
Joystiq writes "We'll have an interview with Mass Effect chief Casey Hudson for you soon, but we wanted to give you this interesting little tidbit from the interview. Hudson says, "We're pulling in probably over a thousand variables from Mass Effect 2 into Mass Effect 3 if you're importing your save game.""

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
This is why I am taking my time thus far and doing everything 100%, so I won't have to do what I had to with ME1. Which was going back through the game.
Bioware has never managed to fully capture the whole "consequence" aspect player-choice. I imagine Mass Effect 3 will be no different, and play out along the same very narrow path no matter what you choose to do in the game--only branching out at the very end.
So went Baldur's Gate II, Dragon Age: Origins, Mass Effect, Mass Effect 2 (well, not really), Jade Empire and Knights of the Old Republic.
This whole notion of "1000 variables carry over!" sounds well and good, and certainly does manage to build up hype for the product... but don't get too excited over the execution. More likely than not, it'll be similar to Mass Effect 2, where almost all of the choices end up effecting little more than a radio broadcast or an email message.
That said, I imagine the big choices (the ones so many fans seem to think will drastically alter the structure and nature of the narrative....) will be a bit bigger: I think they'll open up sidequests. If you meet the requirements, you'll have access to a special quest: if not, you won't.
Honestly, I'll love Mass Effect 3 so long as it does two things: adds some depth to the Reapers... any depth, at all (they couldn't possibly be any more one-dimensional at this point) and to maintain the same level of quality writing as in Mass Effect 2. With the interrupt system intact, it'll be awesome. But I worry about the fans who are expecting too much... Mass Effect simply will not, ever, deliver the multiple story-routes so many players are expecting. That kind of storytelling is possible in only a few formats: visual novels, very short stories (ala the Way of the Samurai series) and, with an absurd amount of time and effort, old 2D RPGs. A cinematic 3D RPG of the Mass Effect breed will never have a branching storyline. Your choices will never have an effect on the narrative until the very end--where you'll be given a choice of three or four different endings, if your lucky.
Modern games simply aren't built to do that. The next best thing is to have choices with far-reaching consequences that don't directly influence the main story... which I've only ever seen done in the Witcher.
I'm still playing Mass Effect 2. Great game! Sure getting my moneys worth! It will be hard waiting for Mass Effect 3.
I made it with that skinhead chick in my playthrough, which I eventually did regret. Should have gone for Tali. I like 'em bird shaped.
Love this game. Best dialogue system I've ever seen. Hope 3 has more RPG elements to it.