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420°

Kicked Out of E3

Brian writes: Not twenty minutes ago, I get a call on my sleek new Android device from an out of breath staff writer of mine, Jesus (aka Heretic). He tells me that he has been asked to leave E3. The first thing my mind goes to is his history of being an avid, over enthused Halo fanboy. I say to myself “Oh God, he accosted the Bungie team wearing a Couch Campus badge…!” As it turns out, that didn’t happen, and now I almost wish it had…

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couchcampus.com
Christopher5831d ago

He actually wasn't kicked out. He was prevented from entering all together.

nickjkl5831d ago

looks like is time to start a journalism website like seriously

i wanna goto e3 for numerous reasons

one i wanna talk to every both babe there to see how many numbers i can get out of the 100s of booth babes at least one will give me their number i mean come one last year girls were giving out numbers

and two so i can get a peak at everything

tdrules5831d ago

^ Just thought I'd put that there, cos this article needs it.

Brewski0075831d ago

Yeah , was thinking the same thing.

joydestroy5831d ago

become a game dev, get with a company, then you won't have to worry about it.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman47d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb47d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.