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PlayDevil: Perfect Dark Review

With all the E3 news, PlayDevil still managed to publish a review starring Joanna Dark in her first adventure game (back from N64) "Perfect Dark". Now it has been ported by Rare to Xbox Live Arcade.

Is she still perfect after a decade?

Here's a snip:

Perfect Dark is a fairly traditional FPS- there’s no cover mechanic- but it seemed revolutionary at the time- with secondary fire modes, talking enemies, tiered missions, and alien weaponry (particularly the farsight, which automatically found enemies, then let you take them out, through walls). It’s less so now, but many more modern FPS games could still take a leaf out of Rare’s book.

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playdevil.com
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The Perfect Dark campaign for N64 is being rebuilt as a VR game

The nostalgia for 64-bit gaming has taken a significant technological leap with the arrival of Perfect Dark VR on Meta Quest. This isn't just a simple workaround to make the emulator look bigger; it's a standalone port that brings Joanna Dark's missions directly into your VR headset.

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guardarpartida-com.translate.goog
UltimateOwnage91d ago

I’m super excited for this. I hope it can be finished at some point.

EternalCynic90d ago

"I have a headache. And with a head this big, that's no joke." - me after playing this for 30 minutes

Agent7590d ago

It wasn't too good on the Nintendo 64 all those years back. Hyped as GoldenEye 2, it didn't even come close. On the Xbox 360, it wasn't too good either. No more Perfect Dark games please.

50°

Perfect Dark Has Been Fully Decompiled, Native PC Port With Multiplayer Support Now Available

Rare's first-person shooter, Perfect Dark, has been fully decompiled, and a native PC port with multiplayer support is now available.

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twistedvoxel.com
Agent75129d ago

I remember getting this at launch on the Nintendo 64 and even though it looked like GoldenEye, it wasn't too good to play. Plain boring if you ask me. To this day, I still don't understand the hype.

Snookies12129d ago

Absolutely wild take. Perfect Dark was like GoldenEye evolved.

jjb1981128d ago

I agree. It improved the gameplay in a lot of ways. Who doesn't like a laptop gun?

Nebaku128d ago

It's literally built on the GoldenEye engine.

You're going to have to explain how you think GoldenEye feels good to play, but Perfect Dark doesn't.

Notellin128d ago

Man there is no way in the world that two real people agree with what you just said. This is one of the worst opinions I've ever seen on N4G.

230°

Take-Two talks ‘to save Xbox’s Perfect Dark reboot’ reportedly collapsed

Take-Two was reportedly in discussions to save Xbox’s canceled Perfect Dark reboot, but negotiations recently collapsed over details of a potential deal.

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videogameschronicle.com
dveio250d ago

So, unsolved questions about the long-term ownership of the IP were responsible for the deal to collapse.

Interesting.

CantThinkOfAUsername250d ago

- Microsoft tells the studios developing the game they can look for funding elsewhere
- The studios' heads spend two months talking to different parties till they land a deal with Take-Two to fund and publish the game
- Take-Two gets in talk with Microsoft about the franchise
- Microsoft says, "Nah, you either fund and publish OUR game for us, or we'd shelf it and let the IP rot forever"
.
.
.
- Profit?

franwex250d ago

I doubt Microsoft will do anything with this IP anymore. It’s basically a late stage n64 game made by rare when they were at their height. It was good for n64 standards. The 360 game was kinda meh. Now it will probably be shelfed forever.

jimtendo1983250d ago

Kinda meh???? It was absolute garbage

Knightofelemia250d ago

Hmm have someone else make a game on your franchise and make money. Or just have an unused IP sit in limbo collect dust and not make money. Or make a little bit of money releasing the game in a collection. Microsoft should be selling off some of the older IP's to people who will do something with them.

Sciurus_vulgaris250d ago

Companies don’t generally readily sell off IPs. MS would have likely only granted Take two a license. Even when Microsoft sold Tango Games, they kept most of the IPs, and did not fully sell off the Hi-Fi Rush IP to Krafton.

Tacoboto250d ago

The Hi-Fi Rush IP did get fully sold to Krafton, though

Sciurus_vulgaris250d ago

No, in Kraftons statements they refer to “rights to” the IP not “ownership of” of Hi-Fi Rush.

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