
Brian writes: Not twenty minutes ago, I get a call on my sleek new Android device from an out of breath staff writer of mine, Jesus (aka Heretic). He tells me that he has been asked to leave E3. The first thing my mind goes to is his history of being an avid, over enthused Halo fanboy. I say to myself “Oh God, he accosted the Bungie team wearing a Couch Campus badge…!” As it turns out, that didn’t happen, and now I almost wish it had…

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
lololol funny
^ Just thought I'd put that there, cos this article needs it.
Damn shame. My sympathies.
I feel bad for those guys.
become a game dev, get with a company, then you won't have to worry about it.