloodborne remake/remaster would have definitely printed Sony millions. It seems the upper management doesn't care what the fans think including them making awful business decisions. To take Bluepoint under their wing for 5 years & dismantle them is crazy work, Sony should have auctioned Bluepoint off to to a company that could really use them.

-Foxtrot97d ago

If the really did pitch it then they would have wanted their own IP for being a brand new game, not using someone else’s IP when it’s not a remake this time.

CrashMania97d ago

I mean I guess, but doubt that a small team of 70 wanted to do a live service game, I don't buy it personally, but we'll never 100% know.

Scissorman97d ago (Edited 97d ago )

i think you are half right. sony became hyper-focused on live service games and given that, studios would then pitch live service games because those projects were the most likely to be greenlit by the higher ups. now, as for what the hell bluepoint was working on since their god of war game was cancelled is beyond me. it's just increasingly frustrating when sony just announced a god of remake which is still in its infancy when bluepoint could have been working on it for years and likely would have shipped it by now.

MDTunkown97d ago

We had a god of war mp in the past and it didn’t do well back then with less competition so doubtful people wanted a live service game especially from devs that made some top tier remakes

Michiel198996d ago

Copium like this is the reason they're in this position. Sony could do no wrong and when something did go wrong, it's never the corporate suits at sony who are to blame.....its either: devs bad or ms/phil spencer bad while their own backyard is on fire. This is the result of not caring what your fav company does just because another company does (way) worse and automatically condoning everything. I hope they can turn it around without having to fuck over their customers more because especially some of the games on ps1 through ps3 were absolutely amazing.

Can't really say im surprised it's gotten to this point although I didn't expect them to close Bluepoint who has always delivered stellar work.

1nsomniac96d ago

The devs didn’t pitch it. It’s already been discussed publicly. They had literally just started on a new undisclosed project they were still in the initial ideas phase when they were asked to stop and do GoW instead.

Extermin8or3_86d ago

Love the downvotes considering it's since become public knowledge that yes bluepoint DID infact pitch the god of war game. They also eventually pitched a Bloodborne remake but from software torpedoed the project, sadly.

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neutralgamer199296d ago (Edited 96d ago )

Everyone keeps asking for a Bloodborne remaster or remake — a game that genuinely deserves preservation and modernization. Instead, we got a remake of The Last of Us and then a remaster of The Last of Us Part II, both of which were already recent and widely available. That decision feels tone-deaf. It’s hard not to question priorities when so many legacy titles are untouched.

Bluepoint built its reputation on honoring PlayStation’s history. They were masters at remakes and remasters. There is an entire catalog — from PS1, PS2, and PS3 eras — that fans would celebrate. Yet instead of leveraging that strength, they were redirected toward live service ambitions. Six years later, there’s nothing to show, and now the studio is gone. That’s not just disappointing — it feels like wasted potential.

Sony Bend is another example. Days Gone 2 wasn’t greenlit, and the studio was reportedly shifted toward live service. Years later, that project was canceled, and they’re back at square one. That’s years of development time lost in a generation that already feels light on first-party output.

What’s even more concerning is the broader shift. PlayStation used to thrive on bold, risk-taking single-player projects and strong Japanese creative influence. Now the strategy appears more Western-focused and heavily driven by the live service model — where multiple failures are acceptable as long as one becomes a breakout success.

Competition used to push Sony to take creative risks. The PS3 vs. Xbox 360 era forced innovation. Today, Xbox has shifted direction, Nintendo operates independently in its own lane, and Sony doesn’t feel the same competitive pressure. Without that tension, the urgency to push boundaries seems diminished.

The frustration many fans feel isn’t just about one remake or one canceled project — it’s about a sense that PlayStation’s identity is drifting. And while loyalty is natural, defending every decision without criticism doesn’t help the platform grow.

It’s not anger because we hate PlayStation. It’s frustration because we care about what it used to represent

Jack tretton
Shawn laden
Andrew house
Kaz
Shu Yoshida

These people aren't walking through the doors anymore

Relientk7797d ago

It does concern me that they think closing amazing studios like Bluepoint and Japan Studios is smart.

I'm honestly surprised Media Molecule is still around. They put out what 1 game in the past 10+ years? I personally wasn't interested in Dreams, so they have been a wash for me since the PS3 era. Are they working on a new game? What are they doing?

Stevonidas97d ago

I immediately recalled when they shut down Japan Studio. I don’t understand why any studio would agree to be acquired by Sony, EA, or Microsoft with their history of studio closures.

Reaper22_82d ago

Because of money. Most game studios need financial backing in order to develop games.

97d ago
MrNinosan95d ago

MM is most likely next to close down, and my guess it's sooner than later

FTLmaster97d ago

Frustrating news, for sure. Hulst is on a major losing streak. Baffling decisions....

Lightning7797d ago

They could of let them do a Remakes of Sly, Jak and Daxter maybe the old Killzone games. Ported Demon Souls to other platforms. Steady revenue for growth becoming a 70 team to 100+ eventually.

toxic-inferno96d ago

Precisely! PlayStation have a rich back catalogue that is screaming out for a talented team like those at Bluepoint to work their magic upon.

Such wasted potential. And a terrible thing to happen to those talented workers at Bluepoint.

Demon's Souls remake was the gateway to FromSoft games for me. I'd fully beaten Bloodborne, but had struggled to get into Dark Souls. Demon's Souls - as a launch title - showed me how these games are meant to be played.

Miacosa97d ago

As a PS Fan and someone that looks to new exsperiences not rehashing old ones I can feel for the devs but it does not move the needle as far as getting new video games.

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100°

Media Molecule’s Next Game is Going to be a New IP

A job listing published by the UK studio reveals that its next project will be another entirely new IP.

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gamingbolt.com
Inverno762d ago

The only PlayStation dev I care about tbh.

Inverno761d ago

Dayum did I hit a nerve. Sorry for not liking most of this gens games coming from PS, not really doe.

Cacabunga762d ago

Hopefully doesn’t take them a complete gen to release it

TheColbertinator761d ago

Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.

Stopac761d ago

I too like to look for things in the wrong places.

60°

Dreams Dev Media Molecule Says Layoffs Impact Planned Community and Curation Support

IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."

Inverno796d ago

How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.