220°

Digital Foundry Tech Analysis: Kinect

The Digital Foundry Blog at Eurogamer takes a closer look at Kinect:

"These guys and girls aren't really going to give a toss about matters like latency, or the question of whether Kinect will work well with titles aimed at the hardcore. For the sort of crowd that were attracted by the Wii, it's clear that Kinect works, and offers something genuinely new and exciting.

But where does this leave us, the hardcore gamers? We may have to wait to see how those Star Wars and Forza Motorsport games due next year turn out."

Read Full Story >>
eurogamer.net
Chris3995738d ago

Ending in a dribble. The product works brilliantly, according to two pages of text (and despite 200ms of lag - confirmed in the article). Then they throw in a couple sentences at the very end questioning it's longevity or use with core games.

Awesome journalism /s

Guess they're enjoying their free 360s.

GWAVE5738d ago

Microsoft's conference was horrible. It really was. Any hardcore gamers who were hoping for a strong showing from Microsoft were not only disappointed, they were slapped in the face.

The Kinect segment made me laugh inside at all those who claimed "Natal will be awesome! It will appeal to the hardcore, too!"

N4G king5738d ago Show
N4G king5738d ago

why the hell did my comment got flagged as trolling ?
i didn't say anything wrong
the article says clearly "with lag in the 200ms range "

WTH IS WRONG WITH YOU PEOPLE?

Christopher5738d ago (Edited 5738d ago )

You obviously can't read...

Bottom of the first page after all the praise:

***So, having established that the system actually works, it was then time to revisit our thoughts on the lag. If you recall, the latency inherent within the new control scheme was one of our biggest reservations about Kinect when we saw it last year in its pre-production Project Natal guise. To give some idea of comparison, we chose to run our patented wavy-arm test on the very same game, albeit an updated rendition.

So, not much has changed in terms of the performance level compared to what we played a year ago. You still need to think ahead and react in advance somewhat to make sure that you hit all those balls, with lag in the 200ms range (including the latency from the display, of course). It's the sort of shift that you're likely to make naturally as you get to grips with the way the system works.***

They also covered on the second page how difficult it would be to retro-fit Natal into games and how games reliant on low latency will have their own issues as well.

This wasn't all just a big pat on the back ending in a hardcore question of whether it'll work, it was a matter-of-fact look at 1. the technology 2. the capabilities from casual and hardcore experiences and 3. their person opinion.

Chris3995738d ago (Edited 5738d ago )

They say "lag in the 200ms range" and "not much has changed in terms of performance". It's in your own post.

And really? A "matter of fact look" at a motion control device where by their own claims you have to "think ahead and react in advance" just to use the tech?

Really? If we're just talking the tech here, the article should have been less forgiving and more critical.

fooltheman5738d ago

it works... we all know it worked... the eyetoy worked...does in work well? that's another question...

I think Natal table tennis will be a very poor thing with 200ms... Move will do better ..

Christopher5738d ago (Edited 5738d ago )

This above isn't critical? This isn't critical?

- despite the fact that none of the games on offer were designed to appeal to the core audience that has loyally stuck by the platform over the last five years.

- it's capable of a standard 640x480 resolution, operating at 30 frames per second (Non-HD camera)

- although the integration of the two planes together does incur a small additional CPU load.

- So, not much has changed in terms of the performance level compared to what we played a year ago.

- was very specific in pointing out that his game operates with a latency of 150ms, not including display lag.

- we should never assume to see any kind of response better than the 100ms "standard".

- an RGB image with the depth map aligned (or registered, as Microsoft calls it) along with voice command analysis is clearly going to require more CPU work than processing skeletal data and some gesture-recognition alone.

- Even in our own latency tests, we can see an enormous spread of controller lag across many titles running at the same frame-rates and we can imagine the situation being a lot worse with Kinect, definitely in the short term.

- lag factor definitely feels like more of an issue simply because we are used to our actions being transmitted to the console at the highest, fastest level.

- Factoring in the inherent latency of human movement is perhaps one of the greatest challenges facing Kinect developers, and what's more this is this is likely to be more or less of an issue depending on the person playing.

- So while today's Forza demo suggests that Kinect can be backwardly imported into existing games, scheduling those significant NUI libraries into an existing pipeline could be problematic, especially in a system as sensitive to lag as this one.

Are you reading the same article I am? Just because something is said in a nice manner, doesn't mean it's not being critical of the technology.

I don't see how they can't be impressed with the accomplishments that Microsoft has had in full body capture game technology and critical of it at the same time. Especially considering this is done at a Microsoft demo event and not at their own place with the technology under their control.

Mike134nl5738d ago

The target group for which these games are intended won't care about the lag. Let alone know if 200 ms of lag is allot.
For the hardcore gamers lag may be an important issue but if in the end the games are fun too play they are still fun too play...

Chris3995738d ago (Edited 5738d ago )

I'm not going to sit here and nit-pick over excerpts from an article to try and spin them to fit into the mold of my opinion (though I could just as easily do this, such is the nature of nit-pickerry and debate :P).

As a tech review, being done by people who we can only assume are gamers, who have been waiting for over a year to see what sort of experience (hardware and software) Natal/ Kinect was capable of, the initial showing - 200 ms lag, an on-rails Star Wars game - was disappointing.

It all sounded and ended on a rather positive note for something that was not what was promised.

We clearly have different opinions on the subject, and you're a bit belligerent, so I'm just going to agree to disagree with you on this one. This is a forum for opinions after all, and not everyone has to conform to yours. I certainly do not.

Christopher5738d ago (Edited 5738d ago )

They said that for what it was, it was good tech, but that it has problems that won't allow it to work for the hardcore audience. I don't begrudge techies being interested in some interesting tech, which also came across in the article. But they didn't paint it all sunshine and daisies, either.

I guess we'll agree to disagree.

I do applaud your use of 'belligerent' instead of the usual 'whining' terminology found here on N4G. You're the one that stated this was "...a load of verbal masturbation." I only responded in like and think you misinterpret most of my point to say that the criticism was there, you just chose to not see it.

Last point, neither of us said that the tech works as it should, neither did the DF guys. They said it works for the games being shown, which it does.

Chris3995738d ago (Edited 5738d ago )

But you felt it necessary to say that I couldn't read.

That's a little more personal than discussing the article at hand and where the "belligerence" came in :)

Peace and all that. This should be a happy day for all really, it's E3!!!

Edit: And that's exactly what was missing, was an examination of the promises made for the tech vs. it's actual execution. It's not hard to make shovelware camera games.

dragonelite5738d ago

Just to be fair Move has lag too.
They say move has 27ms latency but how would you show that in a game you cant. There a big difference in seeing it in a game or knowing the specs. Just like 30 fps games you have halo 100(150 jumping) ms with shooting latency and then you have killzone 2 with the patch that has 150 ms they both run at 30 fps.

Im pretty sure move will have lag too and its not a disadvantage it just a rock a dev has to work around and that will seperate the good designer with the bad. The bad will cry about the lag and the good one will accept it and make it work with the lag.

To make it really simple.
It doesn't matter if you can input at 4mhz per second if you only display result at 30hz. Make it 29hz for games because you will most likely run behind one frame.

Christopher5738d ago (Edited 5738d ago )

***Just to be fair Move has lag too.***

Just to be clear, all controllers have lag. The problem with Kinect is that it's the additional processing as well as the extended 100ms lag from the RGB camera that causes the biggest issue. If they didn't have to do as much software processing, it might get closer to the 100ms lag level, which would be much easier to manage in many hardcore games. FPS-wise, Kinect just isn't an option unless it gets the lag down to the level of the usual controller.

+ Show (6) more repliesLast reply 5738d ago
andron5738d ago

The Kinect tech works, that's beyond doubt at this point. Lag is dependent on how complex the game is, and there are only casual games out there at the moment.

How it's going to fare with more complex hardcore games is anybodies guess at this point. But it might be an indication that they have none coming out anytime soon...

gypsygib5738d ago

It won't have any and star wars will be on rails ala 1997. Kinect is only for the Wii audience but for that crowd it may be successful. MS knows where the money is.

Inside_out5738d ago (Edited 5738d ago )

Look at all the PS3 guys jumping off buildings..oh no...it works...LOL...

M$ brilliance...it sucks right chris...you know because...well...your delusional...as is the rest of your ignorant friends...

Did you really believe M$ was showing things that don't exist...WTF...get a grip guys...what would be the point of that?...

Sony is the one that shows things that don't exist...removes features that were advertised with the console...removes features but sells it at the same price point...lol...Thats why they are getting sue right now...

When is the Sony presentation...

BTW...unless they dedicate more processing power to Kinect, they will always have some lag...Its way more sophisticated than the glowing ball Move...measures thousands of points of info a second...Move is Wii hd...everybody knows that...Kinect is patented army technology, M$ just signed a deal with the Army...

+ Show (2) more repliesLast reply 5738d ago
St05738d ago (Edited 5738d ago )

ouch, 200ms lag compared to 33ms on move? that's gotta suck. Always knew it was gonna be higher but not that high!

wazzim5738d ago

Move has 200ms lag with screen output, the 33ms is from what the controller itself has.

lagoonalight5738d ago

None of you are right. There is not set output of lag for the move at this point and what you say doesn't even make sense. Most screens have from 0 to 50ms of lag. The move was said by sony to have 22ms of lag. It seems like devs are still working on it but no one has ever said it is over 150ms. And from what IGN said of Socom just a day ago it has been drastically reduced. You are looking at sub 100ms of total lag with the move including screen.

T9X695738d ago

You have to think though, the Move is a controller and you point it at a sensor bar or w/e they use. So there really shouldn't be a whole lot of lag, where MS is controller feel and uses the camera to detect your body movements which will cause more lag. 200ms for what MS is trying to do isn't bad at all, they just have complete shit games to use it with.

Redlight5738d ago

This is a positive review and yet the first comments are the usual queue of Sony fans desperately trying to spin it to a negative.

A respected site with a good track record says that Kinect works and is remarkable technology.

Deal with it. It doesn't make Sony's offerings any less good or less valuable, so take your insecurities somewhere else.

fooltheman5738d ago

yes, it works....(but not that good... )^^ maybe they try to spin it a bit more shiny than it is... ever thought that?

NicSage5738d ago

Make it like the movie and i'll buy it.

crazyclown5738d ago (Edited 5738d ago )

free machine....bias...conflict of interest

lightningsax5738d ago

It's a tough argument to make in this article, but it's also tough not to find some implied bias in everything after that. The whole press audience got Oprah'd.

Show all comments (29)
20°

Joy Ride Turbo - The Beginning of the End for Xbox Kinect

Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.

300°

10 of the Biggest Video Game Hardware Failures Ever

Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."

Read Full Story >>
culturedvultures.com
Knightofelemia1500d ago

I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.

Magog1499d ago

Kinect was bundled with every Xbox One and inflated the price on an already underpowered and low RAM machine so for the One it wasn't an accessory as much as a white elephant.

CaptainHenry9161499d ago (Edited 1499d ago )

Definitely the RROD but that power glove had a lot of issues as well. The Kinect just didn't work

1499d ago
CrimsonWing691499d ago

Hardware add-ons are more like RAM or a video card, basically components that enhance capabilities or performance of the computer.

If you really want to get technical the Kinect is more of a peripheral device, kind of like a keyboard or mouse to a computer.

ThatsGaming1499d ago

The person in this article obviously is not up on their gaming history....

Sega Saturn, Sega Dreamcast, Coleco Gemini, Commodore 128, Commodore Amiga, Atari 5200, Atari 7800 were all massive failures and in most cases cost their companies participating in future gaming generations.

Gamer791499d ago

Sega saturn (successful in Japan) and dreamcast were not failures.
Seems like you're not up on you're gaming history

septemberindecember1499d ago

@Gamer79

How in the world are the Sega Saturn and Dreamcast not seen as failures? They both sold around 8M each, which is much lower than the ~30M that the Genesis had sold before it, and even the Master System before that. They were both the worst selling consoles in their respective generation (PS1, N64 outsold Saturn, PS2, GC, and Xbox outsold Dreamcast). Both of the consoles were incredibly short lived. The Saturn was discontinued in every territory but Japan after just three years. In Japan the console was discontinued after six years. Meanwhile the Dreamcast was discontinued worldwide in 2001 after launching in most territories in 1999 and in Japan in 1998. The failure of the Saturn and Dreamcast lead to Sega pulling out of the hardware market. Which, by the way, all of this occurred when Sega was massively dropping the price of their consoles quickly to compete. Sega was hemorrhaging money at this point.

None of this indicates a successful console. Saying the Saturn was a success because it did better in Japan is like saying the Vita is a success (they both sold around the same amount of units in Japan). Even the Wii U outsold these consoles worldwide.

Magog1499d ago

The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.

porkChop1499d ago (Edited 1499d ago )

That's not what the author means by failures. It's about hardware that failed in terms of sales (Wii U) or just failed to deliver on its promise (Kinect).

Magog1499d ago (Edited 1499d ago )

Given that the 360 had a year head start, much easier hardware to develop for, was cheaper, and still ended up in third place I think it qualifies especially when you factor in the frustration and huge losses incurred by RROD.

porkChop1499d ago

Selling over 80 million consoles isn't a sales flop. We get it, you don't like Xbox, but that doesn't mean the 360 is suddenly a failure.

Rhythmattic1498d ago

Porky....
You know how many people I know bought a 2nd or third 360 due to RROD? Even when MS had to confront the issue with replacement systems, my mates couldn't wait for even the turnaround of sending it in, and waiting for a replacement.,,..,..
If that's how you consider it a win... OK.. but so is having 5 , of which 3 don't function.... Its a win win....mwhahahahaha

porkChop1498d ago

"my mates couldn't wait for even the turnaround of sending it in"

You're acting like it would take months. When I sent my 360 in I got a new one literally 5 days later. As soon as MS had tracking confirmation that you sent yours, they'd send a new one to you the same day. No one is going to spend hundreds to buy a new console instead of waiting a week. I swear you guys pull some of the dumbest shit out of nowhere and think people will actually believe it.

Regardless, none of this changes the fact that this isn't what the article is even about.

Rhythmattic1498d ago (Edited 1498d ago )

Porky
"You're acting like it would take months"
Sometimes it could.. FFS.. 'Strya here...
Best turnaround I reckon was 2-3 weeks.....
Either way, My mates experiences still exist.. So Sorry, no point trying to earn Xbox Achievements when it doesn't feature in what was a situation you never dealt with,,,,
3 of my friends would disagree (overall, 10 extra Xboxes purchased)
Regardless.. MS sold a lot of 360's that was due to this reason.. That is sales. Fact

"none of this changes the fact that this isn't what the article is even about."
Headline says HELLO !
Oh and "Sadly, not all hardware is created equal," that's enough to pass this on without taking your article bias into consideration.....
As for the rest.... Ok.. But you've actually gone out of your way to give MS a Pass... Fap on.

+ Show (2) more repliesLast reply 1498d ago
Aloymetal1499d ago (Edited 1499d ago )

Yup, and because of that big fiasco MS had to fork out 1 billion but knowing them I think they're very proud of the 360, it's the only time a MS console reached 80mil+ sales, RROD played a big part of that and a record they will never break again.

Rhythmattic1498d ago (Edited 1498d ago )

So true.. Even when MS accepted they where caught out in the biggest lie of any generation, The wait for a replacement was outweighed by just buying another, and having one be returned as a backup, which, btw, generally failed on first swap.
I own honestly can't believe MS tards are just supporting , or arguing why and what MS did by just dismissing it....

lonewolf101499d ago

Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.

SullysCigar1499d ago

Lol same. Played the crap out of Aliens Vs Predator and Tempest 2000 .... aaand that's about it really!!

lonewolf101499d ago

Sad but true that was pretty much it.

Kurt Russell1499d ago

Agreed, I never actually saw a 3DO make it to retailers in the UK. At least the Atari Jaguar was sold for around 6 months.

lonewolf101499d ago

It made it to some my brother got one, fared just as well as the Jaguar so most probably hard to find in general.

darthv721499d ago

3do had way better games. Jaguar not so much. Neo Geo sold less than both and yet isnt considered a failure. Go figure.

LWOGaming1499d ago

Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.

Magog1499d ago

The sales model was awful. They should have teamed with an existing player to allow for local and cloud access to games or a gaming subscription service.

LWOGaming1499d ago

It was a strange mess from such a huge company, as I said, as a system it works really well but without gamers it’s nothing. Such a waste,

LWOGaming1499d ago

The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.

Show all comments (39)
120°

Pivotal Decisions in Gaming History - Xbox Goes All-In on Kinect

Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.

Read Full Story >>
techstomper.com
darthv721676d ago

the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.

PrimeVinister1676d ago

Maybe. But they were two early for VR and too late for motion control

1676d ago Replies(2)
Godmars2901676d ago

Their focus was marketing metrics. Information gathering for targeted advertising. Also "event curating" or head counting for special TV events. If MS had had their way with always online and mandatory Kinect pre COVID, as and during it they'd likely be turning into dominant presence in many Western homes. Be getting subsidized by Disney and other streamers as well as the NFL.

Thing was, Kinect as an actual game system, its games, just weren't ready. MS moved on it too soon. Thankfully.

Atticus_finch1676d ago

Sorry but it was incredibly bad for gaming. The thing barely worked as intended and the games were broken shovelware. And let's not forget all the lies from Xbox to try and sell it. What happened to Milo?
It's like Xbox it's a perpetual lying machine.

PrimeVinister1676d ago

I had almost forgotten about Milo. It looks so unbelievable in retrospect. How did anyone believe it?!

+ Show (2) more repliesLast reply 1676d ago
TheEnigma3131676d ago

Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.

PrimeVinister1676d ago (Edited 1676d ago )

I think Kinect was the worst of the bunch. They reversed DRM overnight and try to play down the TV stuff when they realised it made them look disinterested in gaming.

Kinect stuck around for six months, preventing sales and making more and more people upset when they dropped the Kinect and the price.

Atticus_finch1676d ago

Don't forget the inferior hardware which affects their game development to this day.
And the constant boasting and lying that hasn't change very much to this day.

kayoss1676d ago

I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.

PrimeVinister1676d ago

I had already been turned off of the idea by Kinect for 360. Even when it worked, the games were bad and showed no potential.

Wii made you understand what they were going to do with it within about 10 seconds of Wii Sports. It went on to become a bit of a joke but at least it worked and had a purpose.

Thundercat771676d ago

The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.

PrimeVinister1676d ago

Totally. They haven't been really all that relevant since.

Godmars2901676d ago

That has to do with repeatedly failing, having to reaffirm only to again fail at creating a competent flow of decent games.

@PrimeVinister:
Until Game Pass and BC are mentioned. Only for the point to be missed.

kayoss1676d ago

thats because they dont know what they want to be. A gaming console, Television, or a gaming service?

Godmars2901675d ago

@kayoss:
They wanted, expected, to be Steam. To have everyone coming to them and paying for the privilege. That's the exact mentality on display when they tried to push always online.

brewin1675d ago

Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.

The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!

The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!

People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.

It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!

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