
Koei's Jarik Sikat blames Unreal Engine 3 (UE3) for the difficulty with Fatal Inertia on PS3, and he suggests that many other high-profile UE3-based games (pointing to Silicon Knights' Too Human in particular) have been delayed for the same reason.
In response, Mark Rein (VP of Epic Games) defends UE3 and cites Rainbow Six Vegas as an example that UE3 is not the problem: "The bottom line is that making great games is hard work, ... There is no magic cure-all that completely hides the complexity of making world-class high-performance games on complex computing systems..."
"Our engine is not a launch-title technology. If you want to make launch titles you take your previous-gen engine and upgrade. If you want to make stunning true next-gen games like Gears of War and Unreal Tournament 3 (which people who license our engine generally often aspire to) you have to accept that it takes time to learn the intricacies of the systems."
Midway's Steven Allison agrees with Epic and says that Midway has not experienced any exceptional difficulty with making Stranglehold, a UE3-based game.
See the article for full details.

Gears of War's creator has spoken out against the trend of turning established franchises into live services, urging developers to focus on single-player experiences.
He could have done one himself after Gears of War but he did Lawbreakers…look how that turned out.
Look, these a-hole publishers can do this, in fact I want them to, so they can f*ck around and find out and fail hard scaring away everyone else from doing this live service push.
This industry is run by some of the dumbest corporate pieces of sh*t I’ve ever seen. They spend stupid amount of money with literally nothing that stands out from games from the previous generation (look at Arkham Knight to the $200 mill Suicide Squad comparison vids), you’re overpaying devs, and you focus on games as a service to milk consumers that a lot of them grew up off traditional games. We’re not idiots, we sniff this sh*t out and won’t touch it.
So, what’s your answer to not getting a ROI? Raise game prices and double down on GaaS so you can suck your consumers dry. That model only works for some games and even then how in hell do you expect it to work with multiple games!? They’re ruining the damn hobby with this corporate greed.
Cut back on dev budgets, cut back on how much your staff is getting paid, until sales for games bring in a profit. That’s the answer and make some games that feel like there’s passion behind them, not some cookie cut up game that feels like the entire existence behind it is to offer as little as it can with repetitive bullsh*t and selling off all this content throughout its life. It’s gross.
About time he learned. I guess he finally stopped blaming everyone else and took accountability for his mistakes and realized that people really don't care that much for trends or live service.

A new rumor suggests that the Gears of War Trilogy Collection is real, with it launching on the PS5 day one with Xbox and PC.
Yeah, I can totally see that happening. My only doubt is if they are going to announce that at the same time as the Hallo Collection or if they will try to distance both announcements to try to ease the pain
I remember talking about this with someone on the forums and they made some good points. Like what exactly are these old games doing at the moment? They pushed the hardware and did everything they needed to do for that platform at the time. Now in MS case even their new games are gonna be day and date but if we're taking about old games. Those games are just sitting their not doing anything anymore. When you port the old stuff to another console, that game has life again and move few more units and a new audience.
As I said Xbox is different because their stuff is inching closer and closer to be day and date. Though both Xbox and PS have old games that are just sitting around when they could have new audiences and breathe new life into the older exclusives.
I haven't played any oif these games either. Will buy and go through the campgains for sure. They a co-op correct? Hope so

As the long-rumored Gears of War Collection looks like it may finally materialize on Xbox, the timing could not be better as Gears 6 and movie news swirls.
(Insert “It should be multi platform if Microsoft investors wants more money” JK here)
All jokes aside congratulations to all the gears fans it will be a blast I remember having fun on the first one on my 360 elite till got RROD and quit Xbox all together but that’s a story for another day.
Congratulations 🎊 🍾 🎉 🎈 🎉 🙏
I'm excited for this just aslong is on the pc also cause I don't have the newest xbox console.
I am starting to believe that Epic is a tad guilty of under supporting their selling of the Unreal 3 engine to other companies. I mean how many games use that engine and honestly none have yet to really come close to a Gears of War level of quality. It's just odd that it would be so drastically different for so many.
As for Rein.... In response, Mark Rein (VP of Epic Games) defends UE3 and cites Rainbow Six Vegas as an example that UE3 is not the problem. Well I would counter that with companies like Ubisoft are large development studio's who have a ton of assets to throw at a game like R6 so they could more easily deal with a broken engine than say a Koei or a Silicon Knights. Those smaller publishers are much more reliant on the engine being perfectly suited for them than needing to be modified to work right, etc.
Anyway...the legal implications against Epic seem to be growing.
and others aren't. I have to wonder if different versions of the Engine were released to different publishers.
Silicon Knights said that the UE3 they received was incomplete. I'm betting on this as the cause of all the problems.
There really is a difference in the quality of Epics use of the UE3 as compared to other publishers. Kinda makes you wonder if their version of the Engine is more refined.
Since they made it, wouldn't they be better at working with it?
I mean like they'd be better at the coding and stuff, to make the game look that much better?
I'm not a dev, but that makes sense to me.
""Many other games using the Unreal Engine 3 have been delayed including Stranglehold, BioShock, Lost Odyssey, Mass Effect, Rainbow Six: Vegas for the Playstation 3, Turok, Frame City Killer, and Brothers in Arms: Hell's Highway""
is the statement correct?? lost odyssey and mass effect for ps3???
lol that would be hilarious
since Silicon Knights have had Too Human in development, I wouldn't be surprised if they got an early build of the engine. I believe they are using their own engine now (correct me if I'm wrong). Delay means more money. Being a smaller developer, it will hit their pockets hard, especially if they had to rebuild the game from scratch using another engine.