
The Deviosity Staff write, "It’s just about here: the Electronic Entertainment Expo (E3) kicks off on Tuesday. The collective eyes of the industry are focused on the Los Angeles Convention Center in anticipation of what might — and might not — come out of the show. There were some pretty cool surprises last year, such as the unexpected reveal of Final Fantasy XIV and the complexity backing Microsoft’s foray into the motion control scene. This time around, things are shrouded in just a bit more mystery. There are no big leaks that we know of, and even the stuff being shown off publicly prior to the show has some air of “there’s still some more stuff to say!” surrounding it. Some companies are even canceling events and promising others just to keep us on our toes."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
What I'm expecting:
http://www.youtube.com/watc...
Just for lols ofc