
With all the E3 news, PlayDevil still managed to publish a review starring Joanna Dark in her first adventure game (back from N64) "Perfect Dark". Now it has been ported by Rare to Xbox Live Arcade.
Is she still perfect after a decade?
Here's a snip:
Perfect Dark is a fairly traditional FPS- there’s no cover mechanic- but it seemed revolutionary at the time- with secondary fire modes, talking enemies, tiered missions, and alien weaponry (particularly the farsight, which automatically found enemies, then let you take them out, through walls). It’s less so now, but many more modern FPS games could still take a leaf out of Rare’s book.

The nostalgia for 64-bit gaming has taken a significant technological leap with the arrival of Perfect Dark VR on Meta Quest. This isn't just a simple workaround to make the emulator look bigger; it's a standalone port that brings Joanna Dark's missions directly into your VR headset.
"I have a headache. And with a head this big, that's no joke." - me after playing this for 30 minutes
It wasn't too good on the Nintendo 64 all those years back. Hyped as GoldenEye 2, it didn't even come close. On the Xbox 360, it wasn't too good either. No more Perfect Dark games please.

Rare's first-person shooter, Perfect Dark, has been fully decompiled, and a native PC port with multiplayer support is now available.
I remember getting this at launch on the Nintendo 64 and even though it looked like GoldenEye, it wasn't too good to play. Plain boring if you ask me. To this day, I still don't understand the hype.

Take-Two was reportedly in discussions to save Xbox’s canceled Perfect Dark reboot, but negotiations recently collapsed over details of a potential deal.
So, unsolved questions about the long-term ownership of the IP were responsible for the deal to collapse.
Interesting.
- Microsoft tells the studios developing the game they can look for funding elsewhere
- The studios' heads spend two months talking to different parties till they land a deal with Take-Two to fund and publish the game
- Take-Two gets in talk with Microsoft about the franchise
- Microsoft says, "Nah, you either fund and publish OUR game for us, or we'd shelf it and let the IP rot forever"
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- Profit?
I doubt Microsoft will do anything with this IP anymore. It’s basically a late stage n64 game made by rare when they were at their height. It was good for n64 standards. The 360 game was kinda meh. Now it will probably be shelfed forever.
Hmm have someone else make a game on your franchise and make money. Or just have an unused IP sit in limbo collect dust and not make money. Or make a little bit of money releasing the game in a collection. Microsoft should be selling off some of the older IP's to people who will do something with them.
Companies don’t generally readily sell off IPs. MS would have likely only granted Take two a license. Even when Microsoft sold Tango Games, they kept most of the IPs, and did not fully sell off the Hi-Fi Rush IP to Krafton.