
RAGE Lead Designer Matt Hopper took us on a personal tour of his game at E3. Graphically, it's one of the best-looking FPS games we've seen to date for the PC—and he was demonstrating on the Xbox 360.
"This is the first new IP from us in more than 10 years. We decided that if we're going to do something new, we're going to do something big."
—Matt Hopper, Lead Designer, id Software
Matt showed us extended sequences through a variety of levels. No video or photos were allowed, unfortunately, so we can only describe what we saw.

Pete Hines: “Truthfully, I still think Bethesda is just part of something that is not authentic and is not genuine. And that shouldn't be a surprise to you.”

Id Software is celebrating 35 years and teasing new offerings in press release.

Employees at Doom studio id Software have voted in favour of union representation with the Communications Workers of America (CWA).
I hope the devs can break away from MS and take their IP's with them in the not to distant future. This entire consolidation and mass industry firings that MS has spearheaded has been nothing but a disaster for everyone except the already rich creatively bankrupt tw@ts at Microsoft.
MS is nothing but a drain on the entire gaming industry and every facet of it.
Good for them. With AI coming for their jobs and their new corporate overlords working overtime to replace them, it’s a smart move.
It won't be long before Microsoft lays off everyone in gaming and routes that money over into AI.
Time for everyone at Xbox to update the resume and start coming up with Indie game pitches.
The point of unionizing is collective bargaining. Sadly, I do not believe they have any leverage, which is likely why Microsoft isn't impeding them: The investment in AI is gargantuan. We're talking about a data center in Wisconsin that's about 200 city blocks. That is massive and insane.
"Graphically, it's one of the best-looking FPS games we've seen to date for the PC—and he was demonstrating on the Xbox 360."
Anybody find it strange he says this in such a way he ends up skating around saying *the best looking console game* Most likely trying to avoid upsettings a certain group, of course his site may be part of that certain group.
Kind of odd people are reluctant to admit the power of the 360 saying things like "looks good for a 360 game" or "the best looking 360 game" speaking like they're shocked despite the 360 outperforming the PS3 in almost every match(lead platform or not)
Sony having skilled 1st party developers building engines specifically for PS3 hardware has little to do with how powerful the 360 is nor does it prove that PS3 is more powerful. Microsoft uses outdated or dime a dozen multi platform engines because they do not have studios that can sit back and take half a decade building engines first then start pumping out games every couple of years..
I'm imagining the end of the next demo to run something like this:
Soon, dozens of zombie-like, rabid, and very fast mutants emerge...
After defeating many of them, an enormous humanoid mutant boss about 15 feet tall wielding a huge grenade launcher emerged...
After dispatching the boss...A gargantuan, humanoid mutant at least 50 feet tall emerges from behind a building and howls with rage...
After dispatching the gargantuan boss, a tentacled mutant at least 500 feet tall emerges from over the hill...
After dispatching the hill-sized mutant, a 5 mile tall behemoth mutant peeks over the clouds...
After dispatching...