
In this PS3 feature, IGN analyses new Killzone 2 gameplay video and how the real game stacks up against the original pre-vis.
This is not a picture or video Killzone 2 CG vs Ingame but a full article on the subject matter.

Hugely disappointingly, it seems that Guerrilla Games, developers of the Killzone and Horizon series, may be done with Killzone for good.
1 was fine, overhyped as a " halo" killer
2 was a graphical beast at the time, and felt heavy
3 was good a refinement of 2 but not much else. weird audio issues environment were to quiet
shadow fall was pretty but bland
I dont mind if someone else takes up the mantle for the KZ franchise. We are several years removed from the first game. It certainly could use a remake to gauge interest in the rest of the series. I know it has its fans... Im thinking of how a proper reboot can rekindle that old dormant flame and bring in a new generation of fans in the process.
Would like a new IP before Horizon 3. Just because games take so long to make these days.

The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
:( It's a good article anyway.
I can see a difference (the CG is better), but the in-game graphics are still very impressive.
Bennett's Take:
At the finale of Sony's E3 Press Conference, as the main lights dimmed, replaced by giant red spotlights, I knew it was Killzone time. After two years of bashing Sony about its use of a pre-rendered clip, I was sceptical about whether it could deliver any real gameplay footage that would even come close.
Turns out they did.
I'm not sure why, but the PS3 is capable of the most realistic character faces I've seen on any platform, including the PC. Resistance did them amazingly well, and Killzone 2 does them even better. As I watched a group of troops zooming into the battlefield on their rocket-powered sled, it was simply amazing to see how detailed their faces were. I'd argue that they were even more believable than in the pre-rendered trailer. And this is with a bunch of stuff going on in the background, not just a close up. If there's one platform that's going to traverse the uncanny valley with ease, it appears it's going to be the PS3.
The environments were almost as impressive, although not quite up to what the original trailer led us to believe. Again, I can't help but compare it to Resistance. Long draw distances and a wad of detail, running as smoothly as a hot chainsaw through a tub of butter.
I won't go into the actual gameplay, as I didn't get any hands-on time with the game, but I have to say I walked away from the brief presentation with a major attitude-shift towards the PS3. I've been very sceptical about PS3's performance in the past, but finally I've seen something that suggests the PS3 does have the power its makers claim. Whether or not we'll see this level of graphical detail in other games, and how long it's going to take before they're the norm, is still up for debate.
============================= =============================== =======
Is that the FKN convoy!!!!????
I'm not sure why, but the PS3 is capable of the most realistic character faces I've seen on any platform, including the PC. Resistance did them amazingly well, and Killzone 2 does them even better. As I watched a group of troops zooming into the battlefield on their rocket-powered sled, it was simply amazing to see how detailed their faces were. I'd argue that they were even more believable than in the pre-rendered trailer.
i agree
I cant wait to see how the game comes along in the development and as well as new pics of other environments, that arent in the dark.