
Marvel vs.Capcom 3 took the control system from Tatsunoko vs. Capcom and added a launch button. So, instead of LP, LK, HP, and HK the layout on an arcade stick is…
The air combo button replaces moves like down+HP or down+HK in Marvel vs. Capcom 2. If you hit the other player with a launch attack you send them flying straight up, perfect position for an aerial rave. Chris Redfield’s launch attack is an uppercut. Deadpool has a low jumping shoryuken move for his launch attack.
Once you launch an opponent you can send them crashing to the ground by hitting down+launch or, if you want to keep them in the air, juggle them with a partner character. Up+launch calls a partner character to knock an opponent higher. Right+launch kicks an opponent to the right. That’s the team aerial combo in a nutshell. A player getting pummeled can counter an air combo by using the same moves.

Artist Chris Cayco, who we’ve featured a few times before on Kotaku, grew up playing Marvel vs. Capcom (and Marvel vs. Street Fighter) games. His tribute to this, which took him over 175 hours, was to combine every single character to ever appear in Capcom’s crossover series in the one enormous image.
Makes me despise Marvel vs Capcom: Infinite that much more
So much wasted potential

As common as it is today, it is hard to believe that there was a time where gaming franchises crossing over was just a pipe dream. Capcom broke down the wall, but they took the combination of some of the most unlikely of franchises and made it the norm.
Whether it was a colossal successful partnership with Marvel Comics or a collaboration with rivals Namco and SNK, the “Vs.” series brought unforgettable experiences to the fighting genre.

Marvel doesn't just have a bright future ahead of it in films, but in the gaming realm as well. Some exciting new titles are showing up on all hardware, so does that mean gamers are finally catching up with the MCU?
they must got this from guilty gear.