160°

Rock Band Bundle On Amazon - $200

Amazon.com has posted listings for the Rock Band Collection for both the PS3 and Xbox 360, and it comes to no surprise to anyone involved that the set isn't going to be cheap. $200 will snag you a copy of the game, the drum set, a microphone, and either a wireless guitar for the PS3 or a wired one for the Xbox 360, with a potential release date of November 20th, which we'll consider speculation until we hear something official. Breaking it down, with the game at $60, the mic at $30, drums at $80 and the guitar at $60, it works out to a savings of some $30 on the overall price, as well as a very sad bassist. Adding in another guitar brings the grand total to $260 or $280 if you opt for the 360's wireless version, keeping things pretty much in line with current speculation. Mind you the prices are still subject to change, and even now these could just be placeholders, but it certainly seems reasonable.

sticky doja6856d ago

The whole $20 bucks more for a wireless 360 controller is BS. It was BS that they forced me to have a wire on GH2.

i Shank u6856d ago

MS charging devs and publishers to use their "propriety" wireless is bullsh!t, what a bunch of cunts man what a bunch of cunts

PS360PCROCKS6856d ago

I only have the ps2 version controller. poo

Siesser6856d ago

I agree; I've already paid in the past for the GH1 and GH2 bundles, and now those guitars will be useless :(. I'm thinking I'm just going to get Guitar Hero 3 with its guitar, since that's supposed to work in Rock Band. I'll get Rock Band with the drum set. And I'll get Singstar with its inevitably included microphone.

That should cover my bases (except for the bassist) while spreading the funds (but keeping the fun).

Wow, even I'm groaning at that one ...

The Real Joker6856d ago

with friends when you can just play the muffin game

*j/k

aaquib26856d ago

$80 was fair for Guitar hero, but $200??? Are they out of their mind? They should sell it at about $100 then recoup some of the costs with expensive downloadable content($2 for a song in guitar hero!?). But $200 is freaking incredibly high! Hmmm...I can either buy HAZE, Unreal, Uncharted, and Warhawk this November, or Rock Band. Hmmm...Hmmm...

Meus Renaissance6856d ago

It is as expensive as it is because you get all the instruments with it presumably

e-ray6856d ago

Yeah, what he said ^^. If you have friends (a big prerequisite for some), just split the costs with them. That's what I'm doing.

With Guitar Hero's guitar being so expensive alone, I don't know what made you think it would be 100 dollars.

uxo226856d ago

I agree, although since the drums would be in addition to what you get with GH2 along with the mic. The prices between the two are actually pretty competitive. 200 - 110 for the Mic and Drums, leaves 90 bucks for the game and 1 guitar. So, I see your point in 200 bucks being a lot of money, however the price makes perfectly good sense to me.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher1220d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai1220d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood1220d ago (Edited 1220d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai1220d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood1219d ago (Edited 1219d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood1219d ago (Edited 1219d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long1220d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim1220d ago (Edited 1220d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz1220d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit1220d ago

Can it work? Yes. Does it compare? No.

monkey6021220d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv722173d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

2173d ago Replies(1)
toxic-inferno2172d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal2172d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon2173d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan2173d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon2173d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos2173d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9892172d ago

I still play the Metallica edition

Gaming4Life19812173d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap2173d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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